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True. just merge the two-gendered citizen mod and be done with it.4 points
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That was my thought, although I personally don't feel any sexism in the game and not offended by the idea of cavalry rush killing all women neither. I do that a lot myself!3 points
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I am very frustrated by Microsoft and how they make their OS. Windows is the most popular OS in the world so all software developers focus on them. There are so many softwares that can only run on Windows, yet it being a trash OS (getting even worse) is very very frustrating. We are forced to use it because certain software demands it but the experience on Windows is always excruciating.3 points
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It is often phrased that way but indeed 0AD isn't a real portray of history, nor putting historical accuracy above everything else. Actually, the gameplay and the design of the game are above the historical accuracy. HOWEVER, the gameplay and the game design themselves try to take inspiration from history to create a basic set of rules to follow, a framework. There is a kind of back-and-forth logic in how the game was framed and designed. History and gameplay aren't contradicting each other all the time. Now this is true the game didn't follow historically accuracy in absolute. But this is like everything in real life, it is rare that something follows an absolute rule. From a more practical oriented phrasing, the community made a huge effort to portray ancient civilizations as accurate as possible without hindering the gameplay and the fun from playing the game. Obviously there is a line to not cross. If someone argues about naked Conan-like berserkers with giant two-handed axes or to put lorica segmentata on Punic Wars hastati, this should not be ok. Even if it is cool or fun.3 points
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I am curious... were these 4 even aware of each other's existance? Yes, I made a patch to fix that by giving elephants high pierce and hack instead of crush but it was never approved by the other devs I guess you have to deal with that for abstraction purposes. We can simulate citizens marrying, giving birth, going to train and finally becoming a soldier. However, these details are unecessary for the gameplay and increases the CPU's load, so it is a necessary sacrifice in my opinion. Also we don't want the game to be too new-player-unfriendly. I think two gendered citizens are a great idea, as long as they wear different uniforms to the military units for distinguishing. @wowgetoffyourcellphone3 points
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When firing, the cavalry archers currently implemented ingame has to stop fully, aim, then fire. This is great for taking an accurate shot but not necessarily historically accurate for all civilisations. Some cavalry archers like the Parthians could aim and fire while the horse is running at full speed. Although not always accurate, it is still deadly as a large number of cavalry means continuous arrow shower from all directions and the agility of the cavalry will save them from charging infantry. I am not the first person to suggest this, here are the posts:2 points
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Mauryan maiden guard archer and maiden guard swordsman are both named Visha Kanya. These two units are rarely used (according to the games I specd myself and watched on Youtube), so many players may not have noticed some issues with them. These issues have been brought up in many other threads, so I am creating a centralised thread to discuss them. 1. The name Visha Kanya refers to poison girls who assassinated significant characters by poison. Wikipedia here https://en.wikipedia.org/wiki/Visha_Kanya. They certainly did not go into battles with swords or bows. 2. The poison effect has been implemented only for the archer maiden but not the sword maiden. Their poison effect makes little difference as it lasts for 10 seconds and deals 0.5 damage per second on average. Right now the sword maiden is identical to an infantry sword champion of any other civ. 3. Both are called Visha Kanya... Thanks to @Gurken Khan for suggesting this: After some digging in the forum I found a thread made in 2013 which seems like the contemporary devs talking about adding this unit into the game: We should either change these units' role or change their name. Please discuss your opinions here.2 points
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I really don't understand until today why the two gendered citizen mod was not added, I believe some civs, merchants and priests could also be of both genders.2 points
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do not be surprised that... this version of Windows is more Anti privacy.2 points
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I was thinking of the one in the thread @Freagarach mentioned, but instead of the whole person, it's just the upper body that rotates. Functionally, though, your solution would do the job as well, I think. What about giving them shorter range than the regular archer? In other RTS these kinds of units are only good for dancing and kiting. If you give take away the range then they can't kite. (can still dance tho) Total war's counter works because of the unit size. 160 foot archers vs 60 horse archers at max. I disagree. They're horse archers not dragoons. If a player uses them to shoot while stationary, then they're playing it wrong. And watching their horse archers get rekt by foot archers should teach them. Should be as simple as that.2 points
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Yes, unless we increase the training time of these cavalry units to reflect that real humans need more practice to master shooting on horseback than stood still. Of course, as they rank up it means they have gained more experience and hence more likely to be skilled. Some civs should. But please remember that some chariots were used to charge at infantry formation and scatter them, while others were used for ranged harassment. This leads to another idea: chariot differentiation. They do deserve to be accurate even if they are moving. But to prevent them from being OP I would recommend decreasing their damage. 36 pierce for Brit Chariots is ridiculous if this mechanism is implemented.2 points
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The problem is that as already mentioned, slaves are at least mentioned in a technology anyways. Furthermore, 0 AD, like many RTSs requires players to commit virtual genocide to win, hardly an honourable course of action. I think that it is important to recognise that slavery in the ancient times could vary a good deal in how they were treated. There were clearly some people such as Cato the Elder who emphasised pragmatism when it came to the use of slaves over much more merciful practices. That all said, there were oftentimes chances for social advancement for slaves, and there could certainly be other cases of non-slavery in history in which people groups were treated significantly worse. Take for instance, the Leopold II in the Congo. The point being, just because there is the word 'slave' does not necessarily imply one of the greatest evils.2 points
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For anyone especially interested in the 0AD/sexist thing: it starts at 10:42. IMHO not worth the watch. ('No, 0ad is not sexist, men are fighters & builders while women are not into tech and they're nursers & caretakers.')2 points
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Herodotus account: [60] I cannot give an exact breakdown of how many men each contingent contributed to the total, because not one person has recorded this information, but it turned out that there were 1,700,000 men altogether in the land army. The census was conducted as follows. Ten thousand men were assembled in a single area and packed as closely together as possible; a circle was drawn round the outside of the body of men (who were then dismissed) and a waist-high wall was built around the circle. Then more men were introduced into the enclosed area, and so on until everyone had been counted. After the census, the men were organized into contingents based on nationality. [61] Here are the peoples which made up Xerxes’ army. First, there were the Persians, dressed as follows. On their heads they wore tiaras, as they call them, which are loose, felt caps, and their bodies were clothed in colourful tunics with sleeves (and breastplates)† of iron plate, looking rather like fish-scales. Their legs were covered in trousers and instead of normal shields they carried pieces of wickerwork. They had quivers hanging under their shields, short spears, large bows, arrows made of cane, and also daggers hanging from their belts down beside their right thighs. They were commanded by Otanes, whose daughter Amestris was Xerxes’ wife. In times past the Greeks used to call Persians Cephenes (even though both they and their neighbours called them Artaei), but then Perseus, the son of Danaë and Zeus, came to Cepheus the son of Belus, married his daughter Andromeda, and had a son, whom he called Perses. Cepheus had no male children, so Perseus left Perses there, and as a result the Persians are named after Perses. [62] The Median contingent wore the same clothes as the Persians, since it was in fact a Median style of clothing, rather than a Persian one. Their commander was an Achaemenid called Tigranes. Medes used to be called Arians by everybody, but when Medea of Colchis left Athens and arrived in their country—this is what the Medes themselves say—they too changed their name. The Cissian contingent was clothed and equipped in the Persian style, except that they wore turbans instead of caps. They were commanded by Anaphes the son of Otanes. The Hyrcanians also had the same equipment as the Persians, and were commanded by Megapanus, who later became the governor of Babylon. [63] The Assyrian contingent wore on their heads either bronze helmets or plaited helmets of a peculiarly foreign design which is hard to describe. Their shields, spears, and daggers resembled Egyptian ones, and they also carried wooden clubs with iron studs, and wore linen breastplates. These are the people the Greeks call Syrians, but they were called Assyrians by the Persian invaders. Their commander was Otaspes the son of Artachaees. [64] The Bactrian contingent wore headgear which was very similar to that of the Medes, and were armed with native cane bows and short spears. The Sacae, a Scythian tribe, had as headgear kurbasias whose crowns were stiffened into an upright point, and wore trousers. They carried native bows and daggers, and also battleaxes called sagareis. They were in fact Scythians from Amyrgium, but they were known as Sacae because that is what the Persians call all Scythians. The commander of both the Bactrian and Sacian contingents was Hystaspes, the son of Darius and Cyrus’ daughter Atossa. [65] Indian gear consisted of cotton clothing, cane bows and cane arrows with iron heads. For the duration of this expedition they were assigned to the command of Pharnazathres the son of Artabates. [66] The Arians were equipped like the Bactrians, except that their bows were in the Median style. Their commander was Sisamnes the son of Hydarnes. Also fitted out like the Bactrians were the Parthians and Chorasmians, commanded by Artabazus the son of Pharnaces; the Sogdians, commanded by Azanes the son of Artaeus; and the Gandarians and Dadicae, commanded by Artyphius the son of Artabanus. [67] Caspian equipment consisted of jackets, native cane bows, and akinakeis. Their commander was Ariomardus the brother of Artyphius. The Sarangae were conspicuous for their coloured clothing. They wore knee-high boots and carried bows and Median-style spears. They were commanded by Pherendates the son of Megabazus. The Pactyes wore jackets and were armed with native bows and daggers. Their commander was Artayntes the son of Ithamitres. [68] The Utians, Mycians, and Paricanians were fitted out like the Pactyes. The Utians and Mycians were commanded by Arsamenes the son of Darius, and the Paricanians by Siromitres the son of Oeobazus. [69] The Arabians wore belted zeiras and carried on their right sides long, reflexible bows. The Ethiopians were dressed in leopard skins and lion pelts, and were armed with bows made out of palm fronds. These bows were long, at least four cubits in length, and their arrows were short and tipped not with iron but with a head made from sharpened stone—the kind of stone they also use to engrave signet-rings. They carried spears as well, whose heads were made out of gazelles’ horns sharpened like the head of a lance, and also studded clubs. When they go into battle they paint half of their bodies with chalk and half with ochre. The commander of the Arabians and the Ethiopians from south of Egypt was Arsames, the son of Darius and Cyrus’ daughter Artystone, who was his favourite wife. He had a statue of her made out of beaten gold. [70] So Arsames was the commander of the Ethiopians from south of Egypt, as well as of the Arabians, but there were two lots of Ethiopians in the army. The eastern Ethiopians were assigned to the Indian contingent; these Ethiopians are exactly the same as the others to look at, but they speak a different language and their hair is different. The eastern Ethiopians have straight hair, while the Libyan ones have curlier hair than any other people in the world. The Asian Ethiopians were equipped more or less in the same fashion as the Indians, except that they wore a head-dress consisting of a horse’s scalp, including the ears and mane. The mane acted as a crest, and the horse’s ears were stiffened into an upright position. Instead of regular shields they had targes made out of crane skins. [71] The Libyans came wearing leather clothing and armed with javelins whose ends had been burnt into sharp points. Their commander was Massages the son of Oärizus. [72] The Paphlagonian contingent wore plaited helmets on their heads and were armed with small shields, medium-sized spears, and javelins and daggers as well. On their feet they wore native boots which reached halfway up their shins. The Ligyan contingent had the same equipment as the Paphlagonians, and so did the Matieneans, Mariandynians, and Syrians (whom the Persians call Cappadocians). Dotus the son of Megasidrus was in command of the Paphlagonians and the Matieneans, and Gobryas the son of Darius and Artystone was in command of the Mariandynians, Ligyes, and Syrians. [73] The Phrygians’ equipment was very similar to that of the Paphlagonians, with only minor differences. According to the Macedonians, the Phrygians were called Briges for as long as they lived in Europe next to the Macedonians, but then when they moved to Asia they changed their name along with their country. The Armenians were fitted out just like the Phrygians—but then they were originally emigrants from Phrygia. Artochmes, who was married to one of Darius’ daughters, was in command of both the Armenians and the Phrygians. [74] The Lydians’ equipment was not very different from Greek. A long time ago, the Lydians were known as Maeonians, but they changed their name when they named themselves after Lydus the son of Atys. The Mysians wore a native style of helmet on their heads and were armed with small shields and javelins whose ends had been burnt into sharp points. They were originally emigrants from Lydia, and are also known as Olympieni, after Mount Olympus. The Lydians and the Mysians were under the command of Artaphrenes the son of Artaphrenes, who was jointly responsible, with Datis, for the invasion at Marathon. [75] The Thracian contingent wore fox-skin caps on their heads and were dressed in tunics with colourful zeiras on top; their feet and lower legs were covered in boots made out of fawn-skin. They also carried javelins, bucklers, and small daggers. After they moved from Europe to Asia they were called the Bithynians, but, as they say themselves, before that they were called the Strymonians, because they lived on the River Strymon. They say that they were driven out of their original homeland by the Teucrians and the Mysians. These Asian Thracians were commanded by Bassaces the son of Artabanus. [76] 〈The Pisidae〉† carried small shields of untreated oxhide. Every man among them was armed with two hunting-spears in the Lycian style, and wore a bronze helmet on his head. Each helmet had the ears and horns of an ox, also in bronze, attached to it, and had a crest as well. They wore red cloths wrapped around their lower legs. There is an oracle of Ares in their country. [77] The Cabalians (who are known as Lasonians, despite being of Maeonian stock) were fitted out in the same way as the Cilicians, and so I will describe their equipment when I come to the Cilician contingent in my account. The Milyans carried short spears and wore cloaks fastened with a brooch. Some of them had Lycian-style bows and wore on their heads helmets made out of leather. The whole Milyan contingent was under the command of Badres the son of Hystanes. [78] The Moschians wore wooden helmets on their heads and carried shields and spears which were short, but with long points. The Tibarenians, Macrones, and Mossynoecians had the same equipment as the Moschians. The Moschians and Tibarenians formed a single contingent under the command of Ariomardus, the son of Darius and Parmys, who was the daughter of Smerdis and granddaughter of Cyrus. The Macrones and Mossynoecians together formed another contingent under the command of Artayctes the son of Cherasmis, who was the governor of Sestus on the Hellespont. [79] The Mares wore plaited native helmets on their heads, and carried small shields of animal skin and javelins. The Colchians wore wooden helmets on their heads, carried small shields of untreated oxhide and short spears, and were armed with knives as well. Pharandates the son of Teäspis was in command of the Mares and the Colchians. The Alarodian and Saspeiran troops were equipped like the Colchians, and commanded by Masistius the son of Siromitres. [80] The tribes who had come from the islands in the Red Sea to take part in the expedition—the islands where the Persian king settles the people known as ‘the Dispossessed’—closely resembled the Medes in respect of both clothing and weaponry. These islanders were commanded by Mardontes the son of Bagaeus, who was one of the Persian commanders a year later at the battle of Mycale, where he died. [81] These were the tribes and peoples who marched by land and were organized into infantry contingents. I have already given the names of the commanders of this division, whose job it was also to organize and count the troops, and to appoint officers to take charge of the brigades of 10,000 and the battalions of 1,000; the leaders of the companies of 100 and the sections of 10 were appointed by the brigade-commanders. There were also other officers in command of the various regiments and tribal units. Anyway, the commanding officers were as stated.2 points
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Microsoft’s Blue Screen of Death is changing to black in Windows 11 If that isn't progress, what is?2 points
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Hi so I just started playing this game. (Technically I haven't gotten beyond the tutorial of the game so maybe that's all that needs fixed?) I'm female and got pissed at this game in the tutorial. I get the time frame women can't "fight" aspect of that time but could you at least make a little less sexist by making it so there are male gathers that also can't fight? Or making it so there are like amazon warriors? Or better yet both? Here's more on the amazon warriors: https://www.nationalgeographic.com/news/2014/10/141029-amazons-scythians-hunger-games-herodotus-ice-princess-tattoo-cannabis/ If this is already a thing an updated to the tutorial would be great! If not I, and I'm sure your other female players of this game, would greatly apricate some changes in this regard.1 point
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Hello everyone, I would like to collect some info on the Aksumite civilization for a mod, can you help me? propose images of architectural styles, names of Aksumite heroes, types of warriors, and a bit of aksum history. thank you for helping me .1 point
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What I am suggesting is let the elephant keep its current stats but ban them from attacking buildings (this is easy enough to implement) or give them a negative bonus against buildings so players don't use them as rams. What do you think about using elephants to crush siege weapons? @m7600 Carthaginian, Iberian use priestess. I don't use merchants so I don't know about them1 point
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as expected. I run windows in a virtual machine and I feed microsoft with fake data about myself.1 point
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The point is, it is perfectly acceptable to have Greek women only farming because that is what the ancient Greek women did whether you like it or not, so this feature is perfectly justified given the setting and historical background. No need to interpret sexism. The only reason why I mentioned two gendered citizen mod was because I thought that not every single male in a city-state is a capable, professional soldier. There has got to me some male civillian population, right?1 point
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As I see it, the original vision of 0 AD was to create a gameplay setting in which the ancient civilizations of a certain timeframe could all fight it out. Even if historically some of them never crossed paths, the fun was in seeing what the result might be if you took two or more civs, as-is, and pitted them against one another. From the beginning, historical accuracy was paramount, except insofar as the mechanics of gameplay demanded. https://trac.wildfiregames.com/wiki/0AD_The_Vision “It is a moment in time that never was. It is the spring of the world, and the dawn of history. It is a glimpse into an era when the empires of the world are at their zenith. It is but a breath of an age when mighty rulers wield rods of iron and brazen swords; to demonstrate that they are indeed the greatest ancient civilisation!” Now, no one’s denying that women served in leadership capacities or even in specific elite unit roles every so often, but I take issue with any proposed altering of the nearly-universally-male composition of 0 AD’s fighting forces to give the impression that the duly constituted armies of the Greco-Roman cultures and of their enemies contained a significant obviously-female rank-and-file presence. I fail to see any compelling reason, gameplay-based or otherwise, why such an ahistorical change is necessary, and the development team would need to see some reliable sources before they consider taking such a drastic step.1 point
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that's the way it is and our game is apolitical, for political correctness, the companies are already there. our game does not marry politics and any ideology.1 point
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It is true that horse archers are more powerful than regular archers, and adding this mechanic to them will make them more powerful. However, it is undeniable that there is potential added value for gameplay as well as realism. Which brings me to Dragonoar's point below. Horse riding takes balance and it is my guess that it is harder to shoot at the same rate as when you are stationary. Also I think bigger bows are stronger (provided other construction qualities are constant), and would tend to shoot farther, so it makes sense in general that horse archers should have shorter range. This is not a balance problem since horse archers are faster than regular archers. I feel going for a 1.5x multiplier to attack repeat time and an accuracy nerf while moving should be enough to balance the "shooting while moving" aspect. @Player of 0AD I know that horse archers are pretty OP in a24 and likely a25, but doing this is a way to fix them in the long term. The goal is to make the unit more distinct in usage, and to add skill depth to the unit. We are fortunate that we can add some realism while helping gameplay. I initially wanted to consider this mechanic for skirmisher cavalry but I am not so sure now...1 point
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Agree, also there is a line at the other hand: for an example, it would be bad, even if historically accurate, if soldiers could catch and rape enemy women, that would be repulsive and unnecessary. I think that women having different roles from men, and also slaves, both stay well between these lines. In any case, we could add a disclaimer remembering that a game based on historical facts is not meant to advocate the return of any practice of that timeframe. I guess someone may wonder...1 point
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We could add a scrollbar... or we could remove the description/history from the Structure Tree - it doesn't really contribute anything (and it can still be read in the "Civilisation Overview" and "Match Setup" pages).1 point
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First of all, if it does not give major problems, there is no reason to remove it. These units are trained sometimes and I like to keep them as an option. Also I think we should consider the nature of 0AD as a community project. These units are someone's contributions, so it feels unfair (and maybe a little unrespectful) to cut it without strong reason. Also (this argument is not popular by me) 0AD is still in alpha, which means there is no reason to cut now it if you can cut the unit from the game later.1 point
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then we need to be asked to be non-binary, genderless and without nationality or ethnicity. Just as Karl Popper envision a world without those features. By the way, that point has an Aristotelian oligarchic base.1 point
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How would one counter these units? Wouldn't they be frustrating to go against? Total war has it so foot archers counter these mounted troops while other RTS have units like these that are made of paper...1 point
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So, I read around a bit. My impression is that Visha Kanyas absolutely were no battlefield units, so I think the name should be changed; in the thread @Yekaterinalinked @Pottersuggested the name 'Raksha Kanya' instead, which I guess would be fine. From the sources I looked at it seems like maur didn't regularly use female warriors and that the Maiden Guards were only on palace duty; but I guess if we're lucky and our historians keep quiet we can keep those bad*ss chicks.1 point
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Delenda Est has slaves, I don't see why vanilla 0ad can't. However, as Genava stated, not all civs used slaves so Maurya don't get any. That is a good nerf for them compared to other civs. I would still recommend waiting until at least A27 to implement slaves as currently lobby players don't really welcome big changes such as this. Also I agree with Delenda Est idea of having citizens of both genders: not all men in a whole city state go to war whenever there is a skrimish; there are always men who are unsuitable for fighting. However, I don't agree with Crea's view of the game being sexist because there are female warriors and heroes in civs where appropriate. Blame the ancient Greeks for being sexist and not the devs! Again, I would not introduce new unit roles for now, let's just change the name to worker-soldier or something along those lines.1 point
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We don't support differentiating types of silhouettes so it will have to be added first. If they have silhouettes no.1 point
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I did. I think the han chinese is quite ready for release, but the scythians still need some works, im talking purely about the art of course It's not that I hate this feature, it's just that unless I micromanage everything, my soldiers often try to capture a building alone and end up getting shot by towers, or just waste their time because the capture point won't go down. at least with default attack behavior they help reduce the building's HP. it doesn't help either that they can't prioritize which buildings to capture first. like I don't need the houses or their farmsteads I need the barracks1 point
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While you're at it, do the same for the quotes you don't condone; some of them make me go 'What?'. But seriously, I don't think that'd be necessary; and as mentioned before we technically already have slaves in the game.1 point
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Okay, so for "naval" heroes, such as Themistocles, I think it could be possible to have a tech pair, where you can choose 1 of 2 auras for him to have. So, he'd have his naval aura as a possible choice, and then perhaps a walls/fortress aura, and the player can choose which one for him to unlock.1 point
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Less ranged play and more melee action. Give Macedon champions upon reaching phase 3 without the need to research the tech. More hero variety as in, tweak some very good heroes and add new bonuses to weak heroes.1 point
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It may not be that important, but either the game should work to properly establish the social class of the units it represents or not do so at all. At the moment, I think that just removing the citizen class from units might be the simplest and and easiest option. If we want to actually represent social class in a simple but intuitive way, I did write up a potential framework that could be used, but that is obviously beyond the scope of this topic.1 point
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I don't remember having seen the term in-game, correct me if I'm wrong. Citizen as class is also used for woman. As such the purpose of this change is to rename assets and create more mayhem than a24 did?1 point
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The C++ code has stuff like this wxGetTranslation("text to translate") or sometimes _("text to translate") Then there is some script that parses those c++ files and creates a translation file. Likely a mo file.1 point
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If I understand correctly, Atlas is created with other software than is used for oad, namely wxwidgets. This software does not use .po files but .mo files for translation of text strings. Although .po files are used in the translation workflow somehow. There is documentation for translating programs made in wxwidgets. https://docs.wxwidgets.org/trunk/overview_i18n.html . My knowledge about programming is limited but I am willing to give it a try. It would help if the person(s) who created Atlas are available for directions and/or guidance. Who can tell me who they are?1 point
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It would be nice to have battalions implemented at some point. If I understand correctly, this would be fairly easy to add, at least in a basic form.1 point
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Judging nowadays society, 0 A.D must change all actors into genderless, non-binary Humans soon.1 point
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History is sexist, don't forget that maurya champion and some heroes are already womens somes mens can't fight in 0AD : Monk for exemple1 point