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Gurken Khan

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Everything posted by Gurken Khan

  1. Sorry, real quick some off topic. According to some project leader (whose identity I won't reveal as it was in a pm) we have about 20k active weekly devices with opt-in autostats. Just as an idea what our active player base is.
  2. I continued with the demo campaign. Interesting that you can string together maps like that, but ofc it doesn't really feel like a campaign as there is no continuity from one game to another. What I found a bit annoying was that the settings always reset to default (resources, speed...); usually those settings persist. I don't think I will play the Cycladic Archipelago; I don't think I can fit all the buildings I want on my starting island and those other bits of land don't look like they can hold a CC, let alone additional buildings... I found the Corinthian Isthmus map weird. Lots of space, but zero hunt (apart from the starting sheep). I'm still not a fan of needing merchantmen to collect sea bound treasures. Since trade didn't seem worthwhile in those puddles I produced two merchantmen and destroyed them after collecting; cost/profit seems ok, but still doesn't really feel satisfactory. The stone quarries are nice, but I find the 2000 stone / 4 worker slots totally disproportional.
  3. Do you have a dedicated GPU and checked the game is running on that?
  4. That's a known problem, but mostly for MP. Are you a single player? First thing I usually recommend is to make sure that the game runs on the dedicated GPU. (Are you playing on a laptop?) You might also check the "lagging" part of https://trac.wildfiregames.com/wiki/FAQ
  5. That's kinda difficult. According to my download history it took nearly two months from a25 RC1 to release. And everything depends on voluntary work. But ofc I think all suggestions how everyone can help are good.
  6. Seems possible. Maybe on his best behavior. Or on proper medication. Ofc you can discuss whatever you like, Islam, crocodiles, dandelions... But for me the main point is that Fringson is spamming vitriol and hate in the lobby, I don't think it should have place in the lobby and thus Fringson should be sanctioned.
  7. Doing something sounds fantastic! I take the liberty to ping the two people who were active in that ticket: @Langbart @wowgetoffyourcellphone
  8. @Frederick_1 Maybe it's a bit of consolation that a better opponent might do it anyway? Totally unrelated: I had it happen that I "extinctified" my neighboring enemy (killed all units, let the infrastructure sit until I have a real army to take it over) and then my stupid AI ally "launches an attack", basically meaning ~two dozens of his units getting shot by the CC; thus giving the enemy enough loot to spawn new units...
  9. Do you want to say that's just how it is? Because that ticket says nothing about Han stables being captured by other civs.
  10. I just captured a Han stable and felt cheated because I couldn't produce champions from it (which I had researched at one of my stables).
  11. Loot is 20% of a building's worth, so it should be 20% of 50%. (I'm not aware of any houses that cost 100 wood.) Anyway, I agree with @borg- that it's not an urgent matter.
  12. Yesterday I played on a new map, Chang Jian, and it was possible to have two way traffic on the river even next to a port. Maybe ship gameplay is improving. Still I think ships are ridiculously big and cause problems on a lot of maps.
  13. I think of it as "unused material"; if you only build a house halfway, then you have half the material left. It works the same way when you destroy your own buildings during construction: 0% built = 100% resources "refunded", 50% built = 50% resources refunded etc.
  14. Yeah, I didn't necessarily mean you personally. Wasn't there someone else who did previous trailers?
  15. Nah, still possible. The example from @Lion.Kanzen also showed plenty of text editing. Make a montage with pseudo editing capturing and examples of what mods we already have. Cavemen, high fantasy, cheat units, medieval...
  16. I'm still hoping for a proper lioness portrait. I don't know if our big cats are up to date anyway. Maybe our doggos (wolves) aren't either, but I care a little less about them.
  17. I just had a look at the demo campaign. On the first map, Chang Jian, both the enemy (AI) and me start with two ports and a trader, but the enemy doesn't use it. It just parked the trader a bit off the first port. I really hope our AI can do better? @Stan` You didn't reply to my last posts about diacritics, but that unit box (or whatever it's called) at the bottom also doesn't use them, but an alternative spelling of Kurush. EDIT: After some minutes the enemy AI did start trading with its merchantman.
  18. Seems contradictory to me. Wouldn't the lesson of the vids be to concentrate on single player and campaigns, while allowing the game to be modded? And add flashy swoops and explosions for spectacle. To promote mods in MP I guess it would be nice to keep the surface (lobby) running, while restarting the needed components for playing ~invisibly.
  19. I just looked up one place I knew had a bishop with secular power: https://en.wikipedia.org/wiki/Cologne#Middle_Ages Bruno's story reads like fantasy, might serve as inspiration or just an interesting read.
  20. We could try to dig deeper into Mohamad's psyche, or compare it with other contemporary marriages... But actually I just wanna see a Latin speaking mob in action! Latin speakers of the world! Unite! Go after this guy!
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