real_tabasco_sauce Posted November 14, 2022 Report Share Posted November 14, 2022 9 minutes ago, hamdich said: also crossbows seems very op https://gitlab.com/real_tabasco_sauce/0-a-d-community-mod-unit-specific-upgrades/-/compare/main...crossbow_nerf?from_project_id=36954588&straight=false Thoughts? Quote Link to comment Share on other sites More sharing options...
Fabius Posted November 15, 2022 Report Share Posted November 15, 2022 20 hours ago, hamdich said: i think because devs trying to make romans close to the nearby Factions ( gauls , macedonians , athenians ,sparta , iberians ) though iberians and athenians have slings option. The only one on that list that doesn't have a sling option is Sparta. Macedonians have them as mercs, the rest have them as citizens. Quote Link to comment Share on other sites More sharing options...
alre Posted November 15, 2022 Report Share Posted November 15, 2022 21 hours ago, real_tabasco_sauce said: https://gitlab.com/real_tabasco_sauce/0-a-d-community-mod-unit-specific-upgrades/-/compare/main...crossbow_nerf?from_project_id=36954588&straight=false Thoughts? I will note that, when crossbowmen were given these stats, it was not in the intention of anybody to make them particularly strong against other ranged units. it's not necessary to keep them so, they can be changed. 1 Quote Link to comment Share on other sites More sharing options...
hamdich Posted November 16, 2022 Author Report Share Posted November 16, 2022 On 16/10/2022 at 7:35 PM, hamdich said: * Sencond hero LUI BANG 's bonus does not apply to raged-cav only to melee ones. @real_tabasco_sauce the hero still not fixed with the new community mod release 26.3 , still only melée cavs get the bonus. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted November 16, 2022 Report Share Posted November 16, 2022 1 hour ago, hamdich said: @real_tabasco_sauce the hero still not fixed with the new community mod release 26.3 , still only melée cavs get the bonus. Oh, yes I can make a merge request for this. Thanks. 1 Quote Link to comment Share on other sites More sharing options...
Thales Posted December 16, 2022 Report Share Posted December 16, 2022 I would like to suggest, as an enhancement, that units gain experience in a fortress. Additionally, that fortress have an enhanced experience benefit, such as 2X what is obtained in the barracks. 4 Quote Link to comment Share on other sites More sharing options...
Obelix Posted December 19, 2022 Report Share Posted December 19, 2022 I thought about this some time ago as well. My opposite suggestion is a lower eperience gain than in the barracks/stables. Latters are the specialized place to train. 1 Quote Link to comment Share on other sites More sharing options...
leopard Posted December 20, 2022 Report Share Posted December 20, 2022 reduce all tree leaf size, now they are bigger, also texture dead trees and leaves size should be reduced 1 Quote Link to comment Share on other sites More sharing options...
RangerK Posted January 5, 2023 Report Share Posted January 5, 2023 (edited) Thank you to the developers and other staff for this awesome game. 2 very Small suggestions: 1) It would be nice to be able to tab between the fields when logging into the game lobby. 2) When watching a multiplayer replay, when you click on a player's civilization emblem, it opens the structure tree of the previously opened civilization. For example: - watch a multiplayer replay - switch to observation mode of a player playing, say the the Mauryas - In the top-center, you'll see their civilization emblem and you can click it to open their structure tree - Close the structure tree and switch to observation mode of a player playing the Roman - Click their civilization emblem. It'll open the Mauryas structure tree instead of the Roman one. Totally not a bit deal, but nice to have. Edited September 11, 2023 by RangerK added second suggestion 1 Quote Link to comment Share on other sites More sharing options...
Silier Posted January 6, 2023 Report Share Posted January 6, 2023 @s0600204 Quote Link to comment Share on other sites More sharing options...
mojo75 Posted January 7, 2023 Report Share Posted January 7, 2023 When a ship is destroyed that had units garrisoned inside, these units disappear form the game (they've presumably died in the shipwreck) but they are not included in the lost unit counter in the stats. Is this intentional? Screenshot from the stats of my playing Corsica and Sardinia for the first time in a while. You can see that the total of units lost from red and yellow are lower than the number of trained units. Disclaimer: new to the forum (not new to the game, started playing in 2018). If this is not the right place for this kind of post, lmk. I sifted through the FAQ as well as this thread, and did a quick reddit search on r/0ad and did not see anything recent about this topic, but I'd be surprised if I was the first to bring it up. Game version: Alpha26 4 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 7, 2023 Report Share Posted January 7, 2023 3 hours ago, mojo75 said: When a ship is destroyed that had units garrisoned inside, these units disappear form the game (they've presumably died in the shipwreck) but they are not included in the lost unit counter in the stats. Is this intentional? Screenshot from the stats of my playing Corsica and Sardinia for the first time in a while. You can see that the total of units lost from red and yellow are lower than the number of trained units. Disclaimer: new to the forum (not new to the game, started playing in 2018). If this is not the right place for this kind of post, lmk. I sifted through the FAQ as well as this thread, and did a quick reddit search on r/0ad and did not see anything recent about this topic, but I'd be surprised if I was the first to bring it up. Game version: Alpha26 Thanks this is a known bug. Bugs should be reported here #3866 ([PATCH] When a ship sinks/building destroys without space to unload units aren't lost in summary) – Wildfire Games 3 Quote Link to comment Share on other sites More sharing options...
s0600204 Posted January 12, 2023 Report Share Posted January 12, 2023 On 05/01/2023 at 7:09 PM, RangerK said: 2) When watching a multiplayer replay, when you click on a player's civilization emblem, it opens the structure tree of the previously opened civilization. Intentional (by design of the session UI, not the Structure Tree), and dates back to this Revision. Easily changed by altering this line of code. Note the same thing occurs in the game setup screen (also by design, and also that Revision, but behaviour defined in a different file). 2 Quote Link to comment Share on other sites More sharing options...
hamdich Posted February 7, 2023 Author Report Share Posted February 7, 2023 On 16/11/2022 at 9:09 PM, real_tabasco_sauce said: Oh, yes I can make a merge request for this. Thanks. you are welcome , but it is still the same with community mod 26.4 . i also added new suuggestions and changed some old ones , give it a look . good luck Quote Link to comment Share on other sites More sharing options...
hamdich Posted February 7, 2023 Author Report Share Posted February 7, 2023 @Stan` Is it possible to add smaller looking siege design wise to the next version a27 ? Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 7, 2023 Report Share Posted February 7, 2023 6 hours ago, hamdich said: @Stan` Is it possible to add smaller looking siege design wise to the next version a27 ? I'm not sure what you mean but pretty sure it won't be in A27. We're just ironing the bugs. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted March 18, 2023 Report Share Posted March 18, 2023 wood csot 2 Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted March 18, 2023 Report Share Posted March 18, 2023 (edited) Maybe off-topic but a TG record in the profile of every account it's extremely neccesary so we can get rid to a large extent of smurfs. Not necessary to have ELO ranking for TGs, only TG played or every game played without Petra Bot with minimun duration of 10/12 minutes it's enough. And also creation account date. I suggest this to be implemented next release. Edited March 18, 2023 by guerringuerrin Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 18, 2023 Report Share Posted March 18, 2023 16 minutes ago, guerringuerrin said: uggest this to be implemented next release. A28? because we are in bug fix phase. Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted March 18, 2023 Report Share Posted March 18, 2023 4 minutes ago, Lion.Kanzen said: A28? because we are in bug fix phase. I forgot. Ofc it this can't be implemented next release I'd like to suggest to be a priority implementation for multiplayer Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted March 18, 2023 Report Share Posted March 18, 2023 1 hour ago, guerringuerrin said: I forgot. Ofc it this can't be implemented next release I'd like to suggest to be a priority implementation for multiplayer Maybe the community mod will do it. 1 Quote Link to comment Share on other sites More sharing options...
soloooy0 Posted March 18, 2023 Report Share Posted March 18, 2023 (edited) remove the default formation, they are slow and take time to react, many deaths for that The fortress lacks a real use, it only serves to protect the cc and if the enemy goes with catas or that or they put a special projectile on it (bolt, cata, burn) or I don't see an important defensive use for it, it would still be good to deploy one unit even if it is the cc In previous versions I liked the technology tree better and it forced you to use a tactic, sometimes without being able to change it due to lack of metal a tech tree should be made similar to other versions or smoother tech 1: ranged or melee tech 2: cav or infantry tech 3: cav or infantry Macedonia has to have the advantage in phase 2: some siege similar to the Lusitanian, champions in phase 2 or Greek mercenaries, Thracians in dark cloaks... Iberians: soliferrum similar to the heavy skirmisher and cav with sword, which the Carthaginians have but not the Iberians -.- charriots: they have nothing that differentiates them from the archer cav, but nothing should give them a higher price, range, precision and that they are slower elephants, everyone (even archers) should have a small area attack, dealing 360 damage, even the builder elephant died Lastly, for the voices of the Iberians I know Basques who can say the phrases of the units in Euskera, a language prior to Latin in the Iberian Peninsula, I think it will do, there are 2 couples so there are 4 voices in case one is not convincing Edited March 19, 2023 by soloooy0 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted March 18, 2023 Report Share Posted March 18, 2023 1 hour ago, soloooy0 said: charriots: they have nothing that differentiates them from the archer cav I believe they have a bigger hit box. One more thing to their disadvantage. 1 Quote Link to comment Share on other sites More sharing options...
Silier Posted March 19, 2023 Report Share Posted March 19, 2023 9 hours ago, soloooy0 said: remove the default formation, they are slow and take time to react, many deaths for that You can disable it in settings 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted March 24, 2023 Report Share Posted March 24, 2023 Shocking discovery: the Gymnasion doesn't have an "occupied" flag. When it gets one of course it would be cool if it showed the banner of the current owner, not the original builder. 2 Quote Link to comment Share on other sites More sharing options...
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