Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2019-03-16 in all areas

  1. This topic is for suggesting the creation of custom in-game menus that better suit each civilization, as well as improved unit/building thumbnails and mini-map. I've created two examples of this:
    8 points
  2. 8 points
  3. I'd be more than willing to help with the creation of the graphical content in case you like the idea. So please let me know what you think.
    3 points
  4. Mais um vídeo interessante do Ágora 0ad!! More interesting video of Agora 0ad !!
    3 points
  5. Hi, I see that some mods have added/changed some screens for the UI of the game (for example fgod mod). Is it possible to add, via modding, a new screen? Let's say it would be accessible from the currently disabled button "campaign" in the main menu > Single Player. Then, this screen could have an image where some parts are clickable and lead to a scenario game? (More or less like the campaign screen in AoE2.) If these things are possible, then it seems that campaigns are mostly implementable already as mods, or am I missing something? I am asking because I have seen that the trigger mechanics seem quite powerful already, so maybe I would try to experiment on that. Thanks!
    2 points
  6. Updated 16/03/2019 Hello Community, About This Flora Rework This rework originally started for a mod that I'm currently working on, which has now become a 0 A.D. flora rework. I hope this flora rework brings an enhanced and new enriching gameplay experience. This rework is still in development and things are subject to change. Flora Screenshots Deciduous Forest Pine/Coniferous Forest European Birch (Sliver Birch) Forest Planned Flora New version available. Textures have been improved and the birch trees have been added. Also more tree variations added. Download : Flora_Mod_Beta v0.0.02.ZIP (zip contains two maps for testing purpose.)
    2 points
  7. Flora Update * Added more tree variations * Finished Birch Trees (Sliver Birch) * Improved textures for deciduous forest.
    2 points
  8. 0 A.D ToS generator simulator
    2 points
  9. The issue should be fixed by some kind of code solution obviously. Until then: For rated games such things can be considered cheating. For non-rated games, the purpose of the "ready" button is that every single player agrees to the rules. So the players who like (gamesetting X) can play in the game if and only if they agree with (gamesetting X). The server (host) is the one who provides the service, therefore the server can enforce his own Terms of Use (i.e. ban). When players click the "I am ready" button, they "agree" to whatever terms the host has stated (gamesettings, custom rules). (That doesn't mean that hosts can violate WFG Lobby terms of use though). The only problem with custom host rules (Terms of Use) is that they can only be posted in the chat, and often players can't read all that and miss rules. Perhaps a custom hoster Terms of Use dialog field might be reasonable. (Otherwise, there were also proposals for effect-free voting systems.)
    2 points
  10. There are four different hyena species: striped hyena (Hyaena hyaena) brown hyena (Hyaena brunnea) spotted hyena (Crocuta crocuta) aardwolf (Proteles cristata) I don't know which one you've been working on, and all four would be nice to have, but the first one is the one we probably want most, given its distribution range:
    2 points
  11. Nice ideas. You may also want to have a look on this Shiyn started something similar some time ago.
    2 points
  12. The textures are all taken from photos that I took, and other textures are from the 0AD files. I've sign the waiver, but if further proof is required that these are pictures I took please let me know.
    2 points
  13. 0 A.D. Community Map What is this? The Community Map is a scenario project crowdsourced from the 0 A.D. community. It is intended to show off everyone's design talents and let the community collaborate. It is based on a concept that used to exist in the AoMH community. To get an idea of how this works, here's a Photobucket album of a past community map: http://s797.beta.pho...een314.jpg.html Alright, I wanna do it! To sign up, post your email address below (or PM it to me, you know, for spam prevention) and I'll add your username to the list of Future Designers below. When you're number one on that list, I'll email the most recent version to you. This will ensure that no one is doing duplicate work. Rules: Please contribute in one of the areas designated. You don't have to go in any particular order, but try to paint inside the lines. If you are doing an area that is adjacent to a finished block, try to connect it in some way to the areas before it. You can delete a few trees, change the edges of the terrain, and other such small things to make your area blend in with the surrounding areas, just make sure you don't significantly change or do anything to damage other peoples' work. If you cause significant damage to another person's work and can't fix it, you will have to re-download the version of the map that I sent you and start over. When you blend areas, make sure there is a proper transition. Don't have a desert immediately cut off at the edge of a mountain or have an ocean suddenly end with a forest. Don't change the size of the map. Feel free to change player colors, although be careful about how it will affect other people's work. Save your map as "eyecandymap[YOURNAME].pmp" - this way I can keep track of each version of the map easily. When your turn has arrived, you will have 7 days to work on the map (although it is highly recommended that you finish it sooner if you can, so we can move along faster). I will email you when you have one day left, to remind you that your time is almost up. When you are done and/or when you have run out of time, send the map to me. There will be no time extensions. If you have not finished with what you were making by the time your turn ends, clearly mark the area your finished creation will take up, and send the map to me so I can send it on. You can then sign up again so you can finish your part later. You can sign up again as many times as you like, but only after you have finished your turn that you are currently signed up for. It doesn't have to be much, but if you really think "I'm too busy right now, skip me", then I'll move you one place down on the list and send it to the new number one. When you're done or when your time is up, you have to send the map back to me, and I will send it to the new number one on the list. If you send it to me and there is something inappropriate or against the rules on it I will ask you to change it or in the case that it is inappropriate your version will be deleted and you will no longer be able to participate. My email is kimball.r@meESPN.com without the name of the sports news network in italics. I'll update the full map screenshot each time someone makes a contribution. That's basically it! Have fun, and post/PM your email address so we can get this thing started. Current Screenshot Future Designers plumo Aurium quantumstate Lion.Kanzen If you have any comments or questions, just post them in this thread. I'll be sure to respond.
    1 point
  14. There are some discussions about dancing during the games. Some players support it some players don't. This poll can help us to decide there should be a rule or not. What do you think about it?
    1 point
  15. Great I think it's been reported before
    1 point
  16. I was playing with the idea of filling it out with more decor, but being that I want to have more buildings for economy/military purpose i'm going to stay with a smaller foot print (20x30). By adding more buildings the idea is to have a city/town that will fill in the space around it, but in a meaningful/functional way. In this mod the civic center territory reach is going to be cut by half, bring things to a closer proximity.
    1 point
  17. @borg-: check this balance analysis by @Agora_0AD
    1 point
  18. I'll defiantly lighten the leaves as they do look a little dark compared to the reference photo.
    1 point
  19. A custom dialog field sound good - it's a very flexible solution. The hoster might want to state some rules that we haven't thought of yet.
    1 point
  20. Keep your motivation Also I guess making a mod would be nice, so people can try it and give you feedback. Let me know if you need any help.
    1 point
  21. Thank you for responding, awesome stuff! To expand a bit on point 4, the Gerudo, Hyrule and Ordona are able to build external food dropsites from the village stage, which gives them an extra leg up when harvesting from berry patches further out from their core bases. Having played a few singleplayer games I do find that Lanayru is able to harvest from Fisheries fast enough to be playable, although compared to Hyrule and Orodona who can build farms without needing a CC I do wonder if they could get swamped if a game manages to run on for a bit. Still, seems it's all working out, which is great! Just another few things: 1. It seems like there's a couple of techs and buildings that don't yet do anything: in particular, Lanayru can research to get higher gather rates from Silver and Coralmold, but seeing as only the Zora can build Coralmold farms and I'm not sure I've seen Silver resources on a map (please correct me if I'm wrong on this) this doesn't currently have a purpose? Also the Kokiri Berry Seeder doesn't look like it does anything yet aside from being able to research a couple of techs. 2. I've also noticed that the heroes of the two new factions from last update have descriptions which are recycled from other factions and thus don't match their actual abilities. 3. I don't know if it was just for that match, but The Resistance didn't have a unit cap. 4. I'm not sure what could be done about this (if anything) but for factions that can't harvest wood, on most maps this results in large portions of bases becoming unbuildable. Presumably this was intentional – or at least deemed acceptable – though. But once again thank you for making such an awesome mod (twice over, if we count H:TW)!
    1 point
  22. I enjoy RTS as an visually-appealing abstraction and don't care for the realism. 0 A.D.'s development is going strong in spite of the realism has become my takeaway.
    1 point
  23. It's an additional loot to give a bit of realism. The add wood, i already retired in the new version. Since version 1.0 i reviewed and modified all loots according to the value of the construction
    1 point
  24. My option would be: it's a bug, but since it's there, I don't mind if people exploit it.
    1 point
  25. I can't really answer to the merchandise shop idea until I have checked the legalities. The links will be helpful for comparison.
    1 point
  26. Hi @Basshunter, and welcome! The idea sounds very cool. We'd be happy to have you create the assets for that! Putting them into place in the game shouldn't be the main difficulty. So I'm moving this thread to the Art forums, if you don't mind, where you'll be able to work on this with the help of our artists. I also encourage you to get the latest development version (see instructions here, no need to build the game, just download the SVN contents) so that you can dig into our game assets, tweak them, and test your creations as you go.
    1 point
  27. I am quite sure you will vehemently disagree, but I figured it could be said anyway. I think doubling the faces and inverting the normals should be unnecessary. This isn't a FPS, so you really don't need the tree to look good at every possible angle (especially from not below the canopy). You're doubling the triangles and doubling the transparent faces to render. (If you also worry about reflections in water, the water renderer already renders the back face for you, {though something needs done to add a darkness/shadow to this rendering, the reflection is too bright, but that's an aside}).
    1 point
  28. I'll also be adding in all of the Mercenary units into the game, since it's actually an important feature the Darknuts take full advantage of. I'll probably add in one more minor faction, that being the Zuna. Another batch of wildlife, mostly desert and wasteland creatures. I'm sorry I missed these points! 1. The Goron houses originally provided only 5 population, I suspect it was bumped up to 10 to help them out because they can build less houses with how their bases work. Either way it needs to be tweaked. 2. This is sort of intentional, especially in the early game, but it should not be particularly extreme. Some factions are a bit better at gathering food early on, like the Gohma and especially Ordona. Other factions are better are generating other resources, like Lanayru and Rupees. 3. I can increase the ring around the grove, that might help. 4. This actually is intentional, if enough people don't like it though I can add food to other drop off points.
    1 point
  29. I guess 'profit' in '3. profit' was wrong. If the service handles the sales etc and the money for the merchandise would just go into some specific account at SPI, would that be ok? Here are some examples: I think probably the best known is spreadshirt/spreadshop https://www.spreadshop.com/sell-shirts-without-inventory https://www.merchify.com/ is another Just for reference: I found the American Apparel 2001 Fine Jersey Unisex T-Shirt (White) they charge at 18$ listed on cheapestees.com with a regular price of 15$. (Even if we find a non-commercial way, we'd have to get the T-shirts somewhere...) http://www.galloree.com/ is yet another one I thought they look promising, but they appear to only have white mugs... https://www.mylocker.net/ also mentions the possibility to 'set up a custom apparel shop in our site' (for fundraising), but I haven't found any further information on their site... hth
    1 point
  30. That's one of the most critical open bugs. Also, that involves some legal aspects. For example what about the donor intent - did people in the 2013 indiegogo campaign donate with the intend that this donation is used for pathfinding and a singleplayer campaign? Depending on whether that counts as a purpose restricted donation, the money wouldn't even be allowed to be used for anything else. But practically the campaign was considered failed and now it seems we don't restrict the funding to the explicit campaign goals but used it as a general purpose fund. It's a bit contradictory, we fund IT and travel cost because the funding is general purpose, but we fund no or only exceptionally development or art creation because the donations were intended to be used for pathfinding. (At least I don't recall that campaign speaking about IT & travel cost, opposed to the play0ad.com donate page). It's not only the purpose question ("How to decide what the money is spent for"), but also the amount question ("how much to spend on the purpose"). For example, imagine people donated because they really liked Kushites, we have no means to tell, or whether donors still hunt the purposes of the 2013 campaign. If the idea is that developers should be compensated for their contributions because there are donations and they did some worthy work, how do you tell how much each of the active developers receive individually? Are Kushites more worth to the project than diplomacy colors? How much work was involved? How could one justify deciding to give one contributor 10cent per hour and the other one 30 cent per hour... That's why developer compensation is difficult with current premises. Good item on the list of charitable purposes! The question is only whether it's also a purpose that donors want to support when they read it. I admit I didn't go out as much as I used to. Maybe I'm wrong, but I assume that most people who ask "when will the game be released?" didn't play it yet and noticed that it's already providing a "complete skirmish match experience". (As mentioned I uninstalled in 2014 after seeing a discouraging hint that the game was incomplete and apparently not really playable). People ask for new funding campaigns? I've never seen people on the lobby or forums who were eager to donate but didn't know that they can do so on play0ad.com. Mostly assuming that people propose specific funding campaign platforms without having the capacity to donate themselves. Since I almost never hear about donors (that's a key aspect), that might be brutally false. We will see. I understand, you're missing out on the staff forums stories. But it's almost only formal and administrative stuff on the staff forums. Almost all of the source and art development is done in the public, with the help of the general public, for the general public. Not only for noble reasons but also because the platforms (#0ad-dev on irc on quakenet, code.wildfiregames.com, trac.wildfiregames.com) are the most suitable ones for discussing the code. In fact current Wildfire Games has the same problem. There were 4 or 5 previous Wildfire Games that had internal staff forums that are now lost or only accessible with archeology. The less information relating to the project is private, the easier it is for the general public to participate, migrate, fork, or whatever. Not on play0ad.com, that website needs to become much more informative, agreed. But many stories that start on the staff forums are later posted on the forums (even on play0ad.com). Also many stories on the staff forums continue stories from public places on IRC and Phabricator. The people who post in the private places are the same ones that post in the public place, they show the same behavior in all places. So you don't really miss much. If there is any conspiracy from the public, it will be in private mesages I guess. For example Kushites were kept in a conspiracy PM for some reason, perhaps we should read that again and check whether we can share it. Another example was the mod.io page, the patch was set to private until after it was committed. I think that was the only time something was invisible on code.wildfire.com. Anyway, you don't miss much that you can't already get on the forums, IRC and phabricator, and we definitely need to uncover more of WFG history (but more the old closed source development that isn't published at all currently). If we don't show great success, it's either because we are bad at presenting it, or it's because we currently don't have it. You liked the a23 trailer and release announcements though? It's hard to do trailers and announcements better every time (the trailer and announcement took 2 weeks or so to create, 24h to render, killed one graphics card). Doing it even better next time and considering how nerve wracking all of that was, I'm skeptical whether we can achieve that. But I do think that we need a software to automatically report on developer progress on the different platforms in a central place. Trac has the RSS API, Phabricator has a REST API, IRC logs have a fixed format, we can parse that and post automated stories of who did what and when. With such a tool one can then explore what other folks did with less effort and write better posts for play0ad.com. I guess that's offtopic too unless we consider better WFG-historywriting and play0ad.com / facebook / twitter PR as a primary means to gain more financial backers. I rarely followed art development, as far as I know it's on the public forums in almost any case. Stan could tell you more. I don't know if there are many private threads where art is created, would be better to have it in public if there is no real reason for it to be private. The forum format is also machine-readable, it could be integrated into such a "WFG history tool". I didn't understand these words, but experts are what we need. The walls to hell are painted with good intent. Experts in the field they are working on - and everyone can become an expert if they have enough interest and willpower to overcome any technical hurdle, missing knowledge, or communication issue, enough self-doubt to be their own greatest critic and enough time to gain the experience and knowledge of how experts in their field operate. Guess I'm only spilling empty phrases, but it's true. The last decision was not going on Steam because the user ratings would reflect the current state of the game, not the more finished state of the project. So 0 A.D. might be underrated on Steam in the future. I haven't seen indication for that to be true though. The other (legal) aspect about Steam is that we can probably offer it as a download on steam, but we can't use the Steam features that would require 0 A.D. to be compiled against a proprietary Steam API. There is also the ethical aspect if one disregards the free software license. Do we want to administrate the online service that we provide (for example multiplayer lobby, or hosting games) or do we want to put that into the hands of one corporation that gives a (swearword) about 0 A.D. and free software? I would guess that's because they didn't see how great it looks and because they either have a favorite other game, or too much money, or download illegally. Agree with everything that you said! Except that donations or even reasonable compensation (average wage!) wouldn't hurt. One could wonder how much he contributed to get to that state. You should know - how did you know about the other games? I guess because you didn't know that free software games exist at all. And the ones that know that free software games exist have only seen the games that look like the best games of 1994. That's what I see when I look into the mirror, so @#$% this. People equate unpaid acts with recreation. So if working for 0 A.D. is hedonism, I might just as well watch youtube videos instead and spare myself from the shitshow if one actually does try to help. But legalese considers us voluntarists, philanthropists. In fact the IRS says "the law places no duty on individuals operating charitable organizations to donate their services; they are entitled to reasonable compensation for their efforts.", to share only one of the interesting things in the IRS documents. So rare to hear that. To me too btw, except for few big things, otherwise I hadn't wasted so much time playing that.
    1 point
  31. what a surprise deciduous trees are even more difficult. I'll get the hang of it eventually
    1 point
  32. Honestly I still have high hopes that 0ad will become my final dream game before I stop playing pc games. The only problem is that I’m too old to keep on waiting that I have to keep on finding games that suits my liking. I will never abandon this game even if I’m not playing it in the meantime while DoM suits my liking. It’s just like who likes what. Even if I play another game I still put 0ad on the discussion because I’m hopeful that someday sooner my interest on the game will be back. The same as RoN which I tried to comeback for MP games since I noticed that bugs and fixes are in place still and to my surprise whenever I logged on to steam my old buddies (two of them are retired workers already, 60-70 y/o) and those who left for so long were back or still in the game. If I’m only capable in the development I could have done it and do mod unfortunately my engineering background did not develop well to adapt to the new technology. Nevertheless I can only contribute monetarily and I promised before that I will contribute whenever a new alpha is released. Also I always support by advertising the game whenever I go or do. What im surprised with DoM is that there were only 2 developers and they created an awesome single player game. It’s not even polished but the improvements imo can easily be done. The modification seems to me like less complicated than 0ad despite so many features that needs more tweaking. Players were even clamoring for the devs not to introduce MP because it might mess up the game. The only problem which I haven’t asked is whether it can be DL and played without internet while 0ad has.
    1 point
  33. Honestly, a lot of you talk about 0AD like it's a commercial project (somebody had the nerve to suggest adds in the game and forum). Like we have anxious investors that need to be appeased by rushing development to release an unfinished bug-ridden game full of broken features and broken promises. A lot of us are here because we are tired and disillusioned by the dishonest and predatory money grab schemes the big developers are currently specializing in. Even high quality indie games can cost hundreds of thousands of dollars, and AAA can cost tens of millions, even more. And 0AD is routinely compared to the best!! RTS games are incredibly complex to make, especially if they're fully 3D, which is one of the reasons you don't see so many of them being made. With all the doubt and sometimes even negativity from a handful of "fans" these days, I have to ask, which recent Historical RTS are you all playing that's so much greater than 0AD that you're all "threatening" to jump ship? Empires Apart??? lol! 0AD has never been greater! Or as popular... Just because there are snags in the development today (as there have always been, by the way), doesn't mean anything about the future of this gargantuan project. It's just part of the development cycle. There's always ups and downs. But I honestly don't get it. It's like you prefer fairytales, and sweet lullabies of all the things money will do for this game, forgetting how much money has been thrown at far lesser games... The volunteering aspect of development is both it's greatest strength, as well as one of its weaknesses. Patience is a requirement. In everything. Money can't buy love. Money can't make a game like 0AD. Only the love, dedication, passion and tenacity of its developers can. So please stop antagonizing the developers and let them work! Give them words of encouragement, not these belligerent and uncalled for reproaches because things aren't going as fast as you'd like them to go. You are causing harm by seeding unnecessary doubt, and it's unpleasant for developers to keep hearing their unpaid work isn't good enough for you. If anything, see what you yourself can add to the development. Just throwing money at things is a lazy and unwholesome way of doing things. The one thing I do agree with is that some of the social media accounts, especially the facebook page, as well as the main 0AD website should be updated with regular screenshots, either of development or just fan made, and some small update lists of interesting commits, to show of the development of the game, because currently there are way too many 6+ year old promo shots floating around the net, and doubting Tom's who think the project is dead while so many people are actually working on it day and night. Isn't this something for you @asterix? Collecting all the pretty screenshot and other media produced and shared on the forums, and making a small selection of the best pieces, to post anywhere from 1-5 images per week on facebook, with a 1 liner (What is it? who made it? Can we expect to see it in vanilla or is it for a mod?). And then secondarily, look at the weekly commits and see if there's anything you think people might find interesting. Either a short list of the most interesting commits, or a small written piece (just a paragraph or so) of a more intricate commit, just once a week or so? It would do wonders to let people know how much is actually being done (outside of the pathfinder or AI department).
    1 point
  34. Fern attempt 2: 32 tris Size: .dae file: fern 2.dae Adjusted texture
    1 point
  35. alright imma stop with the cedaring They're in
    1 point
  36. Just to bring something up (and if these are already being tackled for next update I apologise in advance), but I've noticed a couple of issues, some more to do with mechanics and some which are more bug-related: 1. Hyrule, Ordona and Gerudo houses are 100 Materials but 5 population, which seems a bit low considering that Gorons can build 10 population houses for 50 Materials and 50 Ore, which I do get is slightly higher than 100 Materials due to slower Ore harvesting rates, but even so that's a bit of a big divide, especially considering that you don't need workers to build Goron houses because they are upgraded from plots. 2. Food harvesting seems to be quite inconsistent across factions, especially in terms of farms. After a while, some factions like Lanayru can only harvest food with 9 workers per CC, whereas some factions can build farms indefinitely. 3. If you have too many Kokiri workers on a Market Grove dropsite there tend to be traffic jams. 4. Dropoff points other than CCs usually don't accept food – not sure if this was intentional, though. These issues aside I still absolutely love this mod – keep up the good work!
    1 point
  37. True... Thanks anyway I'm just a dreamer, don't mind me too much Though several other people have also expressed interest in mines, it all depends on a small handful of overworked volunteers. I don't mind waiting a few years if it's ever implemented, so you're probably fine. Enjoy your mine-less games and resource gathering abstractions while they're still here
    1 point
  38. Sorry for bumping my old topic, but this one still shows up on top of Google searches and it is my own topic after all Anyway, is there any news about this? I want to see single-player campaign sooo bad
    1 point
  39. Reviving post.... can be nice creating the second version of this.
    1 point
  40. It would be nice to put the two tutorials (and possibly the defense mod which looks fun even if I still didn't try) under the campaign section (with a campaign name as something like "Tutorial"). Where they are now they are hard to notice, also other RTS put tutorials under a campaign. Eventually also adding a check (saved in local preferences) to enable the second tutorial only after the first is successfully completed (and the defense mod after finishing the second tutorial). It's not a huge difference, but it should please users .
    1 point
  41. After upload filters against copyright, there's upload filters against terrorism next (Terrorist Content Regulation). Supposedly an AI shall scan our uploaded text messages for terrorism. Surely that will work well.https://www.youtube.com/watch?v=w6J-68_xALU
    0 points
×
×
  • Create New...