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Everything posted by Gurken Khan
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The Kingdom of Kush: A proper introduction [Illustrated]
Gurken Khan replied to Sundiata's topic in Official tasks
What I got from my extensive research (=quick look around the internet), I don't know if a change in stats would be appropriate. For example wikipedia states that dromedaries are prized for being able to outrun horses in the desert; so as long as we don't have terrain differentiation, the speed disadvantage for camels might be a bit one-sided. Also I don't know if size/weight would justify different health values. I saw that Total War Rome has melee cav for the Blemmye faction. So how about making camels CS and giving the Blemmye camp melee cav?- 1.040 replies
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Turns out I can't figure it out ad hoc. One example I found might be a border case: My women were lured from 1 to 2 and kept chopping in that area although 3 was nearer to their original storehouse and right beside another storehouse. I remember a more annoying example from that game, but it seems I broke the save by opening it a couple of times; or so it seemed, actually the game now crashes with a similar error message every time I want to open the open saved game dialog: I would look out for examples, but since my laptop is in the process of dying I might not play too much in the near future. I don't think so; they're clearly trying to get off the site but are (sometimes) too dumb to actually manage it. Although admittedly the last example I'm thinking of it was a large building and the units in question had a moving order which seemed to throw them in an unsolvable confusion.
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@FreagarachHow do I merge replays? I needn't go back further than my last played game.
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It sounds true for a25. I've had problems garrisoning eles, maybe it was because of a corner. Can't judge on the Athenian dock or the MP issues, but units blocking a construction site and gatherers making terrible decisions on where to go are definitely majorly annoying in a25.
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I always hated it. Just let the merchant do his business; instead when I scouted sth with my warship I had to send the commercial nutshell after it. Which is especially annoying when you have hostile ships & fortifications around. But I hated ships anyway and often wouldn't play naval maps because of that. Now ships are less stupid & annoying, but naval maps don't seem to come up with random random maps & default filter.
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Cavalry archer turret mechanic
Gurken Khan replied to Yekaterina's topic in Game Development & Technical Discussion
When a selected target didn't get hit I attributed it to spread. -
Windows 11 codename : Sun Valley
Gurken Khan replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
'Cause humans are too stupid to get it from the first experience? -
Hey @Lion.Kanzen, you couldn't fit in a phrase against socialism in your post?
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Yeah, I also don't think it's necessary to thin out rosters.
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So, I read around a bit. My impression is that Visha Kanyas absolutely were no battlefield units, so I think the name should be changed; in the thread @Yekaterinalinked @Pottersuggested the name 'Raksha Kanya' instead, which I guess would be fine. From the sources I looked at it seems like maur didn't regularly use female warriors and that the Maiden Guards were only on palace duty; but I guess if we're lucky and our historians keep quiet we can keep those bad*ss chicks.
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For anyone especially interested in the 0AD/sexist thing: it starts at 10:42. IMHO not worth the watch. ('No, 0ad is not sexist, men are fighters & builders while women are not into tech and they're nursers & caretakers.')
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How to report people who exit rated games
Gurken Khan replied to eTrey's topic in General Discussion
Hello @eTrey, there's a thread for that: -
suggestions for Next Alphas (A26-30)
Gurken Khan replied to Lion.Kanzen's topic in Gameplay Discussion
'Turret mechanic for ranged cavalry units' What does that mean? -
suggestions for Next Alphas (A26-30)
Gurken Khan replied to Lion.Kanzen's topic in Gameplay Discussion
What? Declare all Delenda Estians terrorists? ;P Since I had massive stability problems with previous alphas I didn't feel like experimenting, I might check out mods like DE in a25. -
The Term Citizen-Soldier is Problematic
Gurken Khan replied to Thorfinn the Shallow Minded's topic in General Discussion
While you're at it, do the same for the quotes you don't condone; some of them make me go 'What?'. But seriously, I don't think that'd be necessary; and as mentioned before we technically already have slaves in the game. -
suggestions for Next Alphas (A26-30)
Gurken Khan replied to Lion.Kanzen's topic in Gameplay Discussion
@wowgetoffyourcellphoneLet's hear it anyway, I'm all for radicalism! -
suggestions for Next Alphas (A26-30)
Gurken Khan replied to Lion.Kanzen's topic in Gameplay Discussion
I think it's possible to merge the replay files for one game, but I never did it. Suggestions: - reconsider the availability of Cretan merc archers only at dock/trireme (Athenians); I'd love to have archers, but there's not a single puddle on the map (like a lot of MP maps) - reconsider potentially useless team bonuses (ele bonus for non-ele civ, naval bonus on land maps...) -
The Term Citizen-Soldier is Problematic
Gurken Khan replied to Thorfinn the Shallow Minded's topic in General Discussion
I just wanted to mention that currently all our civs have slaves: as a stone gathering tech (along serfs and servants). I don't know how accurate that is. -
The Term Citizen-Soldier is Problematic
Gurken Khan replied to Thorfinn the Shallow Minded's topic in General Discussion
Small nitpick: healers are not, though I assume with their status they would usually be citizens. I agree that the terminology should be as correct as possible. -
Probably the easiest way would be to shorten the description by one or two sentences. I don't know by how many characters the languages we support usually differ from the English version.
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The problem with defining profanity would persist. I consider myself to be pretty civilized, but I'm also able to use language that would make sailors and prostitutes blush. In fact my stupid pixel people are regularly the recipients of the worst insults I ever utter. I guess 'oh darn it' would be acceptable while the somewhat stronger 'oh da_n it' would not. (The forum's nanny-bot actually changes the m to an r, as I've found out...) So ~we would still have to draw lines, define what profanity is.