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Showing content with the highest reputation on 2019-04-20 in all areas

  1. Hello @elexis, have not seen you around for quite some time. But before i stray away from what i wanted to say : First of all, i apologize for this late reply. I was just not thinking about it anymore because of some other stuff that was going on. But something reminded me of this running application. It was not the nicest way to remind me of it (because someone named me moderator in the lobby chat and i had the "@" in front of my name for a short time :D). But without further delay i want to announce that i do not intend to keep my application running. I realized that i can help people even without me being a moderator. Of course i dont have any rights to make sure people act acording to the rules then. But that is okay for me. Helping those that i am able to help will be enough for me. And again, i apologize for the time i might have stolen from any of you. Wish you the best Tyler1
    5 points
  2. How do you dare? Guards, arrest this man!
    4 points
  3. Rio Grande do Sul - Brazil
    3 points
  4. Yes, I agree 100%! I think it will be a long term project though... But Garamantes would be the ultimate desert faction... The oasis kingdom... Rulers of the sand! Personally I'm very into the idea of developing the Greco-Bactrians and the Scythians, because 1) they're absolutely awesome in their own right, and 2) they would allow for a seamless integration of the Han Chinese and the Xiongnu... Develop 2 faction, get 2 more for "free" Sarmatians would also be flippin' awesome... I'm also very excited about the Thracians, because they have like, the coolest units ever... They're like fantastical Greeks or something... They've got that cool Greco-Barbarian thing going for them... They're very relevant to at least 5 or more other factions already in game. They're not often depicted which adds exotic flavour. They help to "complete" the European side of the game. The only people still missing from the European side would be some Germans/Germanics/German Celts, I dunno what to call them. Perhaps split them into Germanics proper like the Suebi (Marcomanni, Semnones), and La Tène period Celtic Germans, like the people from the Oppida of Manching, Alcimoennis and Heidengraben. Yes, Germanics, and German Celts... That would be noice... Then of course there's the "Arab" factions... Nabataeans and Sabaeans... Mmmmmm... I'm even thinking about the possibilities of Habesha/proto-Aksumites/early Aksumites (Ethiopians). So there's no shortage of possible new factions to develop over the coming years Of course, there's also still plenty of work to do, to improve the already existing factions...
    3 points
  5. The Moblin Big Bad Battle Bases
    3 points
  6. I am from Bangladesh. My nick name came from the name of the first Bengoli Emperor in history. I like this game very much.
    2 points
  7. you don't need big boats in the rivers. some like viking ships. you don't need metal with Obsidian is more sharper. and they can use trunks or logs as ramming like any other. they use other kind of armor. but I prefer Romans. the only real weapons, diplomacy (Niccolò Machiavelli) and european urban genetic.(Syphilis).
    2 points
  8. Mining and Oaxaca places. Oaxaca was rich in gold mining before Spaniards arriving. this place in Oaxaca named as Mixteca Alta (alta means high) it look like similar to Delend Est. Oaxaca Valley. You don't forget the pines from Mesoamerican hills and mountains. https://en.wikipedia.org/wiki/Pinus_oocarpa very extended pine tree. https://en.wikipedia.org/wiki/Pinus_pseudostrobus this last see very common in Oaxaca, i see this in my own town but i'm not sure where.
    2 points
  9. Would love to have Garamantes for more African factions. Numidians are half covered with Carthaginians
    2 points
  10. Hahahaha... I feel you man! Nobody was asking for a Black Achilles. I don't know a single black person that was waiting for this... It's just stupid! Like that other BBC animated series about ancient Romans in Britain. I didn't understand the outcry at first (there were black people in Roman Britain), until I actually saw it and cringed at the sight of armies of black Romans and even black Celts... Who does that?! Black Celts? Really?? Why?! Why not make them Nepalese while you're at it... We want movies about Taharqa, Ezana, Sundiata Keita, Mansa Musa, Osei Tutu, Queen Amina, Nzinga, Alfonso of Kongo, Menelik II, Jaja of Opobo... Movies set on the ancient Swahili coast, the Kingdom Zimbabwe, the Kingdom of Benin, Kanem Bornu Empire, Songhai, Sokoto... Even diaspora stories, like the Zanj Rebellion, the Haitian revolution, Nanny of the Maroons, etc, etc... But nah, here's a black washed Achilles instead, because f#&@ you!
    2 points
  11. BBC.... Spain is improving better shows... is a shame isnt in English. try to see it , even with generated subtitles(translated) the first years of Spanish Conquest , since Colombus To first settlements in Veragua (Nicaragua, Costa Rica and Panama) I hope next season Aztec or Incan conquest.
    2 points
  12. This is one of my pet peeves as well. In the name of inclusion, the entertainment industry is actually using exclusion. Why make James Bond black when you can be creative and create a new awesome black agent character (maybe even make a cinematic universe out of it where 007 and this new agent frequently cross paths)? Maybe even make him come from South Africa or Liberia somewhere like that so you can include realistic socio-political or historical commentary. You know, a black African who just happens to be as sophisticated as the suave white guy from MI-6. That would be real inclusion. But no... that wouldn't sell in the Chinese market, would it? Why make another goddarn show or movie about Roman Britain (cast with random Middle Eastern and black actors), when you could have a show or film about the Kingdom of Kush? Bring something new to domestic and foreign audiences. Nope, gotta have another Roman show about a lost legion or Boudicca or Gladiators @#$%ing each other.
    2 points
  13. It was meeting #19: on January 17th 2004 We're currently trying to release some more meeting contents, because it important information on 0ad development as demonstrated by this thread. But it's not easy, since the people involved should be contacted where possible.The link to Avivs post that smiley dug out contains quotations from https://wildfiregames.com/forum/index.php?/topic/712-look-at-javascript/&do=findComment&comment=7389, so at least there is something. Perhaps we can can publish a bit more, maybe this meeting, but I can't decide that alone.
    2 points
  14. Thanks to @Sundiata and @wowgetoffyourcellphone to contribute with Kush and Athens. As promised added both Kush and Athens cities names: 3 Done and 10 to do, please contribute ! Athenians V Britons Carthaginians V Gauls Iberians Kushites V Macedonians Mauryans Persians Ptolemies Romans Seleucids Spartans
    2 points
  15. More on the scripting decision here:
    2 points
  16. @stico You might also be interested in this highly anticipated mod project.
    2 points
  17. Nice work on this mod
    2 points
  18. Well done guys! I just played this mod as Anglo-Saxons and I am amazed how this looks. Beautiful! I never been before big fan of 0AD but everything changed now. I am going to attached few screenshots because I don't want them to be wasted :))
    2 points
  19. Isn't instancing the holy grail of performance improvements in graphics rendering? Basically anything that is rendered more than 2 or 3 times... Especially for trees, grasses and all other flora, as well as things like rocks, boulders, cliffs, which add a lot of character to maps, but can't be used to their full potential right now because of performance. Even things like farms, and houses, walls (basically any geometry that's rendered more than a few times). I barely know what I'm talking about, but in blender for example, instancing makes the impossible possible. Like rendering a high poly forests on a laptop. The performance improvement is enormous. Can't be understated. I also read this piece about instancing huge numbers of animated meshes (with their own textures) a while ago, making me curious to what extent even units could be instanced? https://forum.unity.com/threads/experiments-with-instancing-and-other-methods-to-render-massive-numbers-of-skinned-meshes.447749/
    2 points
  20. Sorry I took so long, the Moblin units had an insane amount of animations that needed to be done, but they are all done now!
    2 points
  21. Thanks @Wijitmaker, @elexis and @(-_-) it will be useful for my presentation, when I get to work on it again...
    1 point
  22. thank u for starting a very nice topic Lion.Kanzen .
    1 point
  23. Is this out yet? Cause it looks dang good.
    1 point
  24. Who knows, you might want to contact @Bigtiger.
    1 point
  25. I played the map, it is really nice. The only annoyance is when you have trees on slopes, because the workers always get stuck, but I don't know if there's something you can do except not using trees on elevations...
    1 point
  26. off topic because mayans kill themselves. and the rest were conquered in late Post classic. https://en.wikipedia.org/wiki/Native_American_disease_and_epidemics
    1 point
  27. https://en.wikipedia.org/wiki/Shashanka
    1 point
  28. Well being underrated is actually a good thing, it's better than being overrated
    1 point
  29. That question is another Pandora's Box... At least we can do the right thing here on Wildfire Games, free from the hyper politicized popular retellings of history.
    1 point
  30. In romance languages we use redact as in (language) composition, to write down any document.
    1 point
  31. For the Gauls: Alesia Avaricum Bibracte Cenabum Corent Divodurum Genava Gergovia Itius Lutetia Noviodunum Samarobriva Uxellodunum Vesontio I'm sure @Genava55 can provide some good British sites, or add some other Gallic ones. @Nescio & @Anaxandridas ho Skandiates can provide good Spartan and Macedonian ones.
    1 point
  32. Black Ships Before Troy: The Story of the Iliad, by Rosemary Sutcliff, illustrated by Alan Lee: https://www.amazon.co.uk/Black-Ships-Before-Troy-Story/dp/0711215227 Some more of Alan Lee's work on the Trojan war:
    1 point
  33. Indeed, Terra Magna could be the version of these civs that is compatible with the core game, while Delenda Est adds custom features.
    1 point
  34. 1 point
  35. Not really stealing Funny that we are not still fully accustomed to the nature of open-source and still feel some hesitation I also feel the same quite often
    1 point
  36. This faction and its assets should be added to Terra Magna, plus the additional factions that were added in Delenda Est
    1 point
  37. I remember someone saying that it turned out to be a good decision that JavaScript was chosen due to how browsers have spurred many JS performance improvements. That was years ago though, and I couldn't find the post. There is a little here in this thread, but for the actual details, I've asked elexis to check the relevant meetings if possible. https://wildfiregames.com/forum/index.php?/topic/12716-scripting/&tab=comments#comment-202793
    1 point
  38. Just double click on Millenniumad save config then relaunch the game
    1 point
  39. This sounds a little like my problem a couple of months ago, here is url if you want to look at it https://wildfiregames.com/forum/index.php?/topic/25604-my-password-doesnt-work-anymore/. Hope it helps.
    1 point
  40. Well LUA is usually the performance choice for scripting. Do you happen to have a link to a thread where we explain why we did choose one over another ? I get that question a lot and I don't have a solid answer. Js is not slow by itself. It's the interfacing that slows things down. Also having multiple ha contexts/threads would help. Currently only the AI and maybe the aGUI are separated. @Sundiata well it does help a lot for static meshes grass trees props. However low poly count LODs and some other tricks might help more. The issue with units is that they are moving so their geometry is different due to variations their textures and props are different so it might not be instanced. But combined with loss and the old mesh one could reduce the performance strain by changing the actor depending on the zoom.
    1 point
  41. @user1 @Hannibal_Barca Can you give us some input ?
    1 point
  42. I've never heard "redacting" used that way although it is technically correct. I've only heard it used for limiting information, which made me wonder what we were hiding in the Privacy Policy.
    1 point
  43. This is instead the implementation of the products in the economy panel: we set a small economy with 1 City Center , 3 bakers, 3 builders and 4 farmers ( please don t mind now the white building, that will be the storehouse in the future ) we open the economy panel and we select the city of Carthage and we click the products button now is possible to see all products available in the city. If no product available the icons will keep be grey color. In our case because the only producers are the bakers , and each carry 100 breads we got a total of 300 breads. Next i will set the real prices for each products (240 is not real) . Also i added a buy all button for traders , but i am still not sure if i will keep it
    1 point
  44. Please enlighten me Master, what's a poll again?
    1 point
  45. I would really suggest that you guys fill out the square footprint for the CCs of each civ. Byza's got it right, while the others are meh. I understand muh realizm, but you don't have to fill out the front with structure, you can fill it out with a fence or rails or props or a well or all of the above to help them look similar to the other CCs in the game (I know not all CCs look alike, but even those that don't fit the layout still fill up a the whole footprint. Just a suggestion to help the civs integrate better with the look of the game. Plus, a CC that fills out a whole square footprint looks more substantial and important.
    1 point
  46. A post by Zeusthor from March 2004:
    1 point
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