Freagarach Posted January 29, 2021 Report Share Posted January 29, 2021 (edited) Hi all, as some of you may know we're planning to include campaign support for A25. With that also comes the opportunity to include a tutorial campaign. Since devs usually are nose-deep into the game, community voice is particularly important in creating such tutorial. I was personally thinking about splitting the different learning goals in subsequent scenarios: Basic interactions (for those compleatly new to RTS) Selecting entities Giving orders Notion of resources and population Entity creation (and stopping to create) Basic economy Resource gathering Corralling Dropsite position (mind the docks!) Fishing Treasures Territory Basic warfare Diplomacy Building defenses Capturing Unit classes 0 A.D. interactions Batch training Selection modifiers (idle, military, deselect) Queuing orders Secondary orders Order-one Pushing orders to the front Structure snapping and turning Advanced economy Diplomacy (tribute, shared vision and dropsites) Trading (international bonus) Bartering Advanced warfare Scouting Siege Loot Strategic positions Covering retreat Other tips and tricks Keep producing entities. Always. Tips from pro players? This way, people can choose what extra training they need without doing a lot of boiler plate actions first. One can couple the different scenarios, such that one follows the other (with the basic interactions one being optional). Following a storyline would be nice also. IMHO it would be nice to use random maps for the tutorials, such that when one plays the same one again the feeling is still a bit different. Let me know what you think, what can be improved or elaborated! Also, if someone wants to take a shot at one of the scenarios, please do so (I guess economy is (partly) handled by already.) Edited March 10, 2021 by Freagarach Reordered. 2 Quote Link to comment Share on other sites More sharing options...
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