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Posts
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Joined
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Days Won
52
Everything posted by Gurken Khan
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The Halt command (H key) - does anyone use it?
Gurken Khan replied to mysticjim's topic in General Discussion
I never used the halt command; I just issue new orders if needed. I guess H would be a candidate if I ever get around to assign a hotkey to push orders... -
It can now only help with its aura. (I guess that hasn't been removed in svn.)
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I did some searching but I didn't find a description let alone a depiction of Han war wagons. This illustration strikes me as wrong. Why are there less plank walls than wagons? How should the plank walls (in the front) be carried and lowered? Would be nice if the wagons at the side could be seen better. I hope an artist can come up with something practical and believable... Maybe more like this?
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Known Problems (Please read before posting)
Gurken Khan replied to quantumstate's topic in Help & Feedback
Just search the forums (with that search field top right) and if you find nothing just open a new thread with your question. -
lol, I know silhouettes aren't flawless, but this is a first for me: The rider is visible, but not the mount!
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'Peacekeepers' sounds so promising! And I'm sure the US would do a great job at state building and mediating between the various ethnic and regional groups; like they always have.
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Maybe that could be a way the soldiers were able to cross a river. (Historical references?) Otherwise I don't really see them do it with their armors and weapons.
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Nothing. Nothing to see, please just swim along.
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Current climate change
Gurken Khan replied to Genava55's topic in Introductions & Off-Topic Discussion
While I could agree on the mentally handicapped part I don't know why you need to call Drumpf a girl. Donald Trump has described climate change as "a hoax," but petitioned to build a wall to protect one of "the greatest golf courses in the world" in Ireland from rising sea levels. -
Current climate change
Gurken Khan replied to Genava55's topic in Introductions & Off-Topic Discussion
Getting rid of 1% of the pop could do a lot for the climate. https://gettotext.com/oxfam-study-claims-the-super-rich-are-the-ecological-vandals/ -
I'm strongly in favor of calling the release after a26 beta... I guess the devs don't see it as a polished game yet, and a lot can be done, of course. But seeing that corporations publish unfinished - or even unplayable - versions, I don't think we have to be overly modest. Just call it beta, still leaves all freedom and yet signifies progress.
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Yeah, maybe I haven't experimented enough with formations. When I tried some it didn't seem to organize the units in a helpful way, so I just kept to mosh & micro.
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Current climate change
Gurken Khan replied to Genava55's topic in Introductions & Off-Topic Discussion
If we want to keep the planet habitable less oil should be burned, so oil shortage sounds like a good thing. The market will fix it! And come up with other alternatives. -
I never play with formations, all my experiences have been terrible. Really caught me off guard when auto formations were added with a25 version. (WHY?) They currently don't help with fighting, they harm marching and gathering. Historically CS had military training and were fighting in formations. I'd prefer if there was an other way to repair formations than making it champ exclusive.
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Yeah, maybe it's just/mostly that.
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I wouldn't know. >< Still I think it's nice that they counted 0AD as a new game, granting massive exposure. btw Why does the a25 trailer only have ~6% of the views on yt compared to the a23 trailer?
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It looks like it was taken from a trailer?
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Current climate change
Gurken Khan replied to Genava55's topic in Introductions & Off-Topic Discussion
Commas are important people! SCNR -
Effect of Terrain on Defense/Attack Capabilities?
Gurken Khan replied to Thales's topic in Gameplay Discussion
Does fighting uphill have a negative effect? On Ngorongoro I noticed my ranged units often do not keep a safe distance when fighting beasts... -
There is no such thing as too many Khans.
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All Civilizations are my favorite.
Gurken Khan replied to wowgetoffyourcellphone's topic in Gameplay Discussion
I was always puzzled what would determine which civ could build colonies; after all, most of our civs spread over at least one (sub-)continent or more? I just learned the other day (from a youtube vid) that Nuba Villages can be build in neutral terrain; but they have territorial decay. Maybe we could expand on that idea and give all civs some kind of special colony? (I sometimes mainly build a colony just to get access to certain mercs.) -
All Civilizations are my favorite.
Gurken Khan replied to wowgetoffyourcellphone's topic in Gameplay Discussion
True, but they don't add anything to the roster. -
All Civilizations are my favorite.
Gurken Khan replied to wowgetoffyourcellphone's topic in Gameplay Discussion
I always thought that the Roman roster is very limited (and boring), and was wondering why that huge empire wouldn't have access to more kinds of units. So I'd welcome additions to their roster, but don't if it should be a matter of luck/captured buildings. -
Soft Battalions [General Thread]
Gurken Khan replied to Lion.Kanzen's topic in Game Development & Technical Discussion
I think a good start for this thread would be to explain what soft batallions are and how they work.