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Posts
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Days Won
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Everything posted by Gurken Khan
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Is the two-gender-citizen-mod already too woke for you?
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And I also wasn't able to save a game (=>crash). Deleting the fake save file I clumsily tried to manufacture seems to have solved these issues. If someone gave me a more detailed instruction to merge replays than 'do it manually' I might try it again.
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The Kingdom of Kush: A proper introduction [Illustrated]
Gurken Khan replied to Sundiata's topic in Official tasks
What I got from my extensive research (=quick look around the internet), I don't know if a change in stats would be appropriate. For example wikipedia states that dromedaries are prized for being able to outrun horses in the desert; so as long as we don't have terrain differentiation, the speed disadvantage for camels might be a bit one-sided. Also I don't know if size/weight would justify different health values. I saw that Total War Rome has melee cav for the Blemmye faction. So how about making camels CS and giving the Blemmye camp melee cav?- 1.038 replies
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- civ profile
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Turns out I can't figure it out ad hoc. One example I found might be a border case: My women were lured from 1 to 2 and kept chopping in that area although 3 was nearer to their original storehouse and right beside another storehouse. I remember a more annoying example from that game, but it seems I broke the save by opening it a couple of times; or so it seemed, actually the game now crashes with a similar error message every time I want to open the open saved game dialog: I would look out for examples, but since my laptop is in the process of dying I might not play too much in the near future. I don't think so; they're clearly trying to get off the site but are (sometimes) too dumb to actually manage it. Although admittedly the last example I'm thinking of it was a large building and the units in question had a moving order which seemed to throw them in an unsolvable confusion.
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@FreagarachHow do I merge replays? I needn't go back further than my last played game.
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It sounds true for a25. I've had problems garrisoning eles, maybe it was because of a corner. Can't judge on the Athenian dock or the MP issues, but units blocking a construction site and gatherers making terrible decisions on where to go are definitely majorly annoying in a25.
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I always hated it. Just let the merchant do his business; instead when I scouted sth with my warship I had to send the commercial nutshell after it. Which is especially annoying when you have hostile ships & fortifications around. But I hated ships anyway and often wouldn't play naval maps because of that. Now ships are less stupid & annoying, but naval maps don't seem to come up with random random maps & default filter.
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Cavalry archer turret mechanic
Gurken Khan replied to Yekaterina's topic in Game Development & Technical Discussion
When a selected target didn't get hit I attributed it to spread. -
Windows 11 codename : Sun Valley
Gurken Khan replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
'Cause humans are too stupid to get it from the first experience? -
Hey @Lion.Kanzen, you couldn't fit in a phrase against socialism in your post?
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Yeah, I also don't think it's necessary to thin out rosters.
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So, I read around a bit. My impression is that Visha Kanyas absolutely were no battlefield units, so I think the name should be changed; in the thread @Yekaterinalinked @Pottersuggested the name 'Raksha Kanya' instead, which I guess would be fine. From the sources I looked at it seems like maur didn't regularly use female warriors and that the Maiden Guards were only on palace duty; but I guess if we're lucky and our historians keep quiet we can keep those bad*ss chicks.
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For anyone especially interested in the 0AD/sexist thing: it starts at 10:42. IMHO not worth the watch. ('No, 0ad is not sexist, men are fighters & builders while women are not into tech and they're nursers & caretakers.')
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How to report people who exit rated games
Gurken Khan replied to eTrey's topic in General Discussion
Hello @eTrey, there's a thread for that: -
suggestions for Next Alphas (A26-30)
Gurken Khan replied to Lion.Kanzen's topic in Gameplay Discussion
'Turret mechanic for ranged cavalry units' What does that mean? -
suggestions for Next Alphas (A26-30)
Gurken Khan replied to Lion.Kanzen's topic in Gameplay Discussion
What? Declare all Delenda Estians terrorists? ;P Since I had massive stability problems with previous alphas I didn't feel like experimenting, I might check out mods like DE in a25. -
The Term Citizen-Soldier is Problematic
Gurken Khan replied to Thorfinn the Shallow Minded's topic in General Discussion
While you're at it, do the same for the quotes you don't condone; some of them make me go 'What?'. But seriously, I don't think that'd be necessary; and as mentioned before we technically already have slaves in the game. -
suggestions for Next Alphas (A26-30)
Gurken Khan replied to Lion.Kanzen's topic in Gameplay Discussion
@wowgetoffyourcellphoneLet's hear it anyway, I'm all for radicalism! -
suggestions for Next Alphas (A26-30)
Gurken Khan replied to Lion.Kanzen's topic in Gameplay Discussion
I think it's possible to merge the replay files for one game, but I never did it. Suggestions: - reconsider the availability of Cretan merc archers only at dock/trireme (Athenians); I'd love to have archers, but there's not a single puddle on the map (like a lot of MP maps) - reconsider potentially useless team bonuses (ele bonus for non-ele civ, naval bonus on land maps...)