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Showing content with the highest reputation on 2022-04-10 in all areas

  1. LOL Assuming you're not joking, why would that be and how would one know?
    3 points
  2. 这个模组最初是2020年秋天在A23上开始做的,是个修改游戏玩法的模组,适应了我作为帝国时代3玩家的一些习惯。模组第一个版本刚做完的时候刚好A24就发布了,于是半年后我又从A25上从头开始做,到现在修修改改大致作出了想要的效果,所以在这里也发一下。因为我是中国人,大致的介绍我会发汉英两部分,英文部分是机翻,请以汉文内容为准。 This mod was originally started on A23 in the fall of 2020. It is a mod that modifies the gameplay and adapts to some of my habits as an Age of Empires 3 player. When the first version of the mod was just finished, A24 was released, so half a year later, I started from scratch on A25, and now the modifications have roughly achieved the desired effect, so I will post it here as well. Because I am Chinese, I will give a general introduction in Chinese and English. The English part is translated by machine. Please refer to the Chinese content. 相比A25这个模组主要改动如下: Compared with the A25, the main changes of this mod are as follows: 现在的版本是0.25.7,这里提供模组本体以及汉文补丁。 The current version is 0.25.7, here is the mod body and another Chinese patch(Players who do not understand Chinese do not need to download this). Mirror.zip zh-lang.zip Mirror.pymod
    2 points
  3. When A26 is done.
    2 points
  4. 2 points
  5. As someone who plays Seleucids pretty regularly these day, I actually never even knew about this. Unless I find myself playing a 1v1 on an inappropriately large map, the thought of building a new CC is one that never even occurs to me. The military colony is a superior building for expansions.
    2 points
  6. Maybe the feature is fine, but I think it's really bad there's no info. Should be in the tooltip and maybe a loading screen.
    2 points
  7. In most game, skiritai are probably between not used (because Brasidas allows to make an army with high DPS, and thin meat shield) and around 40 units, very rarely more since they are not good for the economy. I think making skiritai less attractive will just make them not used at all since other strategies will just dominate any strategy featuring skiritai. A group of 10-15 units doing commandos mission seems to describe best the way naked fanatics are used in the game rather than the skiritais. There are two issues in my opinion with Sparta spear champions: - upgrading champions is rarely a viable strategy. Melee champions are not meant to be produced in large quantities, they will die before being massed or they won't be affordable anymore (Shield bearers have the same issue); - spear infantry champions are not cost efficient. If spear champions are designed as better to counter cavalry and to loose against sword infantry champions, then spear champions infantry has very little usage in the game. They are too slow to catch cavalries, too weak to fight swordsmen, too expensive to stand idle or be used as meatshield. All spear infantry champions or mercenaries are barely used at all in the game. Assuming that everyone with a long stick should be specialized at killing horses is a bad idea if we also aimed at having a low amount of these horses on the battlefield.
    2 points
  8. Hes not joking (at least I tested this with the ptolemies which are similar to seleucids) Maybe the limit exists because the 2 civs have military colonies, but it's super weird that the limit doesnt exist if you have a hero and that there is no information about this
    2 points
  9. I am not disputing that at all, I quite enjoyed using them back in the day. I was simply pointing out that spartan champion swords men where different to the others
    2 points
  10. The time one needs for capturing is the timer. I think it's fine that once you own a building you can do with it whatever you please.
    2 points
  11. -Unidades mayas protoclásicas actualizadas; (Llevan incluidas) -Armas. Texturas. -Escudos con símbolos, -Penachos de plumas y adornos. -Colores de facción.(azul) Unidades campeonas(4); 1)Aristocrata ;--------------------- ---- (Bahkab) (habilidad o tecnología que podría permitir a esta unidad cambiar de lanza a cerbatana) 2)Guerreiro de Elite ;---------------------- (Sajaloob) 3)Líder;---------------------------(Aj Payal) 4)Sumo Sacerdote ;---------------------(Noj Aj K 'uhun) Al completo; Unidades marítimas(3); 5)canoa de guerra maya;--------------(Tok' pakal Jukuub') 6)canoa de pesca;--------------(Kayom Jukuub') 7)canoa mercante;-------------(Konol Jukuub') Al completo; Unidades infantería pesada(3); (Equivalente a la caballería maya , por que serían ligeramente más rápidos) 8)Guardián ;---------------- (kokhom B'ate) 9)Guerreiro Montaña guacamayo;------------(Aj witz mo B'ate) 10)Guerrero jaguar; -----------(Aj Balam B'ate) (faltan las máscaras del guerrero jaguar) -Al completo; Infantería leve(6); 11)Guerrero con garrote;-------------(Xet'el Che' B'ate) 12)Guerrero con cerbatana;-----------(Puw B'ate) 13)Guerrero com hacha;-------------------( B'aat B'ate) 14)Guerrero con venablos; ----------------- -------(Hul'che Bat) 15)Hondero; ------------- ----( Yum'Tun B'ate) 16)Guerrero con lanza; ----------------- --(Taj Lom B'ate) Al completo ; Unidades civiles(2); 17)mercader maya;------------(Aj Kon) 18)Sacerdote; -------------(Aj K'in) Al completo; Unidades de héroes(2); 19)Soberano Divino ;------------------------- (K'uhul Ajaw) 20)Soberano militar ; ------------------(Chak Ajaw) Al completo; (ME faltan las 6 unidades de , mujer maya, soberana femenina o héroe 3 , y , los 4 ,mercenarios Disculpen las molestias*
    2 points
  12. -I agree with you @Ultimate Aurelian, I vote for" Armory". ¿What do you(usted) think of the rest of the buildings @Ultimate Aurelian? Sorry for the inconveniences*
    2 points
  13. I think Briton chariots should be different from archer chariots. Maybe Mauryan chariots should function different than scythed chariots. What I would like to see is to make the Briton chariot a unit that can carry infantry (or priests) without further benefits than speed. This gives the player the ability to quickly do guerrilla strikes with infantry. Every chariot would have fighting capabilities similar to an elite rank CS jav cav, but when produced it also comes with a free infantry champion garrisoned in it, so you don't need to tediously load the chariots. It would have the major advantage that the infantry are now a mobile force that unlike cavalry do not take a bonus damage from spearmen.
    2 points
  14. Killed by its master. fscaleOUTPUT.mp4 EDIT
    2 points
  15. First of all, i created the map for Version 23, i have put all the textures and objects at the start the script, can i ask someone to do me a favour and correct the templates for Version 25. The map should be suitable for multiplayer. The texture simulates a snowline, so some of the texture and objects have two arrays to pick from (base-texture, cliffs, trees) Sorry. i try to free some space for the attachments, so far i am failing carpathian.zip
    1 point
  16. I forgot the campaigns. @Stan` We can start including some.
    1 point
  17. Thank you for the additional print-screen. Exactly as displayed.
    1 point
  18. 1 point
  19. I like the MC, it's cheaper, faster to build & gives me access to archers. CCs give a larger area, though. What bugged me more than (temporarily) not being able to build a CC was that I couldn't figure out why, so I decided to finally bring it up.
    1 point
  20. @user1 Player name: Bougeaux Offender: vallier He quited without resigning commands.txt metadata.json
    1 point
  21. Double attack ( secondary) with sword and spear.
    1 point
  22. Spartan champion swords where in a class of their own since they traded 2 hack damage for 2 extra pierce and hack armour, which ultimately made them far more useful against ranged blocks.
    1 point
  23. oh, I did not know this, now I feel disappointed at realizing my champion isn't actually "Roman" lol Centurions for the win
    1 point
  24. Competitive team games too. Basically if you keep melee units around for that long it’s because the other side isn’t doing a very good job of killing units. It’s rare to see level 3 units in the game now and when you do it’s probably because the game is already over. sparta also used to have champ swords. Would like more than just the champ spears there. Yeah, I meant more cost etc. so that it isn’t just a backdoor to make champs also strong agree re officers. I think also suggested that somewhere back in the forums, though, and no one seemed interest. I think of something like that being a cool semi-hero bonus.
    1 point
  25. Yes, the Samnites are described in length in the book 9 and 10 of Livy's history of Rome
    1 point
  26. This at least means that whether the sword hangs on the left or right side of the body has nothing to do with the shape of the shield.
    1 point
  27. This should be an eclectic product of the Italians influenced by Greek hoplite, because many peoples with swordsmen do not have greaves at all.
    1 point
  28. Small nitpick, but i think the sheaths are on the wrong side of the hip. They were generally worn on the opposite side of the dominant hand.
    1 point
  29. I am sorry for wasting your time, I seem to have fixed it, thank you for being willing to help. My apologies.
    1 point
  30. I personally like the way it is tbh. Capturing can be- and often is- done faster then just bashing your melee weapon against a building. Which means you need to have a little more awareness and have some troops ready to garrison your important buildings. But the capture and instant delete mechanic is pretty awful. There at least needs to be a timer before the user can delete the building after capturing e.g. 1 minute.
    1 point
  31. 1 point
  32. You have to define the stackability. Choices are: “Ignore”, which means a new one is ignored, “Extend”, which means the duration of a new one is added to the already active status effect, “Replace”, which means the currently active status effect is removed and the new one is put in place and “Stack”, which means that the status effect can be added multiple times. (From the Attack.js helper.)
    1 point
  33. Perhaps I can suggest a middle-ground solution to your argument: Projectiles maintain the same accuracy as before, but the launch speed is near infinity. This will ensure absolute precision but Not necessarily guaranteed hit. If your archers did aim accurately, then the projectile will hit the enemy unit and there is no chance to avoid projectiles by dancing. However, if your archers aimed inaccurately in the first place then the probability of missing is also 1. After this is implemented, dancing will be obsolete but there will be no unrealistic homing missiles or any additional pathfinding issues.
    1 point
  34. The Pyramid of La Danta, one of the biggest in the world. https://es.wikipedia.org/wiki/Pirámide_de_La_Danta
    1 point
  35. I think the building could still exist, but maybe called something other than blacksmith (Crafstman, armory).
    1 point
  36. Maybe nomad civs could have a sort of ''military colony'' building. A settlement that trains slaves and units from their sedentary vassals.
    1 point
  37. So much death and destruction happens on this map
    1 point
  38. Use Yekaterina's mod (or mine whynot.zip ) Guaranteed you won't miss them
    1 point
  39. The idea makes sense. A hot key similar to the go-to-last-attacked-alert could also go along with it. A general comment on sound notifications and cool downs. We often operate as though unless a sound effect has played we are not under attack. Sometimes we come under attack but no sound effect has played and we are upset to see the damage we have suffered. (Is this because of cool-downs? What are the other conditions?) Having the outpost make a noise, especially inconsistently, might similarly frustrate players by habituating them to expect alert sounds.
    1 point
  40. Perhaps, but only for the first time an enemy enters that outpost's vision range.
    1 point
  41. He will be Thebes' 4th hero. Thanks for that!
    1 point
  42. Can I suggest using the newer terrain textures?
    1 point
  43. My thoughts: Cataphract: slower speed, better armour, good against infantry, especially ranged infantry. Also good against other cav in close quarter combat but is not fast enough to beat spear cav. Chariots: mini siege towers that can shoot while moving, unlike regular cavalry archers that have to stand still before shooting. However, to nerf them, they don't target one unit but all enemies entities when fighting.
    1 point
  44. Cataphract: It should be a cavalry specializing in infantry. Horse armor is basically useless in cavalry combat, because cavalry will only attack riders at the same height instead of horses. Horse armor will only make Cataphract run slower and fall into the disadvantage. So there should be no higher armor, and infantry (including dogs and other not-so-tall beasts) should have lower damage to Cataphract in melee and ranged attacks, such as infantry Counters: 0.5× vs Cataphract. Cataphract generally rushes directly into the infantry array to make a breakthrough, and should have trampling damage to the infantry. If a faction has Cataphract, it shouldn't replace a champion spear cavalry, it should have both, otherwise Cataphract's higher cost and slower speed will make this faction lose out in cavalry battles. In general, higher food and metal cost, slower running speed, higher resistance to infantry attacks, trampling damage to infantry. Chariot: Just being able to shoot arrows in a Mercedes isn't perfect, because then the Chariot is still just a big horse archer. Chariots and Cataphracts are very similar. Horse armor was first used on the draught horse of chariots. The wheels of chariots were generally equipped with sickles, but the shortcomings of inflexibility and expensiveness made the chariots eventually replaced by Cataphract. The chariot is better protected because it has a carriage, but compared to the cavalry, the chariot runs slower but needs to maintain its speed. Once it stops, it is easy to be besieged by infantry, and the warriors and coachmen on the chariot will be easily removed from the vehicle. Pull down. So chariots should have higher armor to allow ranged infantry to deal lower damage to chariots, Counters: 0.5× vs chariots. A devastating trampling charge can be launched against melee infantry. It takes a while to charge up to launch, otherwise it will be very vulnerable to stop and be surrounded by infantry. Then there are the higher costs especially for wood and food, after all chariots tend to have four horses pulling.
    1 point
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