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Posts
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Joined
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Days Won
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Everything posted by Gurken Khan
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Current climate change
Gurken Khan replied to Genava55's topic in Introductions & Off-Topic Discussion
Of course there's not one source of all evil (assuming there isn't actually a cabal of lizards or whatever controlling everything). But it's not like there are no boogeymen. If companies know their business model is ruining the planet and still lobby, lie and bribe to keep it going, I consider that evil. The same is true for the politicians playing along, of course. Our current Wirtschaftsminister (~Minister for Economic Affairs) has effectively shot down our domestic wind and solar industry while being very friendly towards the coal companies. With rampant corruption I'm sure he's not just an idiot but will profit from that financially. -
Current climate change
Gurken Khan replied to Genava55's topic in Introductions & Off-Topic Discussion
The basics of climate change were known in the 60s/70s, so it's more half a century of wasted potential. And all the money grabbing/corrupt people responsible for keeping destroying our planet will never be hold accountable. -
The Term Citizen-Soldier is Problematic
Gurken Khan replied to Thorfinn the Shallow Minded's topic in General Discussion
It's in the tooltip for The Loom and it's also shown when you look at the unit info. -
Are skirmishers battle-bots? ;p
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@Simon Morales adjunta crashlog.txt y crashlog.dmp archivos: C:\Users\SimonMorales\AppData\Roaming\0ad\logs
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Here's another example of woodcutters making sub-optimal decisions. Even if they take the top corner of the harbor as reference point, the woman on the very right really needs to squeeze by some trees to get to her preferred location.
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A25 Feedbacks from testing
Gurken Khan replied to Yekaterina's topic in Game Development & Technical Discussion
Solution: just kill it! Sometimes I miss a woman standing around somewhere, but that's still less hassle than back in the day when I had to hunt down every last orphaned fishing boat (although I got pretty good at guessing where they're at) or checking every puddle on the map because as a last resort the AI would put down a foundation of a harbor... -
English text strings
Gurken Khan replied to Ceres's topic in Game Development & Technical Discussion
If we're using AE the loading screen quote about 'no end to labours...' should have fewer 'u's. -
Sunday 19 CET A25 - Teamgame for testing balance !?
Gurken Khan replied to MarcusAureliu#s's topic in Announcements / News
Yeah, I know. But it's a bit less painful now with the push mechanics. Before, watching my >100 army including pedestrians trying to wrap around a CC, constantly blocking each other in the process, was a real exercise in zen... -
English text strings
Gurken Khan replied to Ceres's topic in Game Development & Technical Discussion
@FreagarachAh, thx. Didn't find the styleguide when I looked for it in the wiki. So it is defined which version to use. Bummer it's the wrong one. -
English text strings
Gurken Khan replied to Ceres's topic in Game Development & Technical Discussion
Is there any rule which version of a name should be used? Eg I like 'Marcus Antonius' better than 'Mark Anthony' (loading screen tip). -
Hola. Yo no hablo espaƱol adjunta crashlog.txt y crashlog.dmp archivos Puede encontrar rutas a estos archivos en https://trac.wildfiregames.com/wiki/GameDataPaths (with google translate)
