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Gurken Khan

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Everything posted by Gurken Khan

  1. I'd make a default stance, probably aggressive, and then make it changeable per building. Maybe like this: Or like this?
  2. I have issues with defensive stance, too. If for example I want units to build sth and not do some random attacking afterwards, I'd put them on defensive; but instead of just hanging around the building they're running back to some former position. I guess it's supposed to be where they were when I gave the order, but the behavior seems inconsistent; if I don't want them to run back I have to give additional orders or avoid defensive stance...
  3. But they also flee in 'aggressive' stance? I think that really needs to be changed. The only stance they're not fleeing is standground, which means you have to micro them if you want them to do their job, healing.
  4. Just a side note, thought you might find it interesting: https://www.archeotravelers.com/en/2021/08/18/new-discovery-in-pompeii-the-tomb-of-marcus-venerius-secundio/ (Former slave rising up socially, organizing plays in Greek, nice tomb.)
  5. Yes, please. I've asked for it before. There's a reason why I put'em on aggressive, and that reason is I don't want them flee!
  6. Didn't houses have an 'occupied' flag? In any case I would like to have them. Speaking of those flags: I think it's really wrong that buildings show the flag of the original builder and not the current owner. Who would fly the flag of the enemy after capturing a building?
  7. As @Stan` wrote, I guess it's a deliberate decision; some maps with scarce or even no wood have the description 'tough to play'. There's a bunch of maps I simply don't play because I don't enjoy those 'hunger games'. As for realism, the coasts of Italy were full of forests, but Roman fleet...
  8. Maybe also allow players to type in their own names?
  9. I recently had a Wild Lake map with India biome which I eventually abandoned. With the oh-so-ineresting terrain (cliffs) and the shrubs I couldn't build sht, with the biome I couldn't see sht, and I guess tigers were spawning (couldn't find them on the map in the replay) and I lost a bunch of women (didn't notice any attack alarms). What a joy to play. Not.
  10. When I set a route with more than one rally point I often get a funny projection of the supposed path: My guys went straight to the metal and didn't go around the 'turret', but why does it look like they would?
  11. Currently fish are jumping; maybe one has to know where they are, look closely and wait for it, but eventually a fish will jump. Any feedback to my earlier suggestion to add a second layer of water?
  12. Poor Scuzzlebutt. Well, if it comes right at ya, I guess you have no choice but to shoot it!
  13. Well, hm. On one hand I could imagine different regions of a civ differing in their advancement. On the other hand I think it would be difficult where to draw the line, like are techs and units of later phases are universally available or only in certain regions? And how would you balance that? I don't know if it would add enough to go through all that.
  14. I'm absolutely no fan of the new resource distribution on Corinthian Isthmus. I never liked this mixture of berries and wood; I think it just makes microing your workers more pain without any real gain. (One of the reasons I dislike Belgian Uplands, besides it being an objectively terrible map because it is so massively unbalanced.) Hunting opportunities seem unbalanced. I had a handful of deer available, but not exclusively, while my neighboring enemy had >a dozen sheep conveniently available where no one else could reach them. The two 1,000 lumps of stone are too few and usually in my way around my CC, and I don't enjoy to make it a p3 priority getting access to more than 2,000.
  15. Ah yes, the famous ancient goldfish-fleets...
  16. If fish are visible in shallow water against the ground, would it be possible to add a second layer to deeper waterbodies to make fish more visible?
  17. More fish jumping - and their splashes make the selection ring visible! btw now it doesn't say 'Tuna' for every fish, but usually 'Fish'; maybe there's a nicer solution...
  18. I always had that problem. I think deep water is a problem there: That never stopped me from fishing, though: I align my view with the minimap, max zoom in and then scan the screen with my cursor...
  19. @FreagarachYour suggestions sound good. Nope. No idea about editing templates, making or applying patches.
  20. It appears as if someone(s) decided to change each animal's behavior to its most annoying variant. Tigers and lions now never cease to track and follow a unit once they saw it from afar (unless you briefly hop into a building). On Ngorongoro for example that means if you take a look around the map you'll have literally dozens of lions coming for it. That's more annoying than their previous behavior of stopping the chase once out of sight. Elephants on the other hand now will quickly stop the pursuit after you hurt them and ride off, again more annoying than previously if you want to kite them near a dropsite. From what I got from @Player of 0AD's post elsewhere the same is true for walruses. Rhinos now are incredibly aggressive, unlike before where they only aggroed if you came too close. Someone wrote somewhere that they don't like the new behavior of the musc oxes now running away when hunted. Of course this is a list of subjective preferences, but I at least would like to know that those are deliberate choices that the community agrees with.
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