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Posts
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Everything posted by Gurken Khan
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New a25 release schedule
Gurken Khan replied to Gurken Khan's topic in Game Development & Technical Discussion
Sounds good. Or we'll do an a25b. -
Ancient Egypt Genomes and Human Features
Gurken Khan replied to Mentuhotep's topic in Official tasks
Temple of Buhen (via: http://worldtraveler55.com/travelpage/sudan/thingstodo/sudanthings01.html ) Maybe you could back your claims with sources?- 31 replies
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- civ profile
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Ancient Egypt Genomes and Human Features
Gurken Khan replied to Mentuhotep's topic in Official tasks
Painting from Seti I's tomb - found at: https://seshkemet.weebly.com/egyptians-not-black-or-white.html- 31 replies
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- civ profile
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Historic Names list
Gurken Khan replied to Yekaterina's topic in Game Development & Technical Discussion
How can we pursue this? Suggest 8-12 non-hero ruler names, have the historians approve them, write a patch to make the game prefer not already used names ( @Yekaterina?)? I'm no historian by any means, but I'd be willing to take on the Britons if we agree on a procedure. -
New a25 release schedule
Gurken Khan replied to Gurken Khan's topic in Game Development & Technical Discussion
Just between us two: -
@Angen@Freagarach@Stan`@wraitii& everyone else @WFG: Is there a revised schedule plan for a25? I believe the release of a25 was scheduled for the end of June, but then those 'nasty bugs', as Stan put it, became apparent. I'm quite happy with a25 RC2, so this is not a matter of anger or trying to put pressure on people. I have no idea about the progress on those nasty bugs, but I actually expect a RC3. Since the originally planned release date is dead anyway, I have a radical proposition: How about lifting the feature and string freeze, maybe until the end of July, so the actual a25 will be as shiny and flawless as possible?
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I can tell them apart; I can also recognize cav and pedestrians, but to efficiently select a group of units the same as above applies.
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@aymericfbI believe one of the most common tips is to disable VSync; did you try that? That's also in line with what @Angenwrote:
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I do my best to keep my soldiers away from warships because of that. On the other hand I think it takes really long to sink an enemy's warship, even when I attack with several warships; I wouldn't want it to take even longer...
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My Theatron won't build: My women are hammering their best, but there is no building progress; you can also see that there's no numbers beside the hammer. I had to delete the building and do it again, then it progressed fine. There was some kind of flash on the screen when I first gave the order to build it, but I don't know if that got anything to do with anything; also the logs didn't register anything. savegame-5362.0adsave
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So, let's talk about ships (and everything wrong about them). Naturally, I do as @Yekaterinasuggests! ;P Eventually my warship killed that fishing boat, but I watched at least five consecutive missed shots in a row which seemed to be a lot of misses. Frankly, I can't say anything about 'elevation bonus', 'launch height' and 'gravity'; so before the more knowledgeable people sort those out I start with two more basic things. First, this Quinquereme looks a lot more like a Trireme: Second, currently the projectile materializes out of thin air behind (!) the mast. On a quick look around the internet I didn't find anything reliable about the ranged capabilities of the (cart) quinquereme; maybe it's possible to add an onager on the ship's deck like in RTW? Hoping for fruitful discussions!
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I would think so. Jein (yes and no). I couldn't efficiently pick units by sight, so I either have'em in control groups or I do an area select and take it from there.
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Athenians were famous for training wild animals and using them in warfare! Did you do some scouting? In a25 the wild cats won't stop tracking you down if they ever spotted you...
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suggestions for Next Alphas (A26-30)
Gurken Khan replied to Lion.Kanzen's topic in Gameplay Discussion
I wish the cursor would return to its original state after using SHIFT+garrison. Currently (and since ~forever) the garrison command 'sticks' to the cursor after using it with SHIFT, meaning one has to do some ~dummy right click or whatever to return it to its standard behavior before selecting another unit or building. I encounter it quite frequently, usually when I release a tower guy and order him to first repair the tower and then garrison inside it again.