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Gurken Khan

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Everything posted by Gurken Khan

  1. There is. And I think it's good how it is now. (Destroying some of my stuff - and sending tributes to enemies - really has taught me to be careful with those orders...)
  2. @Simon Morales adjunta crashlog.txt y crashlog.dmp archivos: C:\Users\SimonMorales\AppData\Roaming\0ad\logs
  3. Here's another example of woodcutters making sub-optimal decisions. Even if they take the top corner of the harbor as reference point, the woman on the very right really needs to squeeze by some trees to get to her preferred location.
  4. Solution: just kill it! Sometimes I miss a woman standing around somewhere, but that's still less hassle than back in the day when I had to hunt down every last orphaned fishing boat (although I got pretty good at guessing where they're at) or checking every puddle on the map because as a last resort the AI would put down a foundation of a harbor...
  5. If we're using AE the loading screen quote about 'no end to labours...' should have fewer 'u's.
  6. Yeah, I know. But it's a bit less painful now with the push mechanics. Before, watching my >100 army including pedestrians trying to wrap around a CC, constantly blocking each other in the process, was a real exercise in zen...
  7. @FreagarachAh, thx. Didn't find the styleguide when I looked for it in the wiki. So it is defined which version to use. Bummer it's the wrong one.
  8. Is there any rule which version of a name should be used? Eg I like 'Marcus Antonius' better than 'Mark Anthony' (loading screen tip).
  9. Right. I believe that's what I wanted to say from the beginning. And I totally don't know which reaction button to hit for your post...
  10. Hola. Yo no hablo español adjunta crashlog.txt y crashlog.dmp archivos Puede encontrar rutas a estos archivos en https://trac.wildfiregames.com/wiki/GameDataPaths (with google translate)
  11. I only noticed it with that game on Ngorongoro so far, where the shuffling of positions happens quite consistently when starting the replay. The next game/map that wasn't the case. I will look out for that effect in my next games.
  12. When my CC is in a different position, I have a different resource distribution, build in different locations and have different neighbors that is only a matter of the camera?
  13. Personally I find it disturbing that something as fundamental as the starting position gets messed up, since the resulting 'replay' can only be complete garbage.
  14. @Stan`Sorry for not being clear: I meant the starting positions, lol. (SP, game time is 0:00.) I hope the pics are clear enough to see that my supposed starting position jumps all over the map every time I open the replay. Edit: I started a new game, loaded, quit and watched the replay a couple of times and my starting position stays true. Doing the same with the above Ngorongoro save again and my supposed starting position is jumping all over again.
  15. I start at ~6: I open the replay and I'm at 11: Or at 6 again, or at ~5: Build 25842, logs got nothing. savegame-5460.0adsave
  16. This floating grass seems off. (Harbor/Nubia)
  17. lol. It has been ages since I received a diplomatic offer from an enemy. Nice try to save your butt, Ashoka! Since my ally turned out to be an absolute peacenic the game probably would've gone on for hours if I had accepted: (Also, shouldn't it be 'It would be to both our benefit...'?)
  18. A few very basic tips: - lower the game speed - keep your workers' walking distances short: build farms next to CC/farmstead, build storehouses near wood/minerals - to avoid idle times frequently look at the symbol next to the minimap
  19. @YekaterinaIs it possible to position the artillery in front of the mast? I kinda don't like my projectiles going through my mast & sail...
  20. I have the suspicion that it was correct at some time; but I'm not gonna install old versions to check. Noba Skirmishers are Kushite mercs, trained at the Noba Village. That's not new to the RCs, I believe that has ~always been the case; although I can't vouch for the specifics of the MS Defender.
  21. @Stan`Weren't we down to three town structures? The math seems right as I only have one town structure at that point; but I'd really dislike if we had a wrong number there. I'm on build 25839.
  22. The Mediterranean Sea in 'Mediterranean' is a joke. 'Nice' that the map goes up to the polar region and includes the British Isles etc., but you can't access large portions of the Mediterranean with ships, water straights like at Gibraltar are not passable... In short, that shallow puddle can't be an argument for anything imho. I support this idea. I don't know about the other ideas for nerfing though. AFAIK the ships' weapons were used to a good degree against enemies' deck crews, so it would make sense that they can also target units at land. Finally I think that making the ships less susceptible to arrows is a bit contradictory when the complaint is that one can't get rid of ships without own ships.
  23. So this one of those discussions just ebbed away without any result?
  24. mkay, the number is referring to the oarsmen, not the rows of oars. Looking at various articles/schematics, I don't have an idea what the Carthaginians' oars were actually arranged like. Searching on the forums didn't show me what source was used for our model. So I guess I just gonna live with three rows of oars in a triangular positioning (and not two rows, and not positioned directly above each other or offset diagonally).
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