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Posts
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Joined
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Days Won
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Everything posted by Gurken Khan
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What do you call that sound to signify freshly produced units come out of their building? Anyway, whenever multiple buildings release units that sound is always horrendously distorted, echo-y for me. savegame-0911.0adsave Two seconds into the attached save horses will spawn from the stables (ctrl group 0); I only remember that effect from stables, but they're the only kind I really do mass production in, so I don't know about other buildings. Would like to know if anyone can reproduce. Maybe that's just what happens when the same sound is played multiple times at once, or at least with my setup. Don't think it has anything to do with playing on turtle speed, everything else sounds fine.
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That's too little history for my liking. Maybe short-term we could use something along these lines: Unless our @historians come up with sth better, ofc. Long-term maybe we could have a third page beside the structure tree and the civ overview with an extended history. Probably should at least cover beginning, end, largest extend and something about the heroes we have in the game.
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I think it's nice to have unique buildings, but if the Laozi Gate goes I'm fine with it. I'll leave that to the balancing experts. ;p I've not systematically tested it, but -25% seems pretty strong, so I guess the nerf is ok. Yeah, the roster was much bigger than those of other civs. That hero nerf is fine, I guess.
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Diminishing returns
Gurken Khan replied to maroder's topic in Game Development & Technical Discussion
Something more flexible than now might be nice, could also help on maps with 'interesting' terrain. -
Diminishing returns
Gurken Khan replied to maroder's topic in Game Development & Technical Discussion
I guess you don't mean as a gameplay mechanic. And I don't think it takes too little room, don't even know what your measure for that would be. First question: why? Second question: what for? It might be ok for certain maps, but for others I think it would be awful. I remember spawning in a hilly part of Hellas and I couldn't even place fields around my CC because of the oh so 'interesting' terrain. Diminishing yields would only make it more terrible. -
Yeah, when this topic popped up I thought to look up our Visha Kanyas; their attire is even more bikini-ish then I remembered...
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No Bikini mail or plate?
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@real_tabasco_sauce AFAIK each subsequent worker on a rice paddy suffers a 10% penalty. So unit 1 has a 0.6 gather rate, 2 has 0.9x0.6 and 3 has 0.9x0.9x0.6. Might cancel the 25% vs 20% out. Why it is like that and who came up with that would be another question...
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We will be at the 2022 edition of the Japan Tours Festival!
Gurken Khan replied to Stan`'s topic in Announcements / News
Huh. Didn't see that when I looked at their site. Bring your lightning and sound systems to get some attention! -
devs gonna make a new mistake in a26
Gurken Khan replied to king reza the great's topic in Gameplay Discussion
We may not raise and train them but they still have to be brought in from wherever they originate, so I'm totally fine with a certain delay. Might also be OP otherwise. -
'The media' linked by @Lopess didn't mention aliens?
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@Ceaser2I think you should try to set an exception in Windows Defender, it is possible. https://duckduckgo.com/?q=microsoft+defender+add+exception&t=ffab&ia=web
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We will be at the 2022 edition of the Japan Tours Festival!
Gurken Khan replied to Stan`'s topic in Announcements / News
Great! I guess. What's our connection/where do we fit in there? Or did someone(s) only wanna hangout at this Japan festival? -
Two more Han related things. 1. As the Ministers can enter all (?) buildings, I really would like all buildings to be able to set rally points. I always send my units into a specific direction from a building, but with farmsteads and storehouses I can't do that. Would it help if I considered that additional micro which would go against the design document? 2. If I'm not mistaken the civs have different chances to be selected when playing with a random civ; do we have a table somewhere showing those probabilities, and where do the Han range? I think ~half the games I started with random civ in this version was with Han, that would be quite a high percentage.