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Gurken Khan

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Everything posted by Gurken Khan

  1. Maybe the description of the Laozi Gate could also be specified. What 'Humans' get healed? Own/allied/all including enemies?
  2. Right. And why are we using them like natural written parts of names? I never see Brutus with a diacritic anywhere else, unlike for example José or René, where I'd say that's just how they're spelled. Still not a fan of grass hiding stuff. I think the AI could use some tweaking regarding docks and ships. I played Wild Lake with five AIs and none of them were using any. (Only saw one foundation of a dock as a desperate last attempt before extinction.)
  3. Can anyone tell me what those ~thingies above half the U's are? We have a lot of that stuff, but whenever I look something up I never see it anywhere else. +20% territory influence and -50% techcost; that's a mighty mighty artifact! There's a wrong space at the beginning of the last line. Caledonian Meadows still is prone to have relics out of map.
  4. IIRC that error isn't that rare on that map. Might be a good time to look at it. Or to remove the map from the list.
  5. With boars it's all chill now? They don't attack and don't get auto-attacked?
  6. These Britons houses seem wrong. Also I really wish the Fortress map would be reworked to give every spawn point starting minerals. Ditched this game bc no metal.
  7. @Eric I'm on Win 8.1, your paths might be different; maybe try C:\Users\JohnDoe\Documents\My Games\0ad\ https://trac.wildfiregames.com/wiki/GameDataPaths#VistaWindows10 points there. Or just search for 'mods' on your HDD. Or maybe @Stan` could help; maybe someone could also update that trac page.
  8. ? You know it's under 'Settings' in the title menu? If the game won't let you access that I recommend deleting all mods files. Probably something like c:\Users\YOUR_NAME\AppData\Local\0 A.D. alpha\binaries\data\mods\ Just a few days ago I found out that after uninstalling the previous version and installing the new an old mod could still stop the new version from running.
  9. I meant the colored stripes at the sides. Thought they were player color...
  10. The color on the sail looks off. Isn't it supposed to be the player's color?
  11. When I saw it I assumed it to be a feature... Would it be hard to animate the text? I'm thinking like text boxes in XCOM2, where if a text doesn't fit into a box it would slowly scroll and after it hits the bottom it would jump to the top again.
  12. I (and others) like the skirmishers. Some people like the mace men as very mobile demolition crews (due to their crush dmg). @Stan` I don't think this is the right thread for this discussion.
  13. Oh. I guess I'll just have to accept it like an act of god or something then. And adjust my implicit assumptions of what can be done to numbers in IT.
  14. Yes, I know. (I've posted that before, too.) Is it not possible to round the numbers ???
  15. Overall I enjoyed my first game in A26, pretty smooth. However... There's still this abhorrent glitch where some renegade border mark can go airborne. I reported it a few versions back, nobody seemed to care... I liked the golden laurels better, but oh well. I still think it's hideous how the numbers are cut off in the stats. I intentionally posted the whole screen shot to illustrate how much space there is to the side and the bottom. No chance to make the columns or rows flexible? And I still find it ridiculous to not round the numbers. Do we really need positions after the decimal point? And if so, do we really need more than one or two? The number for my used wood is cut off on two sides. Why chose a format to present numbers where said numbers aren't presented properly?
  16. Yeah, no. I hereby petition rice to count as vegetarian! Is there any reasoning why it can't be build in either? Balance? Very nice that aggressive healers don't flee anymore! Thx again @Freagarach
  17. @Freagarach Yes, I was referring to those towers. I saw it in the structure tree, unfortunately I don't know the corresponding files.
  18. The translation seems fine to me. I guess it's just that German words are longer on average. Since space isn't that critical in that corner, allowing the box to have a line or two more seems like the best solution for me. But I don't know if we have someone working on UI. Since cut-off sentences are obviously not ideal, maybe alternatively the German translation could be shortened to fit in the box.
  19. @maroderBut horsies don't have the 'worker' class. Right. It took me a bit to figure out the Minister has 2 pop count. (I just subtracted 1 from my pop, that's why I thought i had 10 idles...)
  20. Imho it definitely should get a space. (I have no idea what the Great Tower is.) So the 'idle workers' thingy now has a number; but it shows '9' while i have ten citizens not doing anything. Don't horsies count?
  21. @Stan` ok. The 'ta' in 'Shao ta' should also get a capital letter, like the 'Ta' in 'Fangyu Ta'. And 'Laozi Gate' instead of 'LaoziGate'?
  22. Do we have a string freeze? Didn't see anything about it. Anyway: Seems like 'hull' is the only non-capitalized word in techs; for consistency's sake I think it should be changed.
  23. Yep. Although I thought there'd be a SF (string freeze) before.
  24. Amazing photo! Even the light sabre can be seen hanging on his belt. To the Romans: 'These are not the Judeans you are looking for.'
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