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Showing content with the highest reputation on 2022-04-10 in all areas
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3 points
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3 points
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这个模组最初是2020年秋天在A23上开始做的,是个修改游戏玩法的模组,适应了我作为帝国时代3玩家的一些习惯。模组第一个版本刚做完的时候刚好A24就发布了,于是半年后我又从A25上从头开始做,到现在修修改改大致作出了想要的效果,所以在这里也发一下。因为我是中国人,大致的介绍我会发汉英两部分,英文部分是机翻,请以汉文内容为准。 This mod was originally started on A23 in the fall of 2020. It is a mod that modifies the gameplay and adapts to some of my habits as an Age of Empires 3 player. When the first version of the mod was just finished, A24 was released, so half a year later, I started from scratch on A25, and now the modifications have roughly achieved the desired effect, so I will post it here as well. Because I am Chinese, I will give a general introduction in Chinese and English. The English part is translated by machine. Please refer to the Chinese content. 相比A25这个模组主要改动如下: Compared with the A25, the main changes of this mod are as follows: 现在的版本是0.25.7,这里提供模组本体以及汉文补丁。 The current version is 0.25.7, here is the mod body and another Chinese patch(Players who do not understand Chinese do not need to download this). Mirror.zip zh-lang.zip Mirror.pymod2 points
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2 points
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We need bb's secondary attack patch for that2 points
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As someone who plays Seleucids pretty regularly these day, I actually never even knew about this. Unless I find myself playing a 1v1 on an inappropriately large map, the thought of building a new CC is one that never even occurs to me. The military colony is a superior building for expansions.2 points
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Maybe the feature is fine, but I think it's really bad there's no info. Should be in the tooltip and maybe a loading screen.2 points
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In most game, skiritai are probably between not used (because Brasidas allows to make an army with high DPS, and thin meat shield) and around 40 units, very rarely more since they are not good for the economy. I think making skiritai less attractive will just make them not used at all since other strategies will just dominate any strategy featuring skiritai. A group of 10-15 units doing commandos mission seems to describe best the way naked fanatics are used in the game rather than the skiritais. There are two issues in my opinion with Sparta spear champions: - upgrading champions is rarely a viable strategy. Melee champions are not meant to be produced in large quantities, they will die before being massed or they won't be affordable anymore (Shield bearers have the same issue); - spear infantry champions are not cost efficient. If spear champions are designed as better to counter cavalry and to loose against sword infantry champions, then spear champions infantry has very little usage in the game. They are too slow to catch cavalries, too weak to fight swordsmen, too expensive to stand idle or be used as meatshield. All spear infantry champions or mercenaries are barely used at all in the game. Assuming that everyone with a long stick should be specialized at killing horses is a bad idea if we also aimed at having a low amount of these horses on the battlefield.2 points
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Hes not joking (at least I tested this with the ptolemies which are similar to seleucids) Maybe the limit exists because the 2 civs have military colonies, but it's super weird that the limit doesnt exist if you have a hero and that there is no information about this2 points
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I am not disputing that at all, I quite enjoyed using them back in the day. I was simply pointing out that spartan champion swords men where different to the others2 points
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The time one needs for capturing is the timer. I think it's fine that once you own a building you can do with it whatever you please.2 points
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-Unidades mayas protoclásicas actualizadas; (Llevan incluidas) -Armas. Texturas. -Escudos con símbolos, -Penachos de plumas y adornos. -Colores de facción.(azul) Unidades campeonas(4); 1)Aristocrata ;--------------------- ---- (Bahkab) (habilidad o tecnología que podría permitir a esta unidad cambiar de lanza a cerbatana) 2)Guerreiro de Elite ;---------------------- (Sajaloob) 3)Líder;---------------------------(Aj Payal) 4)Sumo Sacerdote ;---------------------(Noj Aj K 'uhun) Al completo; Unidades marítimas(3); 5)canoa de guerra maya;--------------(Tok' pakal Jukuub') 6)canoa de pesca;--------------(Kayom Jukuub') 7)canoa mercante;-------------(Konol Jukuub') Al completo; Unidades infantería pesada(3); (Equivalente a la caballería maya , por que serían ligeramente más rápidos) 8)Guardián ;---------------- (kokhom B'ate) 9)Guerreiro Montaña guacamayo;------------(Aj witz mo B'ate) 10)Guerrero jaguar; -----------(Aj Balam B'ate) (faltan las máscaras del guerrero jaguar) -Al completo; Infantería leve(6); 11)Guerrero con garrote;-------------(Xet'el Che' B'ate) 12)Guerrero con cerbatana;-----------(Puw B'ate) 13)Guerrero com hacha;-------------------( B'aat B'ate) 14)Guerrero con venablos; ----------------- -------(Hul'che Bat) 15)Hondero; ------------- ----( Yum'Tun B'ate) 16)Guerrero con lanza; ----------------- --(Taj Lom B'ate) Al completo ; Unidades civiles(2); 17)mercader maya;------------(Aj Kon) 18)Sacerdote; -------------(Aj K'in) Al completo; Unidades de héroes(2); 19)Soberano Divino ;------------------------- (K'uhul Ajaw) 20)Soberano militar ; ------------------(Chak Ajaw) Al completo; (ME faltan las 6 unidades de , mujer maya, soberana femenina o héroe 3 , y , los 4 ,mercenarios Disculpen las molestias*2 points
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-I agree with you @Ultimate Aurelian, I vote for" Armory". ¿What do you(usted) think of the rest of the buildings @Ultimate Aurelian? Sorry for the inconveniences*2 points
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I think Briton chariots should be different from archer chariots. Maybe Mauryan chariots should function different than scythed chariots. What I would like to see is to make the Briton chariot a unit that can carry infantry (or priests) without further benefits than speed. This gives the player the ability to quickly do guerrilla strikes with infantry. Every chariot would have fighting capabilities similar to an elite rank CS jav cav, but when produced it also comes with a free infantry champion garrisoned in it, so you don't need to tediously load the chariots. It would have the major advantage that the infantry are now a mobile force that unlike cavalry do not take a bonus damage from spearmen.2 points
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2 points
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Hi guys. I like this game a lot and I'm having some fun doing some scenarios. I'm just trying some ideas. My name is Leandro. I'm brazilian. Here some scenarios and videos: Rio scenario: Noronha scenario: Napata War scenario: My FuradeiraSoftware page with FuraGames 0AD scenarios and descriptions: https://furadeirasoftware.com/faces/jsf0ad.xhtml My github project with all the scenarios in the FuraGames mod: https://github.com/leandrodmartini/0ad-mods/tree/master1 point
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1 point
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More campaigns and AI development - basically, more ways to play the game by yourself even after you're a good player.1 point
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On the contrary, this will first increase the status of the stone walls and forts, thus making the siege machinery more necessary. In current battles, players rarely build walls and fortresses, except for the walls given by Iberia at the start. So it's easier and more common to capture buildings with units (which honestly feels awkward to capture buildings and then delete them), or demolish unfortified buildings with rams. And if we make burning buildings more efficient than capturing them, then players will fortify their towns with stone-built fire-resistant fortifications, hindering infantry and cavalry attacks, and siege machines will become Indispensable.1 point
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There is a difference in the footprint of the two. In fact, I don't think it's bad to keep the current state, but Colony should also be able to study P2 and P3, and be able to train heroes.1 point
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My first attempt I just copied as much from autociv (the better organized mod I could find) structure as I could, even retaining some nomenclature. These days there are tons of good references and I'm sure good people to assist you in case you get stuck, keep it up!1 point
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1 point
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I don't think the feature itself is super weird, only that there's no detail in-game about it.1 point
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Historically, the current Skiritai are pretty problematic*. If you like the "fast champ swordsman" dynamic, it should go to a different civ. Possibly Iberian infantry Devotio can take that role from the Skiritai. Thoughts? *In reality, a typical Spartan army would probably have been: 40% Spartiates 50% Perioikoi 10% Skiritai That players often use masses of Skiritai and barely ever train any Spartiates kind of bothers me from an historical/game design POV. Spartiates need to be made more attractive to train and/or Skiritai restricted in some way. I only ever envisioned them as a small core of shock/raiding/flanking troops, hence the name "Commando."1 point
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Well, I would explain if I knew how I did it. I just deleted my pack and repasted everything, I assume I jacked something up in the code by accident and the wipe got rid of it. So far it is just a menu changer, the menu is not even finalized, aka just some stock images for now. I do not even have any content on it because I can't 3d model, because I suck. There is not much to upload.1 point
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I see. But I said promoted into centurions anyway though. Obviously would need a critical eye from the historians team but I'm sure each civ could get a champion promotion out of some soldier types for that civ. Would be disappointing if only Romans got this feature imo, wether its the one from Grapejuice or the one from DE.1 point
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Right, it's like the Machimoi pikemen, who are ethnically Egyptian, promoted to a Greek unit as you mentioned.1 point
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Celts wore their swords on the right side, even at the end of iron age when the swords reached very long sizes. This is attested by classical accounts and native depictions. Edit: also this is correct that the Centurions wore their swords on the left as a distinctive feature. This is corroborated by funerary stelae.1 point
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Nope they were worn on the right side because the geometry of the scutum would interfere with the drawing of the sword. Well thats the common explanation but it could a fashion thing, like wearing the left greave only.1 point
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(日本語は話せません)ほとんどの情報源がそこに示していますが、あなたの意見に合ったものがあれば修正します。研究へのリンクを送ってください。できるだけ忠実に表現したいです。 (I don't speak Japanese) Most sources show them there, but if there's one that suits your opinion, I'll correct it. Please send me a link to the study. I want to express it as faithfully as possible.1 point
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1 point
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I'd prefer the Upgrade feature be used instead of adding another buildable structure. Makes it more interesting to me. I use the feature extensively in DE.1 point
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Unfortunately, women shuffling around in long robes won't really work for mining stone and chopping trees. For DE though, there is a hat already in the game that I can use, so at least that can be accurate.1 point
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Slingers are way more expensive than javeleneers, except for maps with low wood. The fact that slingers beat javs in 1v1 doesnt mean that they are op. javs still deal more damage against melee. And if they reach rank three the inaccuracy is lower. Will test rank 3 units against each other1 point
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Allowing cavalry to come out of infantry barracks only helps the cav spammer and makes you die more quickly, because the spammer only needs to get 8 barracks and suddenly he can spam either inf or cav en mass. But if cavalry stables exist then they have to build inf barracks and cav stables, which cost more time and resources. About cav being OP, that is true. If you only have spearman then I can kill all of your 100 spearman without loss using only 10 ranged cavalry unit. One can simply retreat and free-draw an arc around your spearmen then fire, repeating this process whenever your spearmen gets close.1 point
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flora de la región maya; 1)Aguacatero; 2)Árbol de anacardo; 3)Árbol de guayaba; 4)Árbol de orquídeas; 5)Bejuco ; 6)Campo con tallos de mandioca 7)Árbol de caoba; 8)Árbol de Cedro Hispánico; 9)Árbol ,Ceiba pentandra; 10)Árbol del Ciruelo; 11)Árbol de ébano; 12)Árbol de Izote ; 13)Helechos de Palma de Xate 14)Árbol , Higuera Gigante ; 15)Árbol de jícaro; 16)Árbol de Magnolias ; 17)Árbol ,Manglar; 18)Árbol ,Palo de tinte; 19)Nenúfar; 20)Árbol, Zapote; (Estos solo son algunos de los cientos de especies regionales de flora). -Varios de los árboles que presenté , podrían ser como los actuales manzanos en el juego , fuentes de alimento , pero , algunos son árboles muy grandes y podrían tener más alimento que otros , como comparación , el elefante y el ciervo en el juego , el elefante al ser más grande tiene más alimento. Disculpen las molestias*1 point
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There is a version already playable! It is published regularly in this thread, must be on one of the 6 pages.1 point
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Frases que pueden decir las unidades mayas al ser seleccionadas; -"Hul";--------------------------(ir),(venir). -"Pakax";-----------------------(Volver). -"Pat";------------------------- (Hacer),( formar),( construir),( dar forma). -"Chok";------------------------(Sembrar),(esparcir). -"Makax";-----------------------(cubrir),(proteger). -"Ch'ak";-----------------------(Cortar),(tajar), (Talar),(decapitar),(Vencer), (conquistar). -"Tzutz";------------------------(Finalizar),( terminar). Disculpen las molestias*1 point
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Hello! I want to add a few names: Beorhtwulf (meaning: bright wolf); Ceolred (meaning: captain); Eowa (meaning: tall); Offa (meaning: morsel); Penda (meaning: ending); Source - Old English Names1 point
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Sorry, I meant Step 3. Every icon set looks cohesive and easily readable. Even without playing the game, I can infer what everything means. Edit: Although now I'm starting to see why Step 4 may be preferred and I'm leaning towards that too. Less clean but it gets more of the message across.1 point
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Maybe you should talk about things you know instead of assuming that developers all have the same job.1 point
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But this is very realistic, isn't it? For range cavalry, the best way is to use cavalry to drive away or shoot them with shooters. The two legs of the infantry will definitely not be able to catch up. Crassus's end is the best example.1 point
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