wowgetoffyourcellphone Posted January 22, 2022 Author Report Share Posted January 22, 2022 8 minutes ago, Lion.Kanzen said: I have not heard. Since Nescio patches I don't install patches. It would be nice to do that again, a list of patches that need testing. The link to the patch is in the top comment. Enjoy! Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted July 30, 2022 Report Share Posted July 30, 2022 @Stan` I would like the values for this patch to be optimized, but most importantly is that it gets accepted. Is there any chance the patch could be adopted in A26? 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 30, 2022 Report Share Posted July 30, 2022 1 hour ago, LetswaveaBook said: @Stan` I would like the values for this patch to be optimized, but most importantly is that it gets accepted. Is there any chance the patch could be adopted in A26? Well I don't know. You need to balancing team to agree on values. Then accept the patch. Then either @maroder or @Freagarach to commit it Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted July 30, 2022 Report Share Posted July 30, 2022 @real_tabasco_sauce@BreakfastBurrito_007@Player of 0AD@alre@Dizaka@Philip the Swaggerless@Yekaterina@Micfild@Lion.Kanzen@chrstgtr@ValihrAnt@borg-, you currently have the roles of balancing advisors. Personally, I think the values are a little lower than they could be. However I think they are high enough to be an advantage in some niche builds. So for me the numbers would be acceptable. I would like to hear your thoughts. 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 30, 2022 Report Share Posted July 30, 2022 Please comment on https://code.wildfiregames.com/D4380 1 1 Quote Link to comment Share on other sites More sharing options...
alre Posted July 30, 2022 Report Share Posted July 30, 2022 I believe the values are a lot lower than they could be. but I don't like the idea at large, I don't see any fun in it, and I think it could actually harm gameplay if it was buffed. so I'd rather see it useless than used with profit. Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted July 30, 2022 Report Share Posted July 30, 2022 33 minutes ago, alre said: useless I don't think the current values make it useless in competitive play. Currently it seems to me corralling only can be justified if you use the cavalry to collect the food soon. if you spend the food on livestock and you only gather them 2 minutes later, then you probably could have done something more useful than training livestock. With the current values, you can afford not to collect the livestock immediately and store them in the corral as until your cavalry comes around to collect their food. 38 minutes ago, alre said: but I don't like the idea at large, I don't see any fun in it The fun in it is that it could help a well-planed cavalry build and it gives players another option to manage their economy. 1 Quote Link to comment Share on other sites More sharing options...
alre Posted July 30, 2022 Report Share Posted July 30, 2022 45 minutes ago, LetswaveaBook said: With the current values, you can afford not to collect the livestock immediately and store them in the corral as until your cavalry comes around to collect their food. I considered something like that. I imagine it's hardly impactful or worth the micro, so it's fine by me. 46 minutes ago, LetswaveaBook said: The fun in it is that it could help a well-planed cavalry build and it gives players another option to manage their economy. It's nothing like that. It's just a micro play option that provides a tiny buff to the corral strategy. good, because corrals have been significantly nerfed by the animals-by-age change, but personally, I would rather have the simpler setup. Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted August 1, 2022 Report Share Posted August 1, 2022 (edited) I read the discussion on the code page thing, and @chrstgtr had mentioned about 17 women full upgraded farmers was equivalent to garrisoned cows for one set of values discussed there. I am a bit worried about the balance results of this feature relating to cavalry, Persians (new food trickle buildings), and raiding. I would like to see the system have some kind of management aspect to it, rather than it being “set up and forget”. I know there is no precedent for such a mechanic in 0ad, but what if the trickle built up at the corrals instead of going directly to the bank, and you had to send a woman to collect it or “milk the cows”. I am thinking the woman would gather it at a super fast rate from the corral and then walk to a dropsite. Edited August 1, 2022 by BreakfastBurrito_007 Quote Link to comment Share on other sites More sharing options...
Freagarach Posted August 2, 2022 Report Share Posted August 2, 2022 10 hours ago, BreakfastBurrito_007 said: I know there is no precedent for such a mechanic in 0ad, but what if the trickle built up at the corrals instead of going directly to the bank, and you had to send a woman to collect it or “milk the cows”. Not possible, yet. (But also on my list. xD) Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 28, 2022 Report Share Posted August 28, 2022 On 01/08/2022 at 11:44 PM, Freagarach said: Not possible, yet. (But also on my list. xD) Come on... I want this ... ----- Freagarach my friend... (pd:Do not notice that I am trying imitating some user). 3 Quote Link to comment Share on other sites More sharing options...
Freagarach Posted February 10, 2023 Report Share Posted February 10, 2023 For reference, this idea has been implemented in vanilla in https://trac.wildfiregames.com/changeset/27244 and https://trac.wildfiregames.com/changeset/27487. 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 10, 2023 Author Report Share Posted February 10, 2023 9 hours ago, Freagarach said: For reference, this idea has been implemented in vanilla in https://trac.wildfiregames.com/changeset/27244 and https://trac.wildfiregames.com/changeset/27487. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 11, 2023 Report Share Posted February 11, 2023 I recently uploaded a gameplay. The tactic is to use it long term. And as a food supply for when you can't defend the fields. In lategane it serves to move a large workforce of women from the countryside(farming) to other tasks (mining). I would like the idea of making this trickle feature resources for late gameplay.(An industry that produces coins ( metal). Many delenda est ideas now seem more tempting. Quote Link to comment Share on other sites More sharing options...
sternstaub Posted February 15, 2023 Report Share Posted February 15, 2023 On 11/02/2023 at 10:13 AM, Lion.Kanzen said: trickle feature resources for late gameplay. Isn't this what a wonder does? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 15, 2023 Report Share Posted February 15, 2023 11 hours ago, sternstaub said: Isn't this what a wonder does? Not with food.(At least that I remember). In addition, the possibility of starting from phase 1. Quote Link to comment Share on other sites More sharing options...
sternstaub Posted February 15, 2023 Report Share Posted February 15, 2023 5 hours ago, Lion.Kanzen said: Not with food.(At least that I remember). i believe that it gives 1 of each res every 2 seconds. 5 hours ago, Lion.Kanzen said: In addition, the possibility of starting from phase 1. this is a nice idea per se and i did not want to contradict. what i wanted to say is that there already is a mechanic like this already, so maybe they can be connected. Or the corrals can be for food trickle and the wonder does III + IV res trickle. Or there can be basic techs for res trickle on the corral and advanced tech on the wonder. i just like it when similiar concepts are kept together. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 15, 2023 Report Share Posted February 15, 2023 another suggestion is to give a x2 boost with some research. -Animal husbandry(tech) maybe. -Selective breeding. -Domestication -Pastoralism 1 Quote Link to comment Share on other sites More sharing options...
AIEND Posted February 16, 2023 Report Share Posted February 16, 2023 Based on what reality principle? Milk from cows and sheep? Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted February 25, 2023 Report Share Posted February 25, 2023 I am a little bit concerned about this feature. If a corral can both garrison livestock and train livestock, then one could use autoqueue to establish an exponentially growing amount of unraidable, 0 pop food economy. This wouldn't be great in the early game (I think) but later in the game, making more and more corrals and autoqueing to fill each one from one another could result in a disastrous gameplay consequences. Players could make dozens of corrals just to garrison each one. Then, there is much more pop space for more champion cavalry AND it is economy that can't be raided, at least like women can be raided. I think if the trickle is low enough to avoid this, then it will be weak/unused and if it is higher, then it will probably be used as above which I don't think is the intended use case of this feature. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 25, 2023 Report Share Posted February 25, 2023 31 minutes ago, real_tabasco_sauce said: This wouldn't be great in the early game (I think) but later in the game, making more and more corrals and autoqueing to fill each one from one another could result in a disastrous gameplay consequences. We can limit it but in the first phase the wood could be an obstacle. and also the training of animals by food. In the second phase it is already a snowball. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 25, 2023 Report Share Posted February 25, 2023 (edited) 46 minutes ago, real_tabasco_sauce said: Players could make dozens of corrals just to garrison each one. Then, there is much more pop space for more champion cavalry AND it is economy that can't be raided, at least like women can be raided. 5-10 corrals could be assigned per each CC. Edited February 25, 2023 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted February 25, 2023 Report Share Posted February 25, 2023 3 hours ago, real_tabasco_sauce said: I am a little bit concerned about this feature. If a corral can both garrison livestock and train livestock, then one could use autoqueue to establish an exponentially growing amount of unraidable, 0 pop food economy. This wouldn't be great in the early game (I think) but later in the game, making more and more corrals and autoqueing to fill each one from one another could result in a disastrous gameplay consequences. Players could make dozens of corrals just to garrison each one. Then, there is much more pop space for more champion cavalry AND it is economy that can't be raided, at least like women can be raided. I think if the trickle is low enough to avoid this, then it will be weak/unused and if it is higher, then it will probably be used as above which I don't think is the intended use case of this feature. There is a animal pop limit so it’s usefulness is limited and similar to ice houses. I’m not worried about it 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 25, 2023 Author Report Share Posted February 25, 2023 I wish we could have made it like a storage place for animal "relics" you capture around the map. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 25, 2023 Report Share Posted February 25, 2023 (edited) 2 hours ago, wowgetoffyourcellphone said: I wish we could have made it like a storage place for animal "relics" you capture around the map. I was thinking the same thing, relics while optional but should be as a bonus in standard mode. As well as treasures there should be hidden and autogenerated relics on the map, to be kept in the temple or in the or/and palaces (SB1-3). Relics are originally worship fetishes, but they can also be spoils of war that generate pride for the nation that finds them. A lost Roman Eagle(Aquila)? Edited February 25, 2023 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
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