Popular Post wraitii Posted June 13, 2023 Popular Post Report Share Posted June 13, 2023 Hello everyone, This is an update on the progress of the Alpha 27 release. After extensive deliberation, the team has decided to abort the release process for the foreseeable future. As some of you know, we've been in a "feature freeze" for the past 3 months. This period, during which we halt all new code merging except for crucial bug fixes, is typically a final step before a release. Unfortunately, progress on the release has been slower than anticipated, and Alpha 27 is still several weeks away. Some of the outstanding issues include: Acquiring the necessary macOS certificates for signing the packages Completing the trailer for the announcement, and finishing the announcement itself More testing is potentially needed, and some important bug fixes are not yet merged. The balance of A27 has not been extensively tested and refined. The time it takes to actually release (uploading packages, informing maintainers, etc.) is potentially more than any of the team can commit to right now. Our current pace on these matters is unsustainable. Following a vote, we have chosen to abort the release and refocus. This decision wasn't made lightly, but we believe it's in the best interest of 0 A.D.'s long-term health. We will use this time to: Merge improvements that have been developed during the feature freeze, such as optimizations and further fixes. Identify and address the issues that have hindered the current release process, as we cannot hope to release in the future without fixing them. We will likely come back to the community with more information on this last point and potentially requests for help. We realize that this news may be disappointing. We thank you for your patience, understanding, and ongoing support. On behalf of everyone at Wildfire Games, Wraitii 14 10 3 Quote Link to comment Share on other sites More sharing options...
borg- Posted June 13, 2023 Report Share Posted June 13, 2023 Thanks for clarifying. It's better to postpone than a bad release. 9 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted June 13, 2023 Report Share Posted June 13, 2023 (edited) I support this decision. As for balancing, there is not a whole lot changed, so it shouldn't be too hard. Some things to consider: Check how the ele nerf turned out. consider removing elephant friendly fire. catapults overnerfed? if so, consider adding a small splash radius of 1 or 2 meters. depending on timing, maybe it would be worthwhile to consider @borg-'s updated sparta patch for a27? Edited June 13, 2023 by real_tabasco_sauce 2 Quote Link to comment Share on other sites More sharing options...
alre Posted June 13, 2023 Report Share Posted June 13, 2023 39 minutes ago, real_tabasco_sauce said: I support this decision. As for balancing, there is not a whole lot changed, so it shouldn't be too hard. Some things to consider: Check how the ele nerf turned out. consider removing elephant friendly fire. catapults overnerfed? if so, consider adding a small splash radius of 1 or 2 meters. depending on timing, maybe it would be worthwhile to consider @borg-'s updated sparta patch for a27? shouldn't balancing rather go on with the community mod? A lot of development can be made trough that project. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted June 13, 2023 Report Share Posted June 13, 2023 17 minutes ago, alre said: shouldn't balancing rather go on with the community mod? A lot of development can be made trough that project. Releases should still be well balanced. We don't want to divide the community as it is with the current community mod. balancing stuff can be done in the community mod, why not, but it is more helpful and impactful to try more experimental things in the mod. Basically we can try stuff that will really shake up the meta (and possibly balance) without risking a release being poorly balanced. Quote Link to comment Share on other sites More sharing options...
alre Posted June 13, 2023 Report Share Posted June 13, 2023 39 minutes ago, real_tabasco_sauce said: Releases should still be well balanced. We don't want to divide the community as it is with the current community mod. balancing stuff can be done in the community mod, why not, but it is more helpful and impactful to try more experimental things in the mod. Basically we can try stuff that will really shake up the meta (and possibly balance) without risking a release being poorly balanced. you can use different ad-hoc mods for those tests, like valirhant did with territory mod. and then merge the feature into community mod. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted June 13, 2023 Report Share Posted June 13, 2023 1 hour ago, alre said: you can use different ad-hoc mods for those tests, like valirhant did with territory mod. and then merge the feature into community mod. I can only test things so much by myself. Gameplay impacts of changes take multiple games to assess, so it makes a lot of sense to maintain them in one mod. Just like a community test environment which used to be common in many games. Quote Link to comment Share on other sites More sharing options...
ShadowOfHassen Posted June 13, 2023 Report Share Posted June 13, 2023 So, I've player a27 and it seemed pretty balanced. I'm still new, so... However, I have three questions. Number one: Should I just hold course and wait for the next community mod to try my new upgrade balancing try. Second Question: Should the history encyclopedia wait until a28 or should we start merging after we finish Sparta. Final question. Is there anything else I can do to help? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 13, 2023 Report Share Posted June 13, 2023 @ShadowOfHassen I think you should continue with the encyclopedia; a27 will come eventually. I believe. For your final question: look at the tickets and solve some. Quote Link to comment Share on other sites More sharing options...
ShadowOfHassen Posted June 13, 2023 Report Share Posted June 13, 2023 1 minute ago, Gurken Khan said: @ShadowOfHassen I think you should continue with the encyclopedia; a27 will come eventually. I believe. For your final question: look at the tickets and solve some. Thanks! I don't know C++ or javascript, but I might look at some tickets after the encyclopedia gets done/ closer to being done. 1 Quote Link to comment Share on other sites More sharing options...
CovenantKillerJ Posted June 14, 2023 Report Share Posted June 14, 2023 (edited) I support this as well. However I think the candidate build should carry on being a test bed for fixes/additions so the community can give feedback. Edited June 14, 2023 by CovenantKillerJ Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted June 16, 2023 Report Share Posted June 16, 2023 If there is time for other balancing related things, would people consider it worthwhile to do a melee/ranged rebalance? I have a pretty good version already in gitlab: https://gitlab.com/real_tabasco_sauce/0-a-d-community-mod-unit-specific-upgrades/-/compare/main...melee_buff?from_project_id=36954588&straight=false It has been play-tested some, but its hard to conclude much. I think it would be refreshing to bring the ranged meta to a close. The only downside would be that we need plenty of willing playtesters, which has been very difficult to get organized on the release candidate. 2 Quote Link to comment Share on other sites More sharing options...
andy5995 Posted July 1, 2023 Report Share Posted July 1, 2023 It would be good if https://code.wildfiregames.com/D4948 were merged before the next release 1 Quote Link to comment Share on other sites More sharing options...
Mattia Posted August 4, 2023 Report Share Posted August 4, 2023 Hi folks, I am only an occasional player on (Arch) Linux; I was looking for the new release but I run into this topic; I can't help you with above-mentioned tasks but I can show my support with a donation; Here are my 5$! Long live to 0 A.D. 4 Quote Link to comment Share on other sites More sharing options...
andy5995 Posted August 5, 2023 Report Share Posted August 5, 2023 (edited) 12 hours ago, Mattia said: I can't help you with above-mentioned tasks I don't know how any one person can. How to rebalance each unit has to be decided by multiple people, afaik. I'm not really sure of the procedure, anymore, tbh. I think it's done with the Community mod now, but I don't know where the discussion takes place, or how its decided what gets merged and what doesn't. I don't see a link to its GitLab repo on the mod.io page. Edited August 5, 2023 by andy5995 Quote Link to comment Share on other sites More sharing options...
andy5995 Posted August 5, 2023 Report Share Posted August 5, 2023 5 minutes ago, andy5995 said: I don't see a link to its GitLab repo on the mod.io page I found it at https://gitlab.com/0ad/0ad-community-mod-a26 But it looks like it's not active anymore. No new merges for 7 months, and I see my request for access was never accepted, which I probably sent around the time the repo was created. Quote Link to comment Share on other sites More sharing options...
alre Posted August 5, 2023 Report Share Posted August 5, 2023 (edited) the communuty mod has nothing to do with the release halt. Edited August 5, 2023 by alre Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted August 5, 2023 Report Share Posted August 5, 2023 @wraitiiis busy atm, but I have two merges for the community mod ready for a potential 5th community mod. One is a bunch of gameplay commits from a27, designed to make balance testing of the RC easier. The other is my melee/ranged rebalance. I’d say most balancing stuff is directly in Phabricator along with some discussion here or in PM. These are typically less ambitious changes since it is hard to get much agreement for more ambitious changes. My thoughts are that these more ambitious ideas can be implemented through the community mod for good play testing. I have a few other cool ideas ready for when a27 drops. 3 Quote Link to comment Share on other sites More sharing options...
Radagast. Posted September 23, 2023 Report Share Posted September 23, 2023 The recent performance improvements are worth a year's wait easily 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 25 Report Share Posted January 25 Have you at least given it a name? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 25 Report Share Posted January 25 1 hour ago, Lion.Kanzen said: Have you at least given it a name? Agni Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 25 Report Share Posted January 25 16 minutes ago, wowgetoffyourcellphone said: Agni Yes, I forgot. Quote Link to comment Share on other sites More sharing options...
Genava55 Posted February 12 Report Share Posted February 12 Khronos Drives Industry Support for Expanded 3D Features with Vulkan Roadmap 2024 https://www.khronos.org/news/press/khronos-drives-industry-support-for-expanded-3d-features-with-vulkan-roadmap-2024 1 1 Quote Link to comment Share on other sites More sharing options...
Fabius Posted March 4 Report Share Posted March 4 Hi, interested to now if there will be a release of A27 anytime soon? Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted March 4 Report Share Posted March 4 1 minute ago, Fabius said: Hi, interested to now if there will be a release of A27 anytime soon? It's not settled yet, we're still working on A27, there're still release blockers: https://trac.wildfiregames.com/query?status=assigned&status=new&status=reopened&group=status&milestone=Alpha+27. 1 1 Quote Link to comment Share on other sites More sharing options...
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