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Posts
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Everything posted by Gurken Khan
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What ever happend to Millenium AD mod?
Gurken Khan replied to JamesWright's topic in General Discussion
In this (short) thread are links to two versions: one from @Yekaterinaand one from @Radiotraining. I'd try that green button 'Code', download the zip and unpack it into the mods folder. -
What ever happend to Millenium AD mod?
Gurken Khan replied to JamesWright's topic in General Discussion
I don't know which version you're referring to, but I just looked at both github links and everything seemed to be there. -
Unless it's a death trap? I had a few unpleasant experiences with units being trapped, that taught me to either stay out or make sure to move my whole army in to capture the CC; I'm wondering why you didn't do that. I think it would be a bit of a shame to remove the walls as they are unique to this civ, and since I sometimes exploit having a stupid villager opening the gates for me I'm also not really convinced of your second proposition either.
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Maybe it's the AIs of the thousands of animals?
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The upcoming Alpha 26.
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@AbuzDo you happen to play on a laptop? They usually have two GPUs and for some reason the game often runs on the integrated instead of the dedicated GPU.
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I have an idea for a new computer game
Gurken Khan replied to maortov's topic in Game Development & Technical Discussion
@maortovI think your chances to get help would be much higher if you just had specific questions or problems. Right now it sounds like you have an idea and expect people to make that game for you from scratch, while the people here have more than enough to do with 0AD. What parts of the development would you do? -
A26- Questions about cavlary and ptolemies
Gurken Khan replied to Emperior's topic in Gameplay Discussion
@AIENDThank you, and yes, I figured as much. I thought they may elaborate why stone and how much. As it stands, I don't find the argument very compelling. -
Making a new unit to be produced at the forge
Gurken Khan replied to Philip the Swaggerless's topic in Tutorials & Guides
@Philip the SwaggerlessI have no idea, but maybe the Mauryan teacher can teach you something, if you can find out what he is doing in the forge. Good luck! -
Friendly Fire for Ranged Units
Gurken Khan replied to Philip the Swaggerless's topic in Gameplay Discussion
ouch -
I admire yours ability to see via doves; you're probably drug infused shamans. ;P
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Athenian Champions Are Locked to Technology, Instead of City Phase
Gurken Khan replied to kul's topic in Bug reports
I think it would be cool if those two units could be additionally built at ports and ships, not exclusively. -
I agree, but that would mean for me that we have even more freedom in our decision. Do we want a buy-in cost or not, do we want a dedicated building or not...
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Is there more evidence for the other structures or is it all artistic license? Barracks? Did they have standing troops and dedicated buildings for them? Stables? Did they build structures for the horses or were they kept outside and every rider took care of his own equipment? CCs?
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For Cartography maybe sth like the current Diaspora icon (without those arrows); you know, sth looking like a map. Although seeing in real time what your ally sees makes me think of attachés or emissaries. For me Diaspora hints at something external, while Social Contract to me sounds like sth internal; just like Principes du droit politique. Maybe sth in the direction of Economic Agreement?
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STOP PERSECUTING RANDOM PEOPLE! Seriously, this must stop!!!
Gurken Khan replied to Yekaterina's topic in General Discussion
@BreakfastBurrito_007Yeah, especially since from the new players nobody will expect the smurf inquisition. -
A26- Questions about cavlary and ptolemies
Gurken Khan replied to Emperior's topic in Gameplay Discussion
? Build time is the same as iber 5p house. -
A26- Questions about cavlary and ptolemies
Gurken Khan replied to Emperior's topic in Gameplay Discussion
That's one of their civ bonuses: Sun-dried Mud Bricks 'Houses and Economic Structures -40% wood cost and health.' -
Why did the Athenian cavalry use swords?
Gurken Khan replied to AIEND's topic in Gameplay Discussion
@alreRight, but that doesn't make it clear to me why the athenian cav uses swords. History, differentiation, compensation? -
Why did the Athenian cavalry use swords?
Gurken Khan replied to AIEND's topic in Gameplay Discussion
Interesting question. When I look around (e.g. https://en.wikipedia.org/wiki/Hippeis ) I find all kinds of weapons, like bows, swords and spears (used as lance or javelins). What do our historians have to say on this matter? @Thorfinn the Shallow Minded @Genava55 -
The Kingdom of Kush: A proper introduction [Illustrated]
Gurken Khan replied to Sundiata's topic in Official tasks
@CovenantKillerJ https://www.encyclopedia.com/environment/encyclopedias-almanacs-transcripts-and-maps/kushite-religion- 1.040 replies
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- civ profile
- history
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I'm not familiar with autociv, but if it didn't change the healers' behavior they will flee regardless of the group. The only stance they're not fleeing is 'stand ground' (downside being that they have to be microed, because they also won't move up to units to heal them).
- 469 replies
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- hotkeys
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I suggest Zapata! I wanted to vote for 'Zen', as it was suggested, but realized it's not on this messy list; not so much because this alpha again teaches us patience by waiting for it, but because it is a well known word the world over. I went for Zhang Qian then instead (again, expecting the Han to be included).
