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Posts
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Everything posted by Gurken Khan
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You need two markets to trade; the further apart, the more profitable. Select one market, right-click on another market (or dock, own or allied) and produce traders to work the route. Prices for bartering change over the course of the game. The more one resource is sold, the less it is worth; likewise the more one resource is bought, the higher value it gains. Not trading one resource for a while will 'normalize' its prize (~82). Techs and civ bonuses also have an influence on the prizes.
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If the player doesn't have a team of healers it's not ironic but deserved...
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I'm calling names here: @Stan` @user1 (To improve the chance of them seeing this and maybe able to do sth...)
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Elephants Too Strong Against Stone Walls
Gurken Khan replied to Thales's topic in Gameplay Discussion
You know you can save and resume single player games, right? -
Elephants Too Strong Against Stone Walls
Gurken Khan replied to Thales's topic in Gameplay Discussion
I don't think modern slingshots help us discussing ancient slings. This I found interesting. The whistling bullets, and for the larger projectiles the mentioned speed of 100mph / 160km/h. @Thales I guess the answer is yes, you should use slingers. -
proposals for formations
Gurken Khan replied to alre's topic in Game Development & Technical Discussion
Yes, I'm aware. And I know it's only a tech demo, but 50 units taking >1 min to kill 1 unit... That's just not enough blood per second to quench my thirst. -
proposals for formations
Gurken Khan replied to alre's topic in Game Development & Technical Discussion
I think it looks terribly inefficient and ineffective. Maybe it would look different if firing at a (more static) group. But if the damage is lower than a regular attack, I don't know if I will be interested in that feature. -
Elephants Too Strong Against Stone Walls
Gurken Khan replied to Thales's topic in Gameplay Discussion
My favorite episode is where - oh, I don't actually have a favorite episode of that kind. But if the slings and the projectiles are known I guess it doesn't take too much speculation to measure their range and velocity. And if it actually becomes comparable to a .45 it is easy to imagine they actually do damage, and of course make the beast uncontrollable. Yeah, and if the linked source above is correct (Scipio, Caesar...) then it's also historically correct. -
Elephants Too Strong Against Stone Walls
Gurken Khan replied to Thales's topic in Gameplay Discussion
According to https://www.wayoflife.org/reports/the_power_of_the_ancient_sling.html the projectile could reach or even exceed 100 m/s. (It says 'catch'.) -
proposals for formations
Gurken Khan replied to alre's topic in Game Development & Technical Discussion
@Ceres 'Attacking an area (of ground) to apply splash damage', I believe. -
@Ceres Gibt's in DE was mit Stoff? Könnte 'Dyeing' gemeint sein?
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proposals for formations
Gurken Khan replied to alre's topic in Game Development & Technical Discussion
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You probably have something like an integrated GPU (Intel?) and another (NVIDIA?). Do a right-click on your desktop, select the menu for the non-integrated GPU and tell it to run 0AD (pyrogenisis.exe) with it. If you have further questions you might also upload userreport_hwdetect.txt
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Addition of Han Chinese to 0AD
Gurken Khan replied to Yekaterina's topic in Game Development & Technical Discussion
Just out of interest: a texture would cost more performance than animated water? -
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Don't know what's happening, but at the marked area flashes emanate that sometimes go over the whole screen. Edit: the units must be selected to see the effect. Guess sth with the ridge. It happened again that after uploading the save it was unreadable for the game. (I then have to dl the save and overwrite my local save...) savegame-0225.0adsave
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It seems to me that the variations have a bigger influence on instantly recognizing a metal deposit or not; so rotation or not doesn't matter to me at all. Which doesn't mean I'm against variations, there's been progress on making metal recognizable. Edit: What would help me more is if the colors for animals and metal would be more distinguishable on the minimap. I really have a hard time telling those apart; I have to memorize the location of the metal deposits to not keep checking if it's game.
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It's ridiculous that the player name doesn't get prohibited but then Rating gets banned for mentioning that player. Edit: @user1