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Posts
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Everything posted by Gurken Khan
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Use the therm "phusis" in place of "gaia"
Gurken Khan replied to Saatamia's topic in General Discussion
I think 'Gaia' is fine. 'You have been attacked by Neutral' and having 'Neutral' enemies would be better? -
Sunday 19 CET A25 - Teamgame for testing balance !?
Gurken Khan replied to MarcusAureliu#s's topic in Announcements / News
I guess it would be perfect if @Stan`would happen to have the RC3 ready by then... gl&hf to all participants -
I still see rockets! ...
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Ancient Egypt Genomes and Human Features
Gurken Khan replied to Mentuhotep's topic in Official tasks
I was about to give you some feedback regarding your communication, but - I just wish you all the best instead.- 31 replies
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New a25 release schedule
Gurken Khan replied to Gurken Khan's topic in Game Development & Technical Discussion
I only had that idea because there's an a24b. -
New a25 release schedule
Gurken Khan replied to Gurken Khan's topic in Game Development & Technical Discussion
Sounds good. Or we'll do an a25b. -
Ancient Egypt Genomes and Human Features
Gurken Khan replied to Mentuhotep's topic in Official tasks
Temple of Buhen (via: http://worldtraveler55.com/travelpage/sudan/thingstodo/sudanthings01.html ) Maybe you could back your claims with sources?- 31 replies
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Ancient Egypt Genomes and Human Features
Gurken Khan replied to Mentuhotep's topic in Official tasks
Painting from Seti I's tomb - found at: https://seshkemet.weebly.com/egyptians-not-black-or-white.html- 31 replies
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Historic Names list
Gurken Khan replied to Yekaterina's topic in Game Development & Technical Discussion
How can we pursue this? Suggest 8-12 non-hero ruler names, have the historians approve them, write a patch to make the game prefer not already used names ( @Yekaterina?)? I'm no historian by any means, but I'd be willing to take on the Britons if we agree on a procedure. -
New a25 release schedule
Gurken Khan replied to Gurken Khan's topic in Game Development & Technical Discussion
Just between us two: -
@Angen@Freagarach@Stan`@wraitii& everyone else @WFG: Is there a revised schedule plan for a25? I believe the release of a25 was scheduled for the end of June, but then those 'nasty bugs', as Stan put it, became apparent. I'm quite happy with a25 RC2, so this is not a matter of anger or trying to put pressure on people. I have no idea about the progress on those nasty bugs, but I actually expect a RC3. Since the originally planned release date is dead anyway, I have a radical proposition: How about lifting the feature and string freeze, maybe until the end of July, so the actual a25 will be as shiny and flawless as possible?
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I can tell them apart; I can also recognize cav and pedestrians, but to efficiently select a group of units the same as above applies.
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@aymericfbI believe one of the most common tips is to disable VSync; did you try that? That's also in line with what @Angenwrote:
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I do my best to keep my soldiers away from warships because of that. On the other hand I think it takes really long to sink an enemy's warship, even when I attack with several warships; I wouldn't want it to take even longer...
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My Theatron won't build: My women are hammering their best, but there is no building progress; you can also see that there's no numbers beside the hammer. I had to delete the building and do it again, then it progressed fine. There was some kind of flash on the screen when I first gave the order to build it, but I don't know if that got anything to do with anything; also the logs didn't register anything. savegame-5362.0adsave