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Posts
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Days Won
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Everything posted by Gurken Khan
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@CeresI didn't have that with language set to English; my first guess would be a translation error.
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When I want to do sth like that I do an area selection until I have at least the number of desired units in it; other units I kick out by CTRL+click on their icon. Should I have more than the desired number of units in my selection I CTRL+click them individually; since they're marked they stick out and with the ctrl held a mis-click won't change anything.
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3 simple ideas i would love to see in games vs the AI
Gurken Khan replied to Marbod's topic in Gameplay Discussion
I think it's difficult even for experienced players to use them effectively. And watching games of high ranked players I hardly see any healers at all. So I don't know if devs will make it a priority. I too think it's not realistic. It really takes some time to level up units with buildings' training. If you currently watch AI armies switch from resource gathering to group, and then to actually attacking, it's probably a lot to ask for an even longer approach. Yeah, no. I think the cap is actually one hero, and I think that's fine. What I don't understand is why the AI doesn't use the alarm bell. They can do an annoyingly good job with retreating their soldiers into buildings, yet they always leave their women out to be killed. Neither nice nor efficient. -
I don't know. Maybe you're just such a nice guy. Or you try to improve communicating your point?
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I don't think you were not clear, it's just not clear for me why anyone playing a strategy game would pay as little attention to the available info to not notice the unit info and stats and not get that there's loot. Maybe we should add some emanating numbers and a dingeling sound when an enemy is killed or a building captured/destroyed? :ugly:
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Maybe I'm just a pedant, but how could anyone not ever look at any unit info and not notice that there's a loot category? As I said before, I don't think loot plays much of a role and so I don't care too much either way.
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@Stan` I was able to load and save without removing any file. AFAIR I only had a problem with a corrupt save once, when I had manually messed with a file; I don't think loading/saving was possible then until I removed the culprit. And I wanted to mention that this happened shortly after I updated to 25b. Ofc it would be great if the game wouldn't crash when it encounters a corrupt save.
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I believe it happened after I hit 'save' in the menu bar, not sure tho.
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Yup, trying at least. very frustrating.
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crash logs280821.zip
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Yeah, holding x/y relics for z time might be a good mode.
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I don't know if I would like that, also seems pretty unrealistic. But there is the 'capture the wonder' winning condition. There are already treasures. If, for example, I manage to claim 6 treasures on Sahara Oasis, that's 1800 resources that clearly give me an economic advantage/lets me build my military faster.
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I believe you are a better player than me, yet I can't agree to that in its absoluteness. If you don't advance the enemy/enemies will bite you in your behind or elsewhere; to advance you need special buildings, advancing will automatically expand your territory. A lot of games I watched, for example on the popular Mainland, included the intermediate goals of reaching resources like woodlines or minerals, and/or gaining a strategic position.
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Hm, I guess. Although I probably wouldn't consider that already snowballing in effect.
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I don't think loot has much of an impact. I just looked at my latest summary and I used ~70k res and had ~1k loot. I fail to see how that would counter snowballing. If you got an increasing advantage, how would that not help in expanding too? And how would Military Colonies count toward that? (Which, btw, I think are already very strong, while the ability seems to be arbitrary. Carthage and Rome couldn't build military colonies? Maybe I just don't know enough history.)
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There are no plans to include new civs, like the Han? That would influence what I consider a sensible name, with the Han example whether to exclude or prefer Chinese terms...
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https://play0ad.com/download/
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Now please don't change it so they also flee on standground.
- 492 replies
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- building hotkeys
- visible corpses limiter
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@YekaterinaOh right, like on Polar Sea. nvm then.
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Right, Cartography is, my fault. What about Diaspora though? Prerequisite are three traders and they're only available at p2.
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@Ceres Thank you, yes I saw it. My problem is not with setting the stance of healers, but that they still friggin flee on aggressive.
- 492 replies
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- building hotkeys
- visible corpses limiter
- (and 9 more)