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Posts
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Joined
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Days Won
51
Everything posted by Gurken Khan
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So the answer to the question if CCs are included is 'yes and no'. Is that Petra behavior intended?
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mod shiny - alternative main menu & UI theme
Gurken Khan replied to maroder's topic in Game Modification
As I understand it, it's the other way round. Mods enabled later can overwrite mods that were enabled earlier. -
mod shiny - alternative main menu & UI theme
Gurken Khan replied to maroder's topic in Game Modification
If the order of installation matters and not the name, then I would think it makes sense to show the mods in order of installation. -
[Solved] Ranged Infantry & Hellenistic Defense Tower
Gurken Khan replied to Thales's topic in Gameplay Discussion
Yeah. I believe somewhere it used to say that putting a rally point would concentrate fire there; couldn't find it now, always had the feeling it doesn't work anyway. (I wished I could order my towers to not shoot at a specific target. AI's storehouses in range of my towers are such a great bait, I even wished I could repair those...) -
[Solved] Ranged Infantry & Hellenistic Defense Tower
Gurken Khan replied to Thales's topic in Gameplay Discussion
Or build them as pairs (or chains), as close as possible. -
Why the heck are allied CCs not included in 'Diaspora' as dropsites?
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@CeresYeah, thx, but deactivating antivir is not really an option for me. If just because I listen to online music while playing and being connected to the inet without antivir doesn't feel like a good idea to me. And in my naive state of mind I wouldn't expect neither 0ad nor my antivir to show such an erratic behavior that sometimes sht happens and sometimes it don't.
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[Solved] Ranged Infantry & Hellenistic Defense Tower
Gurken Khan replied to Thales's topic in Gameplay Discussion
Hi @Thales Indeed, garrisoned soldiers do increase the fire power of a tower. You can verify this by selecting the tower & hovering your mouse over the shield & sword symbol: -
Just go 'Development', hit irc (very top right), choose nick & go.
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I thought I did: (My whitelist (detail)) I had the problem that the game could write saves but not replays (they're different somehow), these whitelistings corrected that. Don't know what else I could add there.
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I removed it. The game will generate a new dump when there's a crash? When I whitelist a directory like \0ad\* in my antivir, sub-directories like \0ad\logs\ will be whitelisted too, right? Obviously the game can write in that directory.
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Was that addressed at me or the devs? Because I wouldn't have an idea what to do. I also have no idea what that os error regarding a device wants to tell me. You mean like antivir? I believe I have whitelisted everything 0ad. In earlier versions I rarely had an error massage when trying to save, but the game didn't crash instantaneously.
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English text strings
Gurken Khan replied to Ceres's topic in Game Development & Technical Discussion
'Sende die ausgewählten Einheiten in einer Angriffsbewegung zu der angegebenen Position nachdem Ressourcen abgeladen wurden.' O.s.ä. Ich spiele auf englisch, deswegen bin ich mit den deutschen Termini nicht vertraut. Bzgl. 5426 weiss ich nicht wo du hängst oder wieviel ich von dem Gegenstand verstehe. ~'Wir sollten die (ungefähre) Größe bei den x/y Karten anzeigen statt dass wir "Kartengröße: sehr groß" oder ähnliches in den hardkodierten Karten-Beschreibungen verwenden.' btw There's a bullet point missing in the German translation of the manual. hth -
Scary and majorly annoying. Considering it didn't happen once with the six previous versions of 25 I'll go back one step if it happens again. Oh my, thx! For the longest time I wasn't even aware I had two GPUs; and then I guess I didn't really bother to check. Ramped up the grfx settings, but playing at turtle I didn't notice a performance difference.
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3 simple ideas i would love to see in games vs the AI
Gurken Khan replied to Marbod's topic in Gameplay Discussion
The word comes from the latin roots of regis and cida, meaning "of monarch" and "killer" respectively. A game mode where you have to kill the enemy's ruler (hero) to win; already a mode in 0AD. -
Crash while trying to save in the dialogue. All saves were deleted after my last report. Load & save possible after restart. @Stan` logs2908.zip
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Ja ja, sunshine.
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@CeresI didn't have that with language set to English; my first guess would be a translation error.
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When I want to do sth like that I do an area selection until I have at least the number of desired units in it; other units I kick out by CTRL+click on their icon. Should I have more than the desired number of units in my selection I CTRL+click them individually; since they're marked they stick out and with the ctrl held a mis-click won't change anything.
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3 simple ideas i would love to see in games vs the AI
Gurken Khan replied to Marbod's topic in Gameplay Discussion
I think it's difficult even for experienced players to use them effectively. And watching games of high ranked players I hardly see any healers at all. So I don't know if devs will make it a priority. I too think it's not realistic. It really takes some time to level up units with buildings' training. If you currently watch AI armies switch from resource gathering to group, and then to actually attacking, it's probably a lot to ask for an even longer approach. Yeah, no. I think the cap is actually one hero, and I think that's fine. What I don't understand is why the AI doesn't use the alarm bell. They can do an annoyingly good job with retreating their soldiers into buildings, yet they always leave their women out to be killed. Neither nice nor efficient. -
I don't know. Maybe you're just such a nice guy. Or you try to improve communicating your point?
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I don't think you were not clear, it's just not clear for me why anyone playing a strategy game would pay as little attention to the available info to not notice the unit info and stats and not get that there's loot. Maybe we should add some emanating numbers and a dingeling sound when an enemy is killed or a building captured/destroyed? :ugly:
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Maybe I'm just a pedant, but how could anyone not ever look at any unit info and not notice that there's a loot category? As I said before, I don't think loot plays much of a role and so I don't care too much either way.
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@Stan` I was able to load and save without removing any file. AFAIR I only had a problem with a corrupt save once, when I had manually messed with a file; I don't think loading/saving was possible then until I removed the culprit. And I wanted to mention that this happened shortly after I updated to 25b. Ofc it would be great if the game wouldn't crash when it encounters a corrupt save.