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Posts
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Joined
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Days Won
56
Everything posted by Gurken Khan
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I've been told it's possible to merge them manually ("hm hm lines..."), but no one was willing or able to answer my follow-up questions. I didn't see a script, so please see if you can come up with something. Naive me would expect something more automatic/user friendly... But what do I know.
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Rethinking bribing & counterintelligence feature
Gurken Khan replied to Darkcity's topic in General Discussion
I would absolutely be against removing enemies' health bars. To clarify: ofc I think traders would be first in line to be susceptible to bribery. I also like the idea of being the higher bidder for a merc, thus taking them over. Not by wolololo. Ideally they'd have a stealth countdown (1 min?), so they can do some actual scouting and withdraw. -
Rethinking bribing & counterintelligence feature
Gurken Khan replied to Darkcity's topic in General Discussion
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Rethinking bribing & counterintelligence feature
Gurken Khan replied to Darkcity's topic in General Discussion
Right. There's no historical precedence of traders being susceptible to bribery. -
I thought I didn't need to spell it out: when I have to chop my way through an enemy's protective lines of trees I wouldn't want my soldiers to have to go back to my territory.
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If this were to be implemented I'd be in favor of units being able to ditch resources they are carrying...
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I think so too. I don't think it's ideal that you can't see what you're doing/what effect it has. Probably in most cases you have some fighting around your siege so you'll see the castle's health go down. Maybe I should check whether women still can't see the core of a Theatron when they're building it...
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It would take considerably less time than writing an essay. Plus it would give you the points you earned. And maybe some feeling of satisfaction. Just sayin'.
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Making mauryas's vishkanya aura based unit
Gurken Khan replied to Darkcity's topic in Gameplay Discussion
"How not to be seen." I would imagine a reworked Visha Kanya not to carry around a shrubbery / wear a ghillie suit. But maybe... -
Making mauryas's vishkanya aura based unit
Gurken Khan replied to Darkcity's topic in Gameplay Discussion
Another Visha Kanya discussion. We still have two different units with that name and neither fits their historical description. I like @Darkcity's idea of an anti-healer unit; maybe we should use the melee variant for that. It could have a general poison aura and 5x against heroes and champions. Since we didn't get the camouflage the last seven years, I'm not too optimistic we'll get it within the next seven. Here's @Yekaterina's previous Visha Kanya thread: -
I do that outside of the game, with a filemanager. I just live with the "all or nothing" approach as the saves' names mean nothing and the internal UI is just too cumbersome. (And can't be used with the keyboard...)
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@Surf When you type your reply here you have to look at the bottom of the box (left) and attach your files to your post. If @Sevda is right about your missing rights, I suggest you tell your antivir/defender to allow 0ad access to its files/directory.
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Building panel order
Gurken Khan replied to maroder's topic in Game Development & Technical Discussion
Hi noob! It's the symbol for the Gymnasion, an Athenian building to train champions. -
I guess so. Please read the error message and do what it says. (Instead of just uploading the mentioned files you'll find via the mentioned path link you can also zip the logs folder and upload it.)
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Yes they should: they're riding on a vantage point.
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Building panel order
Gurken Khan replied to maroder's topic in Game Development & Technical Discussion
Maybe right? I think I'm kinda used to stuff like Gymnasions and Arsenals show up towards the end of the list. But I never consciously got the specific order and probably could go with whatever. -
What is your prefered playing Speed?
Gurken Khan replied to Frederick_1's topic in General Discussion
@alre I dunno, and I dunno if it would be wanted by others. One thing I might use would be auto-explore with "keep away from enemy borders just barely in view". Another "if shot at from an enemy building while working move out of range from that building and not start stupidly attacking that building by yourself"; I'm not sure if maybe "fleeing" as stance could do that trick. Although I very frequently have fun with that if it's enemy units. "You already lost a dozen units to those twin towers? How about you send another dozen their way?" And probably the most important for me would be "if hurt (x%) cancel fight and flee".
