Tyrannosaurus Posted August 18, 2022 Share Posted August 18, 2022 3 hours ago, wowgetoffyourcellphone said: There is a serious effort here to make maps way more lively: https://code.wildfiregames.com/D3995 I sincerely hope it can be included in A27. @maroder Is it available to download anywhere? Link to comment Share on other sites More sharing options...
Akira Kurosawa Posted August 19, 2022 Share Posted August 19, 2022 9 hours ago, Tyrannosaurus said: I've noticed that a lot of the randomly generated maps don't have enough wildlife myself. And these maps never seem to have predators lurking about. It makes the wilderness feel empty and barren IMO. Will this lead to lag? Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted August 22, 2022 Share Posted August 22, 2022 Would it be possible to set observer lag -1 as default? I think this would be a good change. Link to comment Share on other sites More sharing options...
Stan` Posted August 22, 2022 Share Posted August 22, 2022 33 minutes ago, real_tabasco_sauce said: Would it be possible to set observer lag -1 as default? I think this would be a good change. Why? Link to comment Share on other sites More sharing options...
Yekaterina Posted August 22, 2022 Share Posted August 22, 2022 1 minute ago, Stan` said: Why? In order automatically prevent laggers from interfering with the game. Many new hosts Don't know about it and they are very laggy when 8 specs enter Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted August 22, 2022 Share Posted August 22, 2022 yes, many hosts don't know about it and it seems like a feature that is better off enabled by default in most cases. Link to comment Share on other sites More sharing options...
chrstgtr Posted August 22, 2022 Share Posted August 22, 2022 2 hours ago, Stan` said: Why? You never want observer lag. The option should be turned off and set to a default of -1. Link to comment Share on other sites More sharing options...
Stan` Posted August 22, 2022 Share Posted August 22, 2022 I asked @wraitii if there is any counter indication and will make it default for A26 if not. 3 Link to comment Share on other sites More sharing options...
wraitii Posted August 23, 2022 Share Posted August 23, 2022 14 hours ago, real_tabasco_sauce said: Would it be possible to set observer lag -1 as default? I think this would be a good change. 13 hours ago, Sevda said: In order automatically prevent laggers from interfering with the game. Many new hosts Don't know about it and they are very laggy when 8 specs enter 11 hours ago, chrstgtr said: You never want observer lag. The option should be turned off and set to a default of -1. For the record, I setup a default of 10 because of @nani's comment here: https://code.wildfiregames.com/D3737#162803 I don't have any strong opposition to changing the max lag to -1. 1 Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted August 23, 2022 Share Posted August 23, 2022 7 hours ago, wraitii said: For the record, I setup a default of 10 because of @nani's comment here: https://code.wildfiregames.com/D3737#162803 I don't have any strong opposition to changing the max lag to -1. Ok I see @nani's point. However, usually hosts shouldn't lag behind their own server right? Another point: I have joined more "complicated" games (4v4, late game, many units, lots of fighting) and had to lag up to 8 seconds before I caught up the the action. After that, I didn't lag behind at all. It should definitely be an option, but I think if '-1' is not ideal, something like 50 turns would be fine too. Link to comment Share on other sites More sharing options...
Stan` Posted August 23, 2022 Share Posted August 23, 2022 I don't mind changing the value but we have to agree on it 9 minutes ago, real_tabasco_sauce said: However, usually hosts shouldn't lag behind their own server right? It can happen. 1 Link to comment Share on other sites More sharing options...
alre Posted August 23, 2022 Share Posted August 23, 2022 agree on -1 by default. mostly, hosts prefer to have that setting because it's less hassle. how is it better to kick slow observers rather than having slow observers lag behind? they can leave if they stop enjoing the lagged stream, instead of getting kicked directly. join lag is a different thing entirely. Link to comment Share on other sites More sharing options...
Stan` Posted August 24, 2022 Share Posted August 24, 2022 https://trac.wildfiregames.com/changeset/27069 Link to comment Share on other sites More sharing options...
Tyrannosaurus Posted August 25, 2022 Share Posted August 25, 2022 On 18/08/2022 at 9:24 PM, Mordred said: Will this lead to lag? Not sure it would lead to lag any more than maps that already have predators are prone to lag. Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 28, 2022 Share Posted August 28, 2022 On 04/08/2022 at 9:12 AM, Stitch said: scorpions Very small, the only way to get insects/ bugs into the is in swarms. 1 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 31, 2022 Share Posted August 31, 2022 (edited) Add more Asian and Romano-Roman music, something similar to clichés, something that does not remind us of epic cinema. military marches always give it a touch. Gregorian chant is from pagan origin. https://www.catholicworldreport.com/2013/01/30/the-hellenic-origins-of-church-music/ https://www.wilmingtonfavs.com/pagan-christianity/the-origins-of-the-choir.html I don't see why not include a little choir. Edited August 31, 2022 by Lion.Kanzen 3 Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted September 11, 2022 Share Posted September 11, 2022 suggestions for settings stuff: Allow the user to set scroll/rotate speed in the settings menu (currently this is done in game with a hotkey and resets every game) allow user to choose a resolution that fits their computer best. 1 Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted September 11, 2022 Share Posted September 11, 2022 another suggestion: add some boars to 1 or 2 mainland biomes. Some biomes just have deer. 1 Link to comment Share on other sites More sharing options...
LetswaveaBook Posted September 11, 2022 Share Posted September 11, 2022 What I really experienced as positive about the AoE2 community on voobly, is that how easy it was to play with modded settings. If someone felt that there was a better way to generate the map, they would install the map and people joining the lobby would automatically download it and be able to play on it. 1 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 11, 2022 Share Posted September 11, 2022 3 minutes ago, LetswaveaBook said: What I really experienced as positive about the AoE2 community on voobly, is that how easy it was to play with modded settings. If someone felt that there was a better way to generate the map, they would install the map and people joining the lobby would automatically download it and be able to play on it. Yep, this is very desirable. Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 11, 2022 Share Posted September 11, 2022 1 hour ago, real_tabasco_sauce said: another suggestion: add some boars to 1 or 2 mainland biomes. Some biomes just have deer. Yeah, biomes need extended to make them allow for more stuff like this. It is a WIP tho. 1 1 Link to comment Share on other sites More sharing options...
smiley Posted September 11, 2022 Share Posted September 11, 2022 Also taking suggestions on how best to define biomes. Would biome definitions similar to how we define our templates be better? How much information should be natively supported. (As in you define them and it works, no script changes needed) Should the biome affect terrain generation? Rainy biomes could have larger rivers. Snowy ones might have frozen walkable lakes. How do you define something like that? It would be better if the target state is known before commiting to something. 1 Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted September 11, 2022 Share Posted September 11, 2022 (edited) 2 hours ago, smiley said: Also taking suggestions on how best to define biomes. Would biome definitions similar to how we define our templates be better? How much information should be natively supported. (As in you define them and it works, no script changes needed) Should the biome affect terrain generation? Rainy biomes could have larger rivers. Snowy ones might have frozen walkable lakes. How do you define something like that? It would be better if the target state is known before commiting to something. I would say biomes should effect flora, fauna and conditions as you mentioned like frozen lakes. I don’t think the biome should effect terrain generation all that much. Major differences in terrain should be a separate map script: for example, aside from mainland, you could have “foothills” - a mainland style random map but with elevation as a focus. This would then have its own biomes, desert, snowy, alpine, etc. basically the map should have some core features, lake, river, mountain etc and the biomes can change how these look (frozen lake, dried up river for example). I think the “unknown” maps go in this direction somewhat, and I would love to have a few more of these style of maps! Edited September 11, 2022 by real_tabasco_sauce Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted September 11, 2022 Share Posted September 11, 2022 I think I would like to see some gameplay oriented random maps that play as easily as mainland, but have interesting features that can influence gameplay. There were some maps like this in the BadMod from @badosu if I recall correctly. Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 12, 2022 Share Posted September 12, 2022 21 hours ago, smiley said: Also taking suggestions on how best to define biomes. Would biome definitions similar to how we define our templates be better? How much information should be natively supported. (As in you define them and it works, no script changes needed) Should the biome affect terrain generation? Rainy biomes could have larger rivers. Snowy ones might have frozen walkable lakes. How do you define something like that? It would be better if the target state is known before commiting to something. with that you could define or put cultures on the maps and other PvE things. Like mercenary camps. It would be random to define the culture according to the biome, but surely you would not expect to see Egyptians in Nordic climates. Link to comment Share on other sites More sharing options...
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