Stan` Posted July 31, 2022 Author Report Share Posted July 31, 2022 @maroder 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 31, 2022 Report Share Posted July 31, 2022 3 hours ago, Gurken Khan said: What's up with the City AND Village classes? https://trac.wildfiregames.com/changeset/27022 1 Quote Link to comment Share on other sites More sharing options...
maroder Posted July 31, 2022 Report Share Posted July 31, 2022 2 hours ago, Gurken Khan said: Han Ministers don't give any loot. Shouldn't it be 10 wfood, 10 metal and >100 XP? https://code.wildfiregames.com/rP27023 1 1 Quote Link to comment Share on other sites More sharing options...
andy5995 Posted August 1, 2022 Report Share Posted August 1, 2022 (edited) I'm not able to build Atlas on Manjaro 21.3.6 (probably has something to do with a recent update of Manjaro) First I saw this scroll by when running './update-workspaces.sh' Premake args: --atlas sh: line 1: wx-config-gtk3: command not found sh: line 1: wx-config-gtk3: command not found Building configurations... Running action 'gmake'... Everything kept going for a while but it eventually failed: main.cpp Linking pyrogenesis ==== Building mocks_test (release) ==== Creating obj/mocks_test_Release mocks_test.cpp Linking mocks_test ==== Building AtlasObject (release) ==== ==== Building AtlasUI (release) ==== precompiled.h ../../../source/tools/atlas/AtlasUI/Misc/precompiled.h:107:11: fatal error: wx/wx.h: No such file or directory 107 | # include "wx/wx.h" | ^~~~~~~~~ compilation terminated. make[1]: *** [AtlasUI.make:188: obj/AtlasUI_Release/precompiled.h.gch] Error 1 make: *** [Makefile:181: AtlasUI] Error 2 make: Leaving directory '/home/andy/src/0ad/build/workspaces/gcc' I have no 'wx-config-gtk3' in my path, but I have 'wx-config' (which is a symlink to '/usr/lib/wx/config/gtk3-unicode-3.2') and it's version is 3.2.0. I have 'wxwidgets-gtk3 3.2.0-4' installed. I'm using the 0ad git version at commit 43232f44b28fd610481ec9594c332a5548328013 (HEAD -> master, upstream/master) Merge: 9bf575e57b 8a0866c80a Date: Mon Aug 1 05:00:50 2022 +0200 @Stan`@vladislavbelov Edited August 1, 2022 by andy5995 add 0ad git version Quote Link to comment Share on other sites More sharing options...
andy5995 Posted August 1, 2022 Report Share Posted August 1, 2022 9 minutes ago, andy5995 said: I'm not able to build Atlas on Manjaro 21.3.6 (probably has something to do with a recent update of Manjaro) First I saw this scroll by when running './update-workspaces.sh' Premake args: --atlas sh: line 1: wx-config-gtk3: command not found sh: line 1: wx-config-gtk3: command not found Building configurations... Running action 'gmake'... Everything kept going for a while but it eventually failed: main.cpp Linking pyrogenesis ==== Building mocks_test (release) ==== Creating obj/mocks_test_Release mocks_test.cpp Linking mocks_test ==== Building AtlasObject (release) ==== ==== Building AtlasUI (release) ==== precompiled.h ../../../source/tools/atlas/AtlasUI/Misc/precompiled.h:107:11: fatal error: wx/wx.h: No such file or directory 107 | # include "wx/wx.h" | ^~~~~~~~~ compilation terminated. make[1]: *** [AtlasUI.make:188: obj/AtlasUI_Release/precompiled.h.gch] Error 1 make: *** [Makefile:181: AtlasUI] Error 2 make: Leaving directory '/home/andy/src/0ad/build/workspaces/gcc' I have no 'wx-config-gtk3' in my path, but I have 'wx-config' (which is a symlink to '/usr/lib/wx/config/gtk3-unicode-3.2') and it's version is 3.2.0. I have 'wxwidgets-gtk3 3.2.0-4' installed. I'm using the 0ad git version at commit 43232f44b28fd610481ec9594c332a5548328013 (HEAD -> master, upstream/master) Merge: 9bf575e57b 8a0866c80a Date: Mon Aug 1 05:00:50 2022 +0200 @Stan`@vladislavbelov Disregard. It's working now. I had 'export WX_CONFIG=wx-config-gtk3' in my ~/.profile. It's been there for about a year and things have been fine, but I guess something changed during a recent Manjaro update. Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted August 1, 2022 Report Share Posted August 1, 2022 11 hours ago, Norse_Harold said: Let's be aware of the tactic of "indirect fire", which consists of high angle fire at a target obscured by hills, walls, etc. https://en.wikipedia.org/wiki/Indirect_fire Concepts should be applied consistently; and, this concept doesn't exist anywhere else in the game. 11 hours ago, Norse_Harold said: Let's be aware of the tactic of "indirect fire", which consists of high angle fire at a target obscured by hills, walls, etc. https://en.wikipedia.org/wiki/Indirect_fire Concepts should be applied consistently; and, this concept doesn't exist anywhere else in the game. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted August 1, 2022 Report Share Posted August 1, 2022 when would players be interested in a large release candidate test? I think the best chance is some time this coming weekend. A few 4v4s and 1v1s should be enough to get a better idea of how strong certain changes are: things to try: han civ, with new changes persia changes, weapon switching immortals fanatic rushes (especially in 1v1s) Quote Link to comment Share on other sites More sharing options...
Freagarach Posted August 2, 2022 Report Share Posted August 2, 2022 On 30/07/2022 at 8:21 AM, chrstgtr said: I don't think so. Is there any basis to say that ancient artillery shot farther than the human eye could see? That would be miles, which I don't think is true On 30/07/2022 at 3:46 PM, wowgetoffyourcellphone said: Doesn't track, since in the real world even in ancient times you could see much further than your catapult can shoot. I'm not meaning they can physically shoot beyond human eyesight, more that the concept isn't strange, IMHO. Quote Link to comment Share on other sites More sharing options...
Jethew Goldgrub Posted August 2, 2022 Report Share Posted August 2, 2022 (edited) Can someone explain me how to build a gates that will 100% opens outward but not inward? Can you add some arrows to show right or wanted gates directions? It's just an aesthetic question. And why romans can't build Army Camps at their own territories? Edited August 2, 2022 by Jethew Goldgrub Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted August 2, 2022 Report Share Posted August 2, 2022 8 hours ago, Freagarach said: I'm not meaning they can physically shoot beyond human eyesight, more that the concept isn't strange, IMHO. Sure, but that feels like a modern concept. I don't really care, though, to be honest. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 2, 2022 Report Share Posted August 2, 2022 17 hours ago, Freagarach said: I'm not meaning they can physically shoot beyond human eyesight, more that the concept isn't strange, IMHO. Sure, but for gameplay purposes, it's best that your catapult isn't stuck firing at an already-destroyed building, just because it's out of vision range. 1 Quote Link to comment Share on other sites More sharing options...
Darkcity Posted August 3, 2022 Report Share Posted August 3, 2022 5 hours ago, wowgetoffyourcellphone said: Sure, but for gameplay purposes, it's best that your catapult isn't stuck firing at an already-destroyed building, just because it's out of vision range. That can be one of way to resolve this. Catas will stop firing as soon as building is destroyed, but the player(attacker) will not be able to see untill the cata's firing point (destroyed building) comes in player unit's vision range. Quote Link to comment Share on other sites More sharing options...
Freagarach Posted August 4, 2022 Report Share Posted August 4, 2022 On 03/08/2022 at 6:25 AM, Darkcity said: That can be one of way to resolve this. Catas will stop firing as soon as building is destroyed, but the player(attacker) will not be able to see untill the cata's firing point (destroyed building) comes in player unit's vision range. It was like that and it was fixed. Quote Link to comment Share on other sites More sharing options...
Akira Kurosawa Posted August 4, 2022 Report Share Posted August 4, 2022 Do you play at Cossacks: Back to the War? Can you make more realistic ship turning? https://youtu.be/jOJYQUDjebs?list=PL4rlqiZEyPe20kmHlmM27TtXCdQm2oAkc&t=281 Quote Link to comment Share on other sites More sharing options...
CovenantKillerJ Posted August 4, 2022 Report Share Posted August 4, 2022 Is the current Kushite/ptolemaic fishermen model a placeholder? Or will Kushites be getting the old one back or a new model? Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 4, 2022 Author Report Share Posted August 4, 2022 1 minute ago, CovenantKillerJ said: Is the current Kushite/ptolemaic fishermen model a placeholder? Or will Kushites be getting the old one back or a new model? What? Why? Quote Link to comment Share on other sites More sharing options...
CovenantKillerJ Posted August 4, 2022 Report Share Posted August 4, 2022 (edited) Well I have a preference for the a25 fishermen model, so wondering if i'll need to replace the new one or not Well actually, i'd have to separate the ptolemaics and kushites from using the same fishermen somehow That also reminds me, is the mercenary ptolemaic trireme a placeholder name too? Edited August 4, 2022 by CovenantKillerJ Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 4, 2022 Author Report Share Posted August 4, 2022 14 minutes ago, CovenantKillerJ said: Well I have a preference for the a25 fishermen model, so wondering if i'll need to replace the new one or not Well actually, i'd have to separate the ptolemaics and kushites from using the same fishermen somehow Seems like it got changed by @wowgetoffyourcellphone maybe it wasn't intended, or he didn't notice they shared the same actor. We can restore the black fisherman for kushites for sure. 15 minutes ago, CovenantKillerJ said: That also reminds me, is the mercenary ptolemaic trireme a placeholder name too? I'm not sure maybe @Sundiata would know. Quote Link to comment Share on other sites More sharing options...
CovenantKillerJ Posted August 4, 2022 Report Share Posted August 4, 2022 2 minutes ago, Stan` said: Seems like it got changed by @wowgetoffyourcellphone maybe it wasn't intended, or he didn't notice they shared the same actor. We can restore the black fisherman for kushites for sure. Thank you, that would be great. It'd be even better if you guys separate the actors and kept the new one for the ptolemaics and the a25 black fisherman for the kushites Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 4, 2022 Report Share Posted August 4, 2022 26 minutes ago, Stan` said: I'm not sure maybe @Sundiata would know. On 14/02/2021 at 1:51 AM, Sundiata said: The Ptolemaic ship in-game was a placeholder that has been replaced by 2 dedicated Nile boats in Alpha 24. The decision to temporarily use the Ptolemaic ship was based on their proximity and interactions with each other, but I haven't seen any literal sources stating that Kushites ever used Ptolemaic triremes. I wonder what happened to those Nile boats. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 4, 2022 Report Share Posted August 4, 2022 Nobody panic. I'll take a look 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 4, 2022 Report Share Posted August 4, 2022 3 hours ago, Gurken Khan said: I wonder what happened to those Nile boats. I don't understand the question. The A26 release candidate is showing me that the Nile boat actors are being used for the Kushites already. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 4, 2022 Report Share Posted August 4, 2022 @wowgetoffyourcellphone Right, but it's still called Ptolemaic Mercenary Trireme. 1 Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted August 6, 2022 Report Share Posted August 6, 2022 If Persians capture barracks of some other civ, they can train infantry champs in p3 there right away. Slaughtering corral animals should not give experience, and all kinds of animals should be available in p1, because corrals are already too weak in the early game. 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 6, 2022 Author Report Share Posted August 6, 2022 26 minutes ago, Player of 0AD said: If Persians capture barracks of some other civ, they can train infantry champs in p3 there right away. Slaughtering corral animals should not give experience, and all kinds of animals should be available in p1, because corrals are already too weak in the early game. And tha'ts an issue because? Does it give experience? @maroder Quote Link to comment Share on other sites More sharing options...
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