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Good point! I play soundless, so I didn't notice: https://code.wildfiregames.com/D4180. It is a consequence of not being a resource anymore. So one cannot block a treasure from the other side of the map.3 points
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By the way a falcata is a double-edged weapon, at least the first third of the blade is double-edged. It should not be confused with a machaira or a kopis. An example of machaira/kopis: https://www.researchgate.net/publication/322930367_A_One-Edged_Curved_Sword_from_Seyitomer_Hoyuk2 points
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No it would not. People can always run it through GT themselves - it still makes grammar mistakes and some mistranslations that could be anything from slightly embarrassing to quite incomprehensible, depending on the language pair and direction translated. Regarding Twitter/Mastodon, there's a nice crossposter that could save you some work https://masto.donte.com.br/@crossposter2 points
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Hi everyone, just came to tell everyone that I love 0 AD Editor, because of all the amazing Artistic sceneries that can be made with it. When I downloaded this game few months ago , I did it because I saw a Video presenting the best 10 open sources game in the world, with a visual showcase of all the games, and 0 AD was the top of the bests... As soon as I saw it... I came looking for it in a heart beat and downloaded.... Then I start exploring it and found the editor, and decide to play with it and my girlfriend came, and saw what I was doing, She never saw the little soldiers nor the castles and buildings. Only the beautiful landscape textures, and the millions of combinations that can be done to mimic reality with the editor, while I was absolutely in a trance, playing with the editor.... Then I show her the little roman soldiers, and all the other factions, their buildings, characters, the fauna....and start talking to her about the history of the age in a generic way.... And she as me fell in love with the age the game represent and all the amazing things that can be done with the Atlas engine....and suggest me the idea of making a map of Europe and the Mediterranean Sea with all the factions and cities, stiles of fauna, landscapes, to put colors, trees, make them look cool, give love to all the templates, combine them, play with them, try to make that world you are making as beautiful as you can possibly do, and beyond by pushing its Atlas editor engine to as much as you can get from it, IF YOU CAN! ...And more, if you have the time.... The experience of making a world with this engine is a mystical experience...I do really love the job you all have done...and I mean it...I have been sharing this pictures with a very few people, AFTER A POST KIDNAPPING i DID BY ACCIDENT...with no bad intentions...for real!....And I don't want to be the uncoolest guy around you guys... But I do really think, that I must share them with you all. In order to let you know you are not alone, please.. Share your pictures here too...let me see what you got, made, create....Any Good mod to recommend me??? Please let me know , so others as well, feel welcome to share them here with me, so anyone that show up in this post, so they know about too... Because, guys, at the end, this 0 AD universes is not only made to be played...but is also about giving us all...a chance to create something visually artistic, and fun to play with, have a good time. A lovely hobby to be part off. There are millions of beautiful landscapes possibilities of combinations, that can be created , by cobining templates, and playing with the low terrain and hight terrain tool... Anyone that loves visual art, specially artist or artistic oriented people, creative people, ( if they happen to be History lovers, the better,) will fall in love with 0 AD, and it's an outstanding editor engine. My scenario will never ever be as beautiful as I would like it to be visually...but I do really, hope it inspires all you modDers, map and scenario makers, so 0 AD fans like me...To make your own, and make them beautiful to look at, and fun to play in them...SHARE THEM... please, if any of you have great picks with outstanding scenery, OR A GREAT MOB SUGGESTION... Share them here, tell me why, let me know....Let all share....and play....after all, at the end....that is why we are all here, surviving the madness of the outside world of this age, Playing 0 AD while listening at this....Long Live 0 AD! Thank you guys!2 points
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It's not about battallions, those games, unlike 0AD, don't include base building and are only focused on battle management, hence some more micro for each unit is more fun than encumbering. If we added it to 0AD, it would become almost a necessary move for people using melee units, adding to their required micro. Do you think it's a buff for melee? It's not. Just adding to melee units speed would be a buff, not a user-activated ability that is so relevant that it is necessary. On the other hand, it could be self-activated, but let's stop a moment to consider what we have now: running, the way it is now, is a confusing mechanic that noone in this thread new all the triggers for, it causes inconsistent behaviour and even a proper bug (that @Player of 0AD pointed out). This is what happens when a feature, even one that "is just a gimmick", gets added without extensive testing. And why would we even want to add it? AoE does wonderfully without it! Keep it simple! Keep it simple, silly! By the way, a "berseker mode" that cannot be retreated, like @LetswaveaBook suggested, seems like fun. But not for all units, just as a particular tactic employed by some special unit: naked fanatics would be a natural choice.2 points
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Already posted on multiple threads of discord servers since we need more testers.2 points
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You like Star Trek as well? I was almost unfriended by some Star Wars fans when they saw me watching Star Trek. I don't know why but they seem a bit too extreme for me. There is nothing wrong in liking any one or both of the shows.2 points
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Syracusans/Sicilian Greeks Civilization Profile Overview and Introduction Flavour text for the struture tree Long as Syracuse championed its citizen’s and fellow Greek’s independence, be it against Carthaginians or Romans. As a Doric colony it kept ties to other Doric cities in the Greek mainland. Although brief respites form their conflict with Carthage did occour under some of its rulers, the city's history is dominated by their wars with Carthage and other Greeks and the eventual concession of its autonomy to Rome. For my first faction I designed so it has a less orthodox playstyle to what I became accustomed during Alpha 24, my aim was to make an amphibious and mercenary civ where a rush or semi-rush pays off. So, I tried to bring new ideas to table and these will be further discussed during the champion and hero rosters sections. I also tried my best to make a civilization that doesn’t require too many new assets because people’s time is short. As for the values present, these can and will probably change with each revision of this document. Disclaimer: I do not know nor studied attic, doric and koine greek so the few names of the units that I present can and will most likely have speling errors, not be in the right order syntax wise and probably not be all from the same dialect but I tried to post this by standards of similar posts. I had images for this but they did not show up when i copied this from Word and adding them is a pain so... #NR means not researched...,yet. Faction Bonuses Jewel of the Mediterranean Grain gather rate increased by 10% gather rate Mercenary Loyalty A lot of mercenaries were employed for life under some of the tyrants and not just in time of conflict like the Sileraioi who were given land and accomodations, so in a way this a precursor the cleruchy system of the sucessors. The metal cost of italian and iberian mercenaries ( italian swordsman, iberian swordsman, tarantine cavalry) is decreased by 45% Team bonus: Trade Empire +10% international trade goods for self and allies Unique techs Archemides' Screw More water = better sanitation, better crops, more hydration = healthier and more citizens. Also in the abssence of conveyer belts water canals can and would be used to carry crude mineral chunks. Replaces the "Gather training" upgrade at the farmstead. Phase II, farmstead +10% grain gather rate for all units +10% faster metal collection for all units Cost: 300 wood 300 metal Ballistics Phase III, artilery foundry Adds/Increases area damage on siege engines by (x) aumount and increases their projectile speed. 300 stone 300 metal Archimedes Odometer Phase II Available at the CC Structures are built 20% faster. Cost: 100 stone 200 metal Secret Police Phase I, sentry tower +10 meters of LOS ( line of sight) to all structures. Cost: 400 food Solar Tower A complementary upgrade for the sentry tower, now the player has the choice to upgrade it to the stone tower or to the Solar Tower which does reduced damage to units but excels in damaging ships and siege machines. Phase I, sentry tower Upgrades the sentry tower into the solar tower Cost: 150 wood 150 stone Mamertines A one time, instantaneous shipment of 20 mamertines (italian swordsmen, same stats as the roman champ swordsmen) to the Tyrant's Palace. Available at CC, p3 Cost: 2000 food 3000 metal Doric camaraderie A one time, instantaneous shipment of 20 spartiates (spartan champ hoplite) to the Tyrant's Palace. Available at CC, p3 Cost: 2000 food 3000 metal Technology Tree Structures As Syracuse was a colony of Corinth, it should heavily feature Doric Architecture, much like Sparta. Although unlike the Spartans, Corinth and Syracuse seemed to have inherited a love for monumental buildings and public works from the Attic region. In short, make it so their buildings have the Sparta template but more embellished (and maybe replace the roof tiles with the roman ones). I don’t expect any new models to be developed ASAP for this and it is acceptable since I haven’t the skills required and am at the mercy of some good souls willing to model these. As for buildings available, these should be standard Greek roster available to Sparta, Athens and Macedon but I do propose 2 unique/special buildings for this faction (whose names in Greek I have yet to research) and I also propose that Syracusans only be able to build/have one Civic Centre, representing Syracuse itself and making for a risk reward type thing when attacking/rushing. Seaside Outpost/fortified port Syracuse itself went on to expand their influence over other territories through colonies of its own although these were more akin to fortified trading posts than full blown colonies, much like the Portuguese Feitoria. Can only be placed along shorelines and functions like a cross between a military colony and a market, where one can send caravans to. Can’t train ships except for the merchant vessel but can heal all ships, otherwise it can train caravans, one champion and some of the mercs available to this civ. This building will also have a technology that improves trade goods received by caravans that visit this building, again building on that risk/reward thing. Its cost should also be between a military colony and a CC. Tyrant’s Fortress/Palace A reference to the fortress of Euryalos. Essentially a better fortress that trains two of these civ’s champions(crossbowman and tyrant's bodyguard) and its heroes in addition to the “will to fight” tech that all civs have. A player can only have one of these per match (if not possible to implement this, then it could have a max count of 1). It won’t be any more expensive than a normal fortress and doesn’t replace it. Serves as an territory anchor like a CC. Wonder: Hieron’s Altar Unit Roster For my first draft of this civ I have 11 units planned, 3 citizen soldiers, 5 mercenaries and 3 champions. For this next section I will specify which buildings train what units using the following template, building, citizen soldiers, mercenaries, champions. Citizen soldiers -Syracusan Hoplite Generic name: Syracusan hoplite Specific name: Hoplites sikeliotes Pierce armament: Dori spear Attire: Unit variants should bear the Montefortino, Italo-Attic and Corinthian helmets . Rank 1 gets a tunic and one of the greaves, rank 2 gets the linothorax and both greaves and finally rank 3 gets the feathers in the helmets mentioned and a tri-disc cuirass over the linothorax. Aspis shield should have marine elements in it (dolphins, tridents, nymphs like the oceanids, pegaeae or the nereids or hell even Arethousa herself). Stats: Health: 100 Hack Damage: 2.5 Pierce Damage: 3 Crush Damage:0 Interval: 1 Range:4 Hack Armor: 5 Pierce Armor: 5 Crush Armor: 10 Walk Speed: 9 Run Speed: 15 Cost: 50 food 50 wood Loot: 5 food 5 wood 100 exp - Sicanian skirmisher Generic name: Sicanian skirmisher Specific name: Peltastes sikeliotes Ranged armament: Javelins Attire: Pelta shield obvs. Rank 1 has a straw hat, simple tunic and no greaves, rank 2 gets a chalcidean helmet and a decorative unic, rank 3 gets padded armor and a chlamys. Note: to make this a more “aggressive” civ and to drive the player to use mercs and champs these should have slightly worse stats than a standard skirmisher, -10% health. (Also, I don’t like how armies right now are like 4/6 ranged and 2/6 melee so that is also a factor in this choice of mine). Stats: Health: 40 Hack Damage:0 Pierce Damage: 16 Crush Damage:0 Interval: 1.25 Range: 30 Hack Armor: 1 Pierce Armor: 1 Crush Armor: 10 Walk Speed: 10.8 Run Speed: 18 Cost: 50 food 50 wood Loot: 5 food 5 wood 80 exp -Greek Lancer Generic name: Greek cavalry Specific name: Hippeus Melee armament: Xyston Attire: Rank 1 has a straw hat, linothorax and no greaves, rank 2 gets a boeotian or a boeotian-variant helmet and a chlamys, rank 3 gets a plume in their helmet. Stats: Health: 160 Hack Damage: 4 Pierce Damage: 3 Crush Damage:0 Interval: 1 Range: 6 Hack Armor: 4 Pierce Armor: 4 Crush Armor: 15 Walk Speed: 18 Run Speed: 25.5 Cost: 100 food 50 wood Loot: 10 food 5 wood 130 exp Mercenaries - Italian Swordsman Generic name: Italian Swordsman Specific name: "something" xiphophoros Melee armament: Xiphos Note: we can use the swordsman merc model of Carthage’s Italian embassy. I named them italian swordsman because making a unit for mamertines, campanian, sileraioi and samnites mercenaries is redundant. Stats: Health: 100 Hack Damage: 5.5 Pierce Damage: 0 Crush Damage:0 Interval: 0.75 Range: 3 Hack Armor: 5 Pierce Armor: 5 Crush Armor: 15 Walk Speed: 9 Run Speed: 14 Cost: 20 food 35 metal Loot: 2 food 6 metal 100 exp -Cretan archer Generic name: Cretan archer Specific name: Toxotes Kretaikos Note: There is already a model for these in game so no point in describing this one further Stats: Health: 60 Hack Damage: 0 Pierce Damage: 6.7 Crush Damage:0 Interval: 1 Range: 60 Hack Armor: 1 Pierce Armor: 2 Crush Armor: 10 Walk Speed: 10.8 Run Speed: 18 Cost: 20 food 60 metal Loot: 2 food 6 metal 100 exp -Tarantine Cavalry Generic name: Tarantine Skirmisher Cavalry Specific name: Hippeus Tarantinos Ranged armament: Javelins and pelte shield Attire: NR Stats: Health: 100 Hack Damage: 0 Pierce Damage: 18 Crush Damage:0 Interval: 1.25 Range: 30 Hack Armor: 3 Pierce Armor: 1 Crush Armor: 15 Walk Speed: 15 Run Speed: 21 Cost: 50 food 50 metal Loot: 6 food 8 metal 120 exp -War Elephant Generic name: African War Elephant Specific name: NR Note: The only mercenary elephant in the game and as such it should have a very steep cost. Stats: Health: 500 Hack Damage: 30 Pierce Damage: 0 Crush Damage: 70 Interval: 1.5 Hack Armor: 10 Pierce Armor: 10 Crush Armor: 20 Walk Speed: 9 Run Speed: 15 Cost: 300 food 160 metal Loot: 30 food 16 metal 250 exp -Iberian Swordsman Generic name: Iberian light swordsman Specific name: Hacker armament: Falcata and buckler Function: These are to be a pseudo glass cannon, less armour but more hack damage and more speed when compared to the standard merc swordsman. We can recycle the Iberian CS model. (Bootleg skiritai) Stats: Health: 80 Hack Damage: 6.5 Pierce Damage: 0 Crush Damage:0 Interval: 0.75 Range: 3 Hack Armor: 4 Pierce Armor: 2 Crush Armor: 10 Walk Speed: 11 Run Speed: 16 Cost: 20 food 30 metal Loot: 2 food 6 metal 70 exp Champions The champion infantry of this faction can only be trained intialy at the regular fortresses and at the special buildings mentioned above but will be available at the barracks after the player researches the "unlock champions" tech. -Syracusia (Ship) Note: historically it was known to have been a gift to the Ptolemies and was more of a show of whealth but you can´t make a champion function as a ferry only. Generic name: Syracusia Specific name: Syracusia Armament: ram and arrow towers Function: A really big ship, should be extremely expensive and slow but can be garrisoned like a tower to increase its firepower. It must also be capable of holding 50 soldiers. -Crossbowman Generic name: Crossbowman Specific name: Gastraphetephoros Armament: gastraphetes Attire: Similar to their Macedonian counterpart Stats: Health: 120 Hack Damage: 0 Pierce Damage: 40 Crush Damage: Interval: 2.5 Range: 60 Hack Armor: 5 Pierce Armor: 5 Crush Armor: 20 Walk Speed: 10.8 Run Speed: 18 Cost: 80 food 60 wood 80 metal Loot: 8 food 6 wood 8 metal -Tyrants’ guard/bodyguard Generic name: Tyrants’ Peltasts Specific name: Somatophylax tou tyrannou Melee armament: javelins, kopis and aspis Attire: As per the nature of their role and their value as a hybrid, high priority unit, they should be easily recognized in game, so I’m going to kill two birds with one stone by making them the flashiest units in game. Certainly, a tyrant would want show his wealth not only by investing in his personal image but also his entourage’s, the more decorated the panoply, the better. Firstly, their body armour, bronze muscle cuirass or an iron linothorax, like the one Phillip II uses in game. Both greaves made of bronze/iron and of course a cape. The helmet could be either a thracian or a late attic plumed . Function: The star of the roster for sure, this is meant to be a hybrid unit, a heavy peltast, cross between a skirmisher and a swordsman that is capable of both ranged and melee damage. The idea came to me after browsing Yekaterina’s post about making such a unit, basically my idea was that the damage type be exclusive to each “mode” of the unit, these “modes” could be toggled manually via formations but if this isn’t possible then have them only get in melee when right in front of another unit (< 4 meters). As they are also swordsmen, they can deal with CS infantry with varying degrees of cost-effectiveness. Naturally their counter would be cavalry. Finally, as to balance them I was thinking they could have an increased prepare time or downright less attack speed on their ranged stance. These should also have just a bit less health (than normal champ swordsmen) so that lose to other sword champs if none of their shots landed or if they hadn’t had a chance to fire but should be able to win if at least two or three shots connect before going into melee. Range Stance's Stats: Health: Hack Damage: Pierce Damage: Crush Damage: Hack Armor: Pierce Armor: Crush Armor: Walk Speed: Run Speed: Cost: Loot: Melee Stance's Stats: Health: Hack Damage: Pierce Damage: Crush Damage: Hack Armor: Pierce Armor: Crush Armor: Walk Speed: Run Speed: Cost: Loot: Heroes For this section I choose not to include any post Pyrrhus heroes and instead opted for the first dynast of each dynasty pre epirote influence . Gelo/Gelon I Elitism: Champions and cavalry train 15% faster while citizen soldier infantry train 10% slower. Cavalry Commander: Citizen and mercenary cavalry within a (Y) radius of Gelon receive a +2 crush, hack and pierce armour in addition to a 30% line of sight increase. To fit his bonuses and history, he would have to belong to the spear cavalry category but it is imperative that he posseces a more classical look than the following heroes, maybe a boeotian helmet with a laurel crown and a simple plume would fit him nicely: #Here is the crowned boeotian helmet in-game, to which I have added 3 plumes( i think they are props), just to give an even better idea of what I am talking about: Stats: Health: 1100 Hack Damage: 16 Pierce Damage: 14 Crush Damage: 0 Range: 6 Interval: 1.25 Hack Armor: 11 Pierce Armor: 10 Crush Armor: 25 Walk Speed: 19 Run Speed: 25 Cost: 300 food 200 wood 250 metal Loot: 10 food 50 metal 400 exp Dionysius I One the most infamous tyrants of Sicily, his contributions go from upgrading the walls of the city to furthering the development of siege machines. Dionysian Walls: Defensive structures get a 10% health boost (palisades, stone walls, fortresses, civic centres and all towers). Court Engineers: Siege units have their attack speed and movement increased by 20% in a (k) radius. As for his physical model I couldn't find much but following picture gave me the idea of giving him a linothorax, maybe scaled, underneath a chlamys, kinda like Themistocles in-game: #i also think he should be a sword cav hero Stats: Health: 1200 Hack Damage: 20 Pierce Damage: 0 Crush Damage:0 Range: 5 Interval: 0.75 Hack Armor: 11 Pierce Armor: 9 Crush Armor: 25 Walk Speed:18 Run Speed: 25.2 Cost: 300 food 100 wood 200 metal Loot: 10 food 10 wood 50 metal 400 exp Agathocles Another famous ruler that, much like Hannibal during the 2nd Punic war, brought the fight his enemy’s doorstep, somewhat shielding(not really tho) his own territory. He also burned his ships after disembarking in Africa, that way his mercs and soldiers were in a do or die situation. Natural Leader: +50% capture points in a (j) radius for both allies and your own troops. Relentless Advance: Mercenaries and citizen soldiers gain experience 10% faster (this, I think can be done by multiplying the experience points given by enemies in (x) radius or by multiplying the experience received by friendlies in (x) range of him). For his appearance and unit class I was thinking that he could be an infantry spearman, something like this: # Maybe a cloak or something to make him more distinguishable. Stats: Health: 1000 Hack Damage: 10 Pierce Damage: 10 Crush Damage:0 Hack Armor: 10 Pierce Armor: 11 Crush Armor: 20 Walk Speed: 10 Run Speed: 18 Cost: 200 food 300 wood 150 metal Loot: 5 food 15 metal 400 exp1 point
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We seem to be going off topic here. My main point is that players can name themselves anything that is not directly offensive to some people. For example 'JustusIsNub' is unacceptable but 'StarTrekBest' is ok. Names of political parties are also ok because if you think from the perspective of Romans, the guy called Carthage is unacceptable.1 point
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Buenos dĂas /buenas tardes; -AquĂ les traigo una proposiciĂłn para una nueva facciĂłn "Lusitanos"; (Edificios) -Los edificios son ; Murallas. Corral. Fortaleza. FactorĂa pĂşnica/embajada cartaginesa(edificio especial). Casas. Embarcadero (puerto). Santuario (templo). HerrerĂa. Castro VetĂłn. (edificio especial) AlmacĂ©n. Centro Urbano. Establo. Torre centinela. Granero. Cuartel/Barracas. Piedras hincadas (estructura especial). Mercado. Sauna (edificio especial). (Faltan dos edificios ; "Castro lusitano "(edificio especial) y la "Maravilla" que aĂşn están en proceso .TambiĂ©n se tienen que tener en cuenta , la empalizada , el huerto y la torre de avanzada , comunes en todas las facciones haciendo un total de 23 edificios para la facciĂłn lusitana) -No todas las texturas son las adecuadas pero las nuevas serán similares , aĂşn asĂ ,pueden interactuar con esta facciĂłn en proceso en el "Mod Lusitano" (desarrollado con la colaboraciĂłn principal de @Lopess y otros compañeros y compañeras) , para más informaciĂłn o apoyo no duden en mirar el foro,"For a New faction; Lusitanian". Disculpen las molestias*1 point
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I was wondering if anybody has the time and will to help me out with this because i have absolutely no knowledge about blender, textures etc. Currently there is no available sheath for daggers and i'd like to add them to my mod if someone would be willing to make them. It would be nice if they could be worn on the chest, but on hip would be fine too (prop point = sheath_01/02_L/R). It would be important that there is also an empty version of the sheath, just like some existing swords already have (sheath_xiphos, sheath_xiphos_e). Then as a sidenote, the sheath for the falcata is not working properly. They currently clip through the sheathes. If somebody would be willing to fix this i'd really appreciate the help. Files/paths for ease of access (from svn): art/actors/props/units/weapons/sheath_falcata.xml art/actors/props/units/weapons/sheath_falcata_e.xml Thanks in advance1 point
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Hey guys...if you all are in to SCIFI, specially in to Star Trek ... Why not a Mod about the first ANUNAKIS and the Sumerians??? Do any of you remember Age of Mythology??? Well, I envision something like that, but in a very far way pass...some 12,000 before the flood. With this Aliens landing on earth, building a few colonies all spread around planet earth and then, put them to create the first Human hybrids by mixing their DNA with the native neanderthals to create the first Humans in order to be use them as slaves and soldiers, and then going to war with the other Colonies... I read a couple of Books talking about such theory by a guy named Zacharias Sitchin, back in the 90's, An scenario like that will blow everyone's mind. And it will be cool if it can have a few spaceships and alien tech, combine with ancient tech. It will be cool also to see the Humans worshiping The Anunakis as Gods, and building temples for them in order to get their favor at war against other human tribes and their Alien Gods... Something wild and crazy like that... I don't think that a game like that with such background Story, have ever been made...and it will be great, if someone makes such a game possible ... Just saying.1 point
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I agree that consistency in a formation will look and play better. I think the unit re-arranging inside formations comes from pathfinding in it's core, calculating if the formation can fit through the path (which gets recalculated quite often if im not mistaken) but i'm not 100% sure. But yeah, the re-arranging is really spammy sometimes. If you don't know how to mod, you need to find someone who will look into it for you. Or you can try to learn some javascript basics and apply what you learn into your mod. Code Academy is a pretty decent free one, which focusses on quick short sessions a day for routine. Relatively speaking in comparison to other languages, java is easy to learn.1 point
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Introduction These days Borg and Nescio are not here. we are just about to launch A25, we should focus on bringing in more people. We need to focus on bringing in more people, and above all to act to reach an understanding between the developer community, veteran players and new generations. I need 4 kinds of people here and very committed and loyal. -Multiplayer testers ( and if you program and make changes... You are welcome to aboard) if you are an expired veteran from 0 A.D to 23 it would be very good choice to hear. -Programmers or Modders for new balance gameplay, there are many new faces... -Testers and people with ideas and design vision. -Experienced players. (same as first.) if you are an expired veteran from 0 A.D to 23 it would be very good choice to hear. We need to reverse and move forward with the changes. Those who complained about A24 is your chance to help. Goals. -create a list of ideas for fix (balance) the game. -to have a generation of new volunteers to organize the development of the game balance. -make multiplayer attractive to new players and veterans.1 point
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I'm late with my translation this time, would it be possible to do another pull this weekend, or is the release already tagged? I did a big batch today but I'd like to get Misc GUI back to 100% too.1 point
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This mechanism is inspired from other games such as Total War series and Praetorians, where running/charging cost stamina, so the running/charging order needs to be manually done. StarCraft Zealot charge cost no resource, so manual charging is only needed to avoid strategic mistake (e.g. prevent lone Zealot to charge masses of Marines). Either way is good implementation, I think. I slightly prefer autorunning tho, I prefer less micro.1 point
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And another one @user1 My lobby name: Ullsg Offending player: hans02 Host ended the game when I started destroying their city commands.txt1 point
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@user1 My lobby name: Ullsg Offending player: Hura Host ended the game when I started destroying their city commands.txt1 point
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Well done my friend, I start putting together the templates tomorrow.1 point
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Hello @user1 My lobby name: Ullsg Offending player: indo1234 Host ended the game when was about to lose. commands.txt1 point
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Tag @user1 Please state your lobby username: weirdJokes and the lobby username of the offending player: deivik Quit because of camel archer rush, the classic... commands.txt1 point
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The last stage of the development of the Alfa has arrived. It's time to do a hard test. Try test the game to the fullest.1 point
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A version for a25 is now available for download on 0ad.mod.io (v0.0.25) Thanks for your work on that, @Jammyjamjamman!1 point
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Wait really? So they are not used to pour soldiers into the walls? I was about to think of a way to unload garrisoned soldiers into wall turrets. I wonder what the top part of the tower is intended for. I imagined that it is supposed to unfold a plank in front of the wall, letting soldiers to run onto the wall. Probably it is actually just to let archers shoot over the wall easily?1 point
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So, my dear brothers… It is with not only deep sorrow, but also with a certain shame, that I return here crying out for justice in a case that has definitely become too common. There have been countless games in which I did allow this player to atone for his crimes for abandoning previous games, however he again repeated his dramatic mistake.ls There were other incidents with the same player, but I will stick to the most recent (and distressing) games, who knows how to awaken in others the competitive and sporting spirit, thus discouraging such cowardly and recurring withdrawals. The player I am referring to is called TUVIEJACONQUISTADORA, and I believe that the feeling that motivates me not to claim the previous matches is, in part, of gratitude for some lessons taken ... However, at this moment, he does not leave me with another alternative to solve - or minimize - this stalemate. I provide this complaint to you @user1, and thank you in advance. I hope to be able to attach the files with the evidence as soon as possible, I have an attachment quota problem. 2021-05-19_0008.tar.gz 2021-05-09_0002.tar.gz1 point
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@user1 Today I played against scatespider and was about to win when he just disconected. My username ingame is nNeon20 aswell. commands.txt metadata.json1 point
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Hello everyone, Maximusbullet(1772) quitted a rated 1v1 after being defeated. @user1 please help getting my points from him, he closed a rated 1v1 after saying gg and getting deafeated even with his own clown settings, please see the replay files. I think they are correct, if not please infor me. my Username ingame is obviously Carthage. Thanks. commands.txt metadata.json1 point
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Hello @user1 Two players didn't resign again in 1vs1 rated games SaitiSpa and Maceatical Could I get my points, please? best regards devilhook metadata.json commands.txt commands.txt metadata.json1 point
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hi I was in a rated game with 'elwheufa' and he exited without resigning. my lobby user is the same as this one, luxlethor@user1 commands.txt i forgot there was another instance of this versus 'Bus' as well commands.txt1 point
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commands.txt Hello, CaioMarioLobi leave a ranked game without surrender. cordialement "regards"1 point
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Hello @user I already post this problem to another topic : https://wildfiregames.com/forum/topic/38008-didnt-receive-points-after-win-in-1vs1/?tab=comments#comment-422705 I red today that I have to post here. I'm sorry to have posted in the wrong topic. So I have 3 times problems with players who didn't resign in rated game 1vs1 : devilhook vs ninjanad, the 11.04.2021 devilhook vs LordEder, the 09.04.2021 devilhook vs Dreamliner, the 05.04.2021 Thank's to give my points please :-) Have a nice day devilhook commands.txt commands.txt commands.txt metadata.json metadata.json metadata.json1 point
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Set graphics to a minimum. Looks still decent. Exit most or all other programs which run on your machine. Even then the game can become laggy, but less likely1 point
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I love these units...Too bad no one yet implemented 3rd century units in any way.1 point
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in Middle East in these days are snowing? You can find images from Egypt and some unlucky camels.1 point
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