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Showing content with the highest reputation on 2022-10-15 in Posts

  1. Yayoi Mod (Yayoi village) @Lopess @wackyserious @AIEND @Ultimate Aurelian @Langbart @wowgetoffyourcellphone @Genava55 @bad player @no name yet @DIYARAKUZA @Radiotraining @Lion.Kanzen @Carltonus @Wesley @LordGood -Disculpen las molestias*
    8 points
  2. It's a bit difficult for me to know what should be merged here since there the forum discussion is long & not many people are voting on gitlab. How about I make a forum Poll with the different merge requests and people vote there directly ?
    3 points
  3. btw i skipped a large part of this thread, theres waay too much stuff being posted for me to keep up with, too much effort, so i might be out of the loop here. somewhat disorganized, maybe try "thread link" system, where ppl post thread links here, and then continue discussion in the said link, so ppl can scroll thru 10-20 tread links on one thread, and pick relevant ones to look into, instead of having to scroll through bunch of nonsense.
    3 points
  4. Reception to my previous post was overwhelming (for good reason). AoE devs contacted me for civ ideas but I reminded them that I am committed to 0ad I have decided to present a new civ idea, based on the extensive research I did over the last few months (I have a degree in research, in case you've forgotten) Civ Name: Morbius 2 This civ is slightly out of this game's rule book (500BC to 1BC, this civ existed between 600BC and 501BC), so it might not be added, but hey, at least you can learn a little about history or make a mod out of it. This civ only had men (that is why they died out after 99 years as they couldn't reproduce, and lifespan of a normal man is 99). Hence, you cannot forage or farm properly, but you can cut trees and mine metal/stone at 500% efficiency (They loved getting stoned, Historically). Also, this civ should have a unique unit named Unique Man who is just like a regular citizen solider except he is unique (in some way, maybe we can have @elexis0addev come up with some ideas?) Hope this civ sees the light of day Cheers! facts
    2 points
  5. What do you think about doubling armor rather than changing inherent human properties? If you get close to an officer or focus on it then this opens new tactics possibilities. or by UnitAI Sounds a bit too micro? Else great article always
    2 points
  6. Like pop cap of ~65 million for the Romans and limit army to something like 1 out of 1000?
    2 points
  7. It does indeed. wtf. According to https://partner.steamgames.com/doc/sdk you have to use the SDK to upload the game, but https://partner.steamgames.com/doc/sdk/uploading/distributing_opensource says if you use GPL you can decide that that's not actually part of the software and therefore ok? But I think (hope) steam will not be ok with people releasing games that someone else develops.
    2 points
  8. no hurry wratii, there's time. these forum discussions are faster than testing.
    2 points
  9. Those were not copyrighted maybe we should ask SPI to register them. Technically they did nothing wrong in the sense that the license was respected and attribution was given. I'm not sure what I'm gonna do need to get in touch with them first. Cause we sure as hell ain't releasing anything on the 23rd of December. Also a steam presence has some heavy consequences on the lobby, with regards to server load and moderation. And finally I have no idea what they did with the game.
    2 points
  10. I think currently colonies are a bit too cheap, and ccs are a bit too expensive, if 20% cost was added to colonies, as well as build time. and -25% buildtime cost, -10% overall cost removed from cc. this might help a bit. house 150, barac 300(ignoring buildtimes) dropsite 100 thats already 550 res, so for 600 res you get all that + teritory+powerful defensive arrow shooting garisonable building. teritory value cant be underrated, i wont get into its myriad of values.
    2 points
  11. PhiliptheSwaggerless vs Edwarf PhiliptheSwaggerless vs Edwarf.zip
    2 points
  12. Feldfeld vs kun0 We agreed before playing to make it a BO3, to make for a better learning experience. Feldfeld vs kun0.zip
    2 points
  13. Absolutely right. This is an important principle of any democracy. Innocent until proven guilty. So far the only evidence shown actually disproves the accusation that guerringuerrin is WilsonWilson. I'll add to the evidence that guerringuerrin has posted. On Wednesday, WilsonWilson was playing a rated 1v1 against BeTe. I joined as spectator. Their populations were 62 and 95 at minute 10, with WilsonWilson having the lower population of the two. BeTe, a 1049 rated player, destroyed WilsonWilson in that rated 1v1. WilsonWilson got 12 kills, BeTe got 100. WilsonWilson resigned at about 19 minutes. WilsonWilson has played 263 rated games, 125 of which were wins. His rating is 1073. I don't know why anyone would think that WilsonWilson and guerringuerrin are the same person. It's an insult to guerringuerrin as he is not that unskilled. I'm joking. He's significantly skilled, and WilsonWilson isn't. Yup. Actually, I would like to see both. What's the evidence in the first place, and remove the claim since it's been disproven. @G.O.A.T Your list of alternate accounts (not necessarily all or even most are smurfs, since "smurf" means lying about one's skill) is useful. Please keep updating it. Also, please act responsibly and ensure that you are following the golden rule: Do Unto Others as You Would Have Them Do Unto You. That means don't use alternate accounts yourself if you consider it so bad. It means have a high standard of proof before making accusations. It means correct mistakes promptly. It means answer questions when people ask you what the evidence is. You're not violating GDPR by collecting anonymous information about players. It's not personally identifiable. Don't worry about what rm-rf is saying about that. But, please, follow your own rules, as well.
    1 point
  14. Yeah, I tried few games on 150-200 and timing is quite similar. And blobs are smaller and game feels much better. For now at least. I think it will be even better if discussed changes about buffing P2 from community-mods topic (https://wildfiregames.com/forum/topic/83784-introducing-the-official-community-mod-for-alpha-26/) are implemented.
    1 point
  15. Maybe ancient aliens visited the Macedonians to give them advanced technology before the other civilizations.
    1 point
  16. i think you might need an account, which is unfortunate. I think for that reason it might be better to vote here. @wraitii
    1 point
  17. Not really. There was @stierkampf that helped at some point. I also contacted Jeru.
    1 point
  18. click one of the merge requests and u should see thumbs up/thumbs down. I believe this is "upvoting" vs "downvoting"
    1 point
  19. As for time there will be a ratio 1s doesn't equal 1s ingame. 1 person doesn't equal 1 person ingame. Without reference, all we do is guess and then quarrel about it as the years have shown. If not the cap, then at least natural population growth and decline and demography may be helpful or at least an interesting experiment Edit: I'd even encourage to remove the artificial cap. When it's balanced, it won't be needed anymore. It's a "hack" (no offense meant). More realistic: cap = living space (volume) / living space per person (if you can't feed them, the people will reduce naturally anyway ;)). Edit2: living space can be territory-derived, not necessarily living houses built. That allows for a very risky uncommon strategy to skip structures, gathering people and go on elsewhere early conquering or hiding in the mountains. Or starting construction at easier to defend location. Also this means enemy won't know your exact position only because they know the map and start locations by heart.
    1 point
  20. IMO for this as for the balancing, we need to work something crucial out: Time. The essence of the problematic is the very basis of 0 A.D.: Pitched civilizations in a City era. That's a great start. Yet (ingame) time is a requirement for getting balancing right. When we have time, we can finally balance the pop cap / reproduction rate, max age, training times, unit speeds, ... because we can use real world values that are well known. Likely we then have to keep it somehow interesting. Also for MP. That may be the real balance act I think the potential of 0 A.D. for such experiments has risen significantly. Our beloved balance discussions can bear a healthy amount of fruits if we have some reference. Instead of relatively balancing a small part of the picture, the entire picture requires our attention. A crucial setting is the real to ingame time speed ratio. If an ingame day is over after 10 minutes, we may never have that true thrilling and interesting feeling. The friction and spice. Edit: The most suitable magic number likely needs some trial and error and is subjective hence may require some consensus poll after some experimentation
    1 point
  21. Not exclusively for walls, IMO also for all other structures. People should be allowed to farm or mine or even live anywhere. Their "ownership" would change depending on the influence. Territory may be better served by a dynamic implicit control. I'd not visualize this as it's not visual in real world and would spoil fun. Fog of war is fine. That's very close to this concept. I second that. Maybe we need more natural realism? 0 A.D. acceleration is in. Do units slow uphill? That's a first step? Forest also slows? Walls should persist. Not get destroyed. In real world walls change hands. It's the Ancient. Even today warfare not dissolves matter such that structures simply disappear. Only because a swordsman hammers into the bricks ...
    1 point
  22. I don't understand your meaning. Are you saying you are referring to toxicity that is of a lesser severity, like the 2nd degree murder is extreme than 1st degree murder? Incidentally, without question, the most toxic behavior I've seen in lobby or in games is by players that I know have multiple accounts. You're making personal attacks about people here, right after complaining about toxicity. I don't mind losing I just prefer better games. The lack of accurate ratings means that frequent players can best balance the game by knowing who the players are. I would be happy to see improvements in ELO. I imagine that if ELO worked perfectly here, smurfs & new players would be filtered out of 1500+ level games. Would not the smurf then trash a bunch of low players to get a high rating? Or maybe they would conclude it is not worth the effort. What is annoying about it to me is that there is no need for smurfing. If you make a new account because you lost a password (and for some reason cannot have it reset by the staff) and people ask you if you have an alternate account, just tell them what the other account name is. If you don't want people to predict your strategy, maybe try a new one? That is a big part of the fun of RTS games.
    1 point
  23. at 100 pop, slower. at 150 pop, maybe faster, because you slow down unit production and focus on technology at some point. champions are particularly valuable at low pop cap.
    1 point
  24. it would be nice to share links to those ideas,proposals.
    1 point
  25. I'm going to do an investigation.
    1 point
  26. it's not as small as a value when your max pop is lower. for a 200 pop game, one needs some 5-6 barracks, for a 100 pop game, 3 barracks are enough, your eco is smaller and barracks price is relatively bigger. in any case, most important thing is beating down your opponents pop anyway.
    1 point
  27. There were discussions about this on several occasions. Gameplay isn't a focus of the iron core. I am a proponent of such creative ideas. Generally lifting restrictions benefits everyone. Sure there is a matter of control. One can still be crazy and build a wall outside in the forest. Despite not having control of it. Won't work well. Just like in real world. And that's how it should be IMO
    1 point
  28. IIRC, 0 A.D cannot be legally released on steam as of now (Valve requires some copyright waivers that we cannot give due to the lack of a CLA). So they did do something wrong, and we should probably contact Valve as we have like 2 decades of contributors who have not agreed to said waivers.
    1 point
  29. The most updated version of the 3d models are already in the new official mod repository, only the animals and maybe some icons are out of it. https://github.com/0ADMods/official_mayas_protoclassic
    1 point
  30. interesting. maybe we would actually see more strategies with longer battles. while 0ad takes skill in multiplayer, huge chunk of that skill is basically how fast you can build whole kingdom and army. I know there are people who can attack you from 4 sides in same time while improving their eco but majority of matches in multiplayer are decided by how fast players can reach full pop. if battles were less about unit spam, but more about how you use these units - wouldnt that breed more strategies and strategists? also please make it so ranged units arent always the strongest units because that kills any possible battle plan other than spamming melee cannon fodder and putting it in front of ranged units. and perhaps add counters to the game and make them strong enough to make it impossible to ignore them. that will make battles more significant. right now the battles are basically 'who has more DPS' thus players only play the civs with highest dps, and recruit only 1-2 type of units with said highest dps. Thats just boring approach to the battle. But counters add some more rules. Example: if enemy1 sends cavalry during a battle, enemy2 should call their sword formation back, and put their pike formation forward. this will require players to recruit more types of units than just <ranged units as dps + some spearmen as cannon fooder + swordsmen against rams>.
    1 point
  31. Its not a case of adding more units to Rome. its giving Rome unique things that differentiate them from the other civs.
    1 point
  32. CC provides 20 population, like two houses and can produce CS soldiers like a barracks. Also it is a dropsite for resources. So it has a lot of functions. Furthermore it grants territory and garrison space. It also allows you to grab a strategic position. I think the proposed cost is to low.
    1 point
  33. Umayyads (Omeyas) They need new building textures.
    1 point
  34. Milenium A.D Mod; (umayad) (Rus de kiev) (Carolingios) (Norse) (Byzantin) @Lopess @Stan` @Lion.Kanzen @wowgetoffyourcellphone @wackyserious @Darkcity @asterix @Carltonus @rossenburg @Palaiologos @Old Roman @Trinketos @Gurken Khan Disculpen las molestias*
    1 point
  35. Depending on how you count maybe 2023 is the 20 years of 0 A.D. would be nice to have a vale of tempe so we can do after before screenshots
    1 point
  36. yes, the only thing I need to wrap my head around is what is the right level of abstraction for all/ most of the maps. How many different categories do we need. And yes, I need to update that patch, been a while since I worked on it.
    1 point
  37. Now, if only we could distinguish between "highland", "midland", and "lowland." Not make it a requirement for every map script to use those distinctions, but just have the ability available. So that we could have pine forests in the mountains and oak forests in the midlands, and palm forests in the lowlands. Things like that. And then put wolves and bears in the highlands and midlands, with lions in the lowlands. Goats in the highlands, camels in the lowlands. I'm sure you get it. Maybe too complicated.
    1 point
  38. Persia Biome: Highlands Rocky, grey/beige mountain terrain, plus a snow covered rock terrain for the summits. Trees are various pine species, but sparse. Hunt are goats and bears. Buzzards circle overhead. Midlands Scrub terrains with pine species and bush_mediterranean. Cliff textures have a hint of brown and red (similar to the Indian cliff textures, but less strong). Animals are goats, lions, bears Lowlands A mix of tree types: Deciduous trees and pines, with the occasional decorative date palm. Grass terrains predominate with some stony/rocky terrains for decor. Animals are sheep, goats, deer.
    1 point
  39. I'm not Phyzic, but if I ignore that claim I like the list. Please don't remove it
    1 point
  40. Valihrant vs thephilosopher Valihrant vs thephilosopher.zip
    1 point
  41. then just "perceieved skill" of player will dictate that, ie som1 who is perceieved as 1400 but is 1600 will give him wrose team balance overal than if it was opposite. so it may just be that weirdjokes, darkcity, vinme are seen as less skilled than they are, so when game is balanced they are given advanatageous teams. also depends im sure on players database, ie whoever they play with more, and whoever playes better when playing with them.
    1 point
  42. exactly this is the reference that most closely resembles my idea.
    1 point
  43. *bump* Anybody interested in contribution password change functionality? If there are any roadblocks regarding that just let me know.
    1 point
  44. After much research (I have a degree in research) and interviews with history professors I think I have come up with an idea for a civ. The Morbius civ. This civ defaults at 10000 of every resource (historically, this was a very rich civ). However, to balance it, it only has one type of unit called Morbius which requires -10/-10/-10/-10 resources to train and takes -5 minutes (I'll work on a solution for non-linear time). I don't think there's a feature in the engine for such gameplay (@elexis3 can you check) so maybe keep this for the future. I am thinking alpha 100, which is only halfway through in 0ad's full release roadmap. @stan0adArtist, I attached a picture of morbius for reference Let me know what you guys think cheers! facts
    1 point
  45. Does it cause the rest of the villagers realize they live in a society?
    1 point
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