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Posts
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Everything posted by Gurken Khan
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For Cartography maybe sth like the current Diaspora icon (without those arrows); you know, sth looking like a map. Although seeing in real time what your ally sees makes me think of attachés or emissaries. For me Diaspora hints at something external, while Social Contract to me sounds like sth internal; just like Principes du droit politique. Maybe sth in the direction of Economic Agreement?
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STOP PERSECUTING RANDOM PEOPLE! Seriously, this must stop!!!
Gurken Khan replied to Yekaterina's topic in General Discussion
@BreakfastBurrito_007Yeah, especially since from the new players nobody will expect the smurf inquisition. -
A26- Questions about cavlary and ptolemies
Gurken Khan replied to Emperior's topic in Gameplay Discussion
? Build time is the same as iber 5p house. -
A26- Questions about cavlary and ptolemies
Gurken Khan replied to Emperior's topic in Gameplay Discussion
That's one of their civ bonuses: Sun-dried Mud Bricks 'Houses and Economic Structures -40% wood cost and health.' -
Why did the Athenian cavalry use swords?
Gurken Khan replied to AIEND's topic in Gameplay Discussion
@alreRight, but that doesn't make it clear to me why the athenian cav uses swords. History, differentiation, compensation? -
Why did the Athenian cavalry use swords?
Gurken Khan replied to AIEND's topic in Gameplay Discussion
Interesting question. When I look around (e.g. https://en.wikipedia.org/wiki/Hippeis ) I find all kinds of weapons, like bows, swords and spears (used as lance or javelins). What do our historians have to say on this matter? @Thorfinn the Shallow Minded @Genava55 -
The Kingdom of Kush: A proper introduction [Illustrated]
Gurken Khan replied to Sundiata's topic in Official tasks
@CovenantKillerJ https://www.encyclopedia.com/environment/encyclopedias-almanacs-transcripts-and-maps/kushite-religion- 1.040 replies
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- civ profile
- history
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I'm not familiar with autociv, but if it didn't change the healers' behavior they will flee regardless of the group. The only stance they're not fleeing is 'stand ground' (downside being that they have to be microed, because they also won't move up to units to heal them).
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- building hotkeys
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I suggest Zapata! I wanted to vote for 'Zen', as it was suggested, but realized it's not on this messy list; not so much because this alpha again teaches us patience by waiting for it, but because it is a well known word the world over. I went for Zhang Qian then instead (again, expecting the Han to be included).
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Better, although we don't have a civ in the game representing them. If the Han are included in a26 (which I guess they will) then I'd vote for a term relating to them. (The Han could also be politicized in current contexts.)
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Definitely not 'Zelensky'. No relation to 0AD's time period.
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I thought some of you might be interested in exchanging archaeological news even if they are not closely connected to 'our' civs. So today I start with King Tut's 'space dagger': https://nypost.com/2022/02/24/archaeologists-say-theyve-finally-solved-the-mystery-surrounding-king-tuts-space-dagger/ It's believed this dagger was made from meteoroid iron in the 14th century BCE and was a gift from the king of Mitanni to Amenhotep III.
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@EmaczYou should really attach the crashlog.txt and crashlog.dmp files. (Wild guess: you're on a Windows laptop and some automated update changed your settings to the wrong GPU.)
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STOP PERSECUTING RANDOM PEOPLE! Seriously, this must stop!!!
Gurken Khan replied to Yekaterina's topic in General Discussion
Oh, sweet innocence! Let's just say you'd need to host such a server in a very, very unregulated part of the world. -
Elephant worker get stuck when trying to garrison civic center
Gurken Khan replied to faction02's topic in Bug reports
Yeah, I know that too. Very annoying. -
I might be missing sth, but how is this a solution to smurfing? If someone doesn't want to show their rating, why would they show these patches?
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Transfer ownership to teammate (building/unit)
Gurken Khan replied to Purgator_'s topic in Gameplay Discussion
While I'm not against the possibility to donate units or buildings to a team mate, I just wanted to point out that it is possible to build for team mates: they just have to put down a foundation; since you can also give them the required materials it's not too far from donating them a building. Maybe more a context menu thing? 'Donate selected units/ structures to...'. Not sure how one would select stuff to donate from diplomacy options. -
AI cannot build building because a bear is inside
Gurken Khan replied to 0adda0's topic in Bug reports
What one could do is different from this case, where the AI can't solve the situation and is supposedly stuck forever. Would hate it if it were my ally wasting time indefinitely. -
Huh. I guess you are serious about this, contrary to what I expected reading the title. First of all, I don't think this would be a good idea. I understand we don't suffer from a too large player base, so I wouldn't want to put up too many hurdles for potential newbies. Personally, if I wanted to check out the online multiplayer part of a game and was presented with an ~hour long exam to enter I might say 'What is this $#!t ?' and leave right away. I'm not necessarily convinced saying a n00b is 'not ready' is a good approach; if they play poorly, they will get handed their butt swiftly, but anyone serious about playing strategic games against others will learn from that and improve. As for smurfs, I think people will just have to live with it. A welcome message in the lobby could tell ppl that ratings might not be accurate and remind everyone to be kind; seems to me that one or two additional active mods would do more for a good experience than any technical approach. However, should the swarm intelligence decide to go with this exam, I guess something like a lake map, populated with three medium AIs showing the behavior you suggested, would do fine; as you want to include all kind of things into the score ceiling or floor effects shouldn't be too much of a problem.
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I suggest to not link the accounts to commercial companies which collect and sell personal information.
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@Karmo When you (save and) exit the game you can check if the enemy actually has any units left. You could change the victory conditions as @Freagarach suggested, but if you want to stick with the "kill'em all!" approach, here are a few hints: the last resort of the AI is usually trying to build a dock (no own territory needed); check the coasts, rivers, puddles... outside your territory if (female) workers have no dropsite left, they'll usually just stand around where they were last collecting resources; see if you can spot working sites and look around there a lonely woman standing around in a forest or at the edge of the map is easy to miss; send aggressive cav with attack-move to different directions HTH. If you encounter another game you feel should have ended maybe upload a save here.