Sebastián Gómez Posted March 16, 2019 Report Share Posted March 16, 2019 (edited) This topic is for suggesting the creation of custom in-game menus that better suit each civilization, as well as improved unit/building thumbnails and mini-map. I've created two examples of this: Edited March 16, 2019 by Basshunter 10 4 Quote Link to comment Share on other sites More sharing options...
Sebastián Gómez Posted March 16, 2019 Author Report Share Posted March 16, 2019 I'd be more than willing to help with the creation of the graphical content in case you like the idea. So please let me know what you think. 5 Quote Link to comment Share on other sites More sharing options...
nani Posted March 16, 2019 Report Share Posted March 16, 2019 Cool. Quote Link to comment Share on other sites More sharing options...
Guest Posted March 16, 2019 Report Share Posted March 16, 2019 (edited) Looks good. But I think the black bar on top needs to be changed as well. On second thought, that might look worse. Edited March 16, 2019 by Guest Quote Link to comment Share on other sites More sharing options...
Itms Posted March 16, 2019 Report Share Posted March 16, 2019 Hi @Basshunter, and welcome! The idea sounds very cool. We'd be happy to have you create the assets for that! Putting them into place in the game shouldn't be the main difficulty. So I'm moving this thread to the Art forums, if you don't mind, where you'll be able to work on this with the help of our artists. I also encourage you to get the latest development version (see instructions here, no need to build the game, just download the SVN contents) so that you can dig into our game assets, tweak them, and test your creations as you go. 1 Quote Link to comment Share on other sites More sharing options...
Diatryma Posted March 16, 2019 Report Share Posted March 16, 2019 welcome. it could be more minimalist but is okay to start. The portraits are okay as they are at this moment. 1-i love the idea of made a cornice.. 2-minimap must be made in metal (bronze) is just fine. Gauls look too much rural IMHO. @Genava55 must know a better textures to add more properly. 1 Quote Link to comment Share on other sites More sharing options...
OptimusShepard Posted March 16, 2019 Report Share Posted March 16, 2019 Nice ideas. You may also want to have a look on this Shiyn started something similar some time ago. 3 Quote Link to comment Share on other sites More sharing options...
Sebastián Gómez Posted March 16, 2019 Author Report Share Posted March 16, 2019 8 hours ago, Itms said: Hi @Basshunter, and welcome! The idea sounds very cool. We'd be happy to have you create the assets for that! Putting them into place in the game shouldn't be the main difficulty. So I'm moving this thread to the Art forums, if you don't mind, where you'll be able to work on this with the help of our artists. I also encourage you to get the latest development version (see instructions here, no need to build the game, just download the SVN contents) so that you can dig into our game assets, tweak them, and test your creations as you go. Thanks for the welcome. I've already downloaded the latest development version. What would be the next step? Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 16, 2019 Report Share Posted March 16, 2019 19 minutes ago, Basshunter said: Thanks for the welcome. I've already downloaded the latest development version. What would be the next step? Keep your motivation Also I guess making a mod would be nice, so people can try it and give you feedback. Let me know if you need any help. 2 Quote Link to comment Share on other sites More sharing options...
Sebastián Gómez Posted March 28, 2019 Author Report Share Posted March 28, 2019 (edited) @stanislas69 Would you please help identify the graphic files corresponding to the unit/building menu and mini-map so I can start working on the new designs? Edited March 28, 2019 by Basshunter Quote Link to comment Share on other sites More sharing options...
Guest Posted March 28, 2019 Report Share Posted March 28, 2019 gui/session/selection_panel* (A round minimap is impossible without changing engine C++ code.) Quote Link to comment Share on other sites More sharing options...
Sebastián Gómez Posted March 28, 2019 Author Report Share Posted March 28, 2019 10 minutes ago, (-_-) said: gui/session/selection_panel* (A round minimap is impossible without changing engine C++ code.) They're XML. No JPGs or PNGs? Quote Link to comment Share on other sites More sharing options...
Guest Posted March 28, 2019 Report Share Posted March 28, 2019 1 minute ago, Basshunter said: They're XML. No JPGs or PNGs? Sprites used in xml GUI objects are found in art/textures/. The actual GUI is defined in xml. See the wiki for more info on that. Regarding the minimap, the minimap.xml in session/ is only for decoration and what surrounds it. The actual minimap is deep in the engine. Quote Link to comment Share on other sites More sharing options...
Sebastián Gómez Posted March 28, 2019 Author Report Share Posted March 28, 2019 1 hour ago, (-_-) said: Regarding the minimap, the minimap.xml in session/ is only for decoration and what surrounds it. The actual minimap is deep in the engine. You mean is not possible to edit it? Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 28, 2019 Report Share Posted March 28, 2019 You can change the graphic resources, not the logic Quote Link to comment Share on other sites More sharing options...
Guest Posted March 28, 2019 Report Share Posted March 28, 2019 The actual minimap is the square with the smaller map. You cannot change that. You can add a sprite over that. Like how it is now. A brown texture over the minimap parts that are black.In other words, you can only hide things, not show them. As of now, a circular minimap is impossible to "mod" in. Quote Link to comment Share on other sites More sharing options...
Nescio Posted March 28, 2019 Report Share Posted March 28, 2019 Although you can't change the minimap itself, you can change its size, position, and sprites; see gui/session/minimap_panel.xml Quote Link to comment Share on other sites More sharing options...
Sebastián Gómez Posted March 28, 2019 Author Report Share Posted March 28, 2019 16 minutes ago, Nescio said: Although you can't change the minimap itself, you can change its size, position, and sprites; see gui/session/minimap_panel.xml I think it's too much for me. I'm very good at creating graphical content and 3d assets but don't know anything about coding (Don't even know what a sprite is). Nothing much I can do by my self. Thanks anyway. Quote Link to comment Share on other sites More sharing options...
Guest Posted March 28, 2019 Report Share Posted March 28, 2019 Sprite is a texture. And to be honest, the textures are the hard part. Post the textures if you have any, and someone else can apply them to gui objects. Quote Link to comment Share on other sites More sharing options...
Nescio Posted March 28, 2019 Report Share Posted March 28, 2019 Indeed, xml is the easiest part. Just open the file in any text editor and have a look at it, it may look daunting at first, but is actually quite simple. E.g. if you want to make the minimap twice as large, replace line 4 with: size="0 100%-424 424 100%" Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted March 28, 2019 Report Share Posted March 28, 2019 As Nescio says editing xml is fairly straight forward but for your sanity/ease of use a syntax aware text editor helps all the default Linux text editors have coding language syntax checking on the the Windows side notepad++ doses the trick quite nicely as well as handling java script syntax. Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
Sebastián Gómez Posted August 21, 2019 Author Report Share Posted August 21, 2019 (edited) @Stan` @Nescio @Loki1950 Hi guys, I'm trying to modify some aspects of the UI and I was wondering if is it possible to hide the upper corners of the minimap with an alpha or something. Do you have any idea? Edited August 21, 2019 by Basshunter 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 21, 2019 Report Share Posted August 21, 2019 20 minutes ago, Basshunter said: @Stan` @Nescio @Loki1950 Hi guys, I'm trying to modify some aspects of the UI and I was wondering if is it possible to hide the upper corners of the minimap with an alpha or something. Do you have any idea? Good luck, lol. That is one of my current complain of actual code. Quote Link to comment Share on other sites More sharing options...
Trinketos Posted August 22, 2019 Report Share Posted August 22, 2019 1 hour ago, Basshunter said: @Stan` @Nescio @Loki1950 Hi guys, I'm trying to modify some aspects of the UI and I was wondering if is it possible to hide the upper corners of the minimap with an alpha or something. Do you have any idea? That is hardcoded, you need to see the c++ code Quote Link to comment Share on other sites More sharing options...
Sebastián Gómez Posted August 22, 2019 Author Report Share Posted August 22, 2019 (edited) @Lion.Kanzen @Trinketos Thank you guys. It's a shame. Current mini map and unit menu is so horrible! I would have loved to give it a look change. Edited August 22, 2019 by Basshunter 1 Quote Link to comment Share on other sites More sharing options...
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