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Gurken Khan

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Everything posted by Gurken Khan

  1. You can identify it before you build it: With buildings already built, I agree that it can be difficult. At least for me, even after some years of playing. And depending on the civ. But since I put down every building with some thought why I put it there, finding the right type doesn't take me too much effort...
  2. So, any opinions on what happens in Afghanistan? There was 'the Afghan trap': The US trained, equipped and radicalized the Mujaheddin to have them carry out terrorism, to lure the Soviets into invading Afghanistan and give them their 'Vietnam'. (Fun fact: Osama bin Laden, who was later so hard to find, was trained by US specialists how to not be found.) After the Soviets retreated, there was 'the big betrayal' by the US: they didn't care what happens to Afghanistan any longer and just took off. Due to the power vacuum civil war ensued; half of Kabul was flattened, a third of the population killed. (Fun fact: some of the warlords involved formed the 'Northern Alliance'.) The Pakistanis and Saudis build up the Taliban. After 9/11 the US, under George W. Bush, made unacceptable demands from the Taliban to have an excuse to invade. The known mass murderers from the 'Northern Alliance' were the allies, the oil manager Karsai is made the first president. The (US) occupation was brutal and corrupt, favoring brutal and corrupt warlords who are considered to be 'our guys' by the US. (The war crimes, like torture and random killings, were made public for example by wikileaks.) The majority of the population remains in misery. Imagine how bad it was, that now the majority of Afghans consider the Taliban to be more acceptable then what 'the West' had given them. In Germany everyone who doesn't say 'Hooray!' to NATO is considered to be an extremist and/or idiot. If I look at the countries where the US/NATO has bombed/invaded in the last 20 years, what methods were used, what the situation there is now, and where the majority of our refugees is coming from, I really can't bring myself to say 'Hooray!' to NATO. 'Must listen': https://www.doubledown.news/watch/2021/august/20/good-riddance-to-the-war-on-terror-lowkey-on-afghanistan
  3. @Thales Here's another thread that you might find helpful:
  4. I just gonna believe that @Yekaterina and the other devs will manage to include the Han. And Zhang Qian sounds like a good one.
  5. So the answer to the question if CCs are included is 'yes and no'. Is that Petra behavior intended?
  6. As I understand it, it's the other way round. Mods enabled later can overwrite mods that were enabled earlier.
  7. If the order of installation matters and not the name, then I would think it makes sense to show the mods in order of installation.
  8. Yeah. I believe somewhere it used to say that putting a rally point would concentrate fire there; couldn't find it now, always had the feeling it doesn't work anyway. (I wished I could order my towers to not shoot at a specific target. AI's storehouses in range of my towers are such a great bait, I even wished I could repair those...)
  9. Or build them as pairs (or chains), as close as possible.
  10. Why the heck are allied CCs not included in 'Diaspora' as dropsites?
  11. @CeresYeah, thx, but deactivating antivir is not really an option for me. If just because I listen to online music while playing and being connected to the inet without antivir doesn't feel like a good idea to me. And in my naive state of mind I wouldn't expect neither 0ad nor my antivir to show such an erratic behavior that sometimes sht happens and sometimes it don't.
  12. Hi @Thales Indeed, garrisoned soldiers do increase the fire power of a tower. You can verify this by selecting the tower & hovering your mouse over the shield & sword symbol:
  13. Just go 'Development', hit irc (very top right), choose nick & go.
  14. I thought I did: (My whitelist (detail)) I had the problem that the game could write saves but not replays (they're different somehow), these whitelistings corrected that. Don't know what else I could add there.
  15. I removed it. The game will generate a new dump when there's a crash? When I whitelist a directory like \0ad\* in my antivir, sub-directories like \0ad\logs\ will be whitelisted too, right? Obviously the game can write in that directory.
  16. Was that addressed at me or the devs? Because I wouldn't have an idea what to do. I also have no idea what that os error regarding a device wants to tell me. You mean like antivir? I believe I have whitelisted everything 0ad. In earlier versions I rarely had an error massage when trying to save, but the game didn't crash instantaneously.
  17. 'Sende die ausgewählten Einheiten in einer Angriffsbewegung zu der angegebenen Position nachdem Ressourcen abgeladen wurden.' O.s.ä. Ich spiele auf englisch, deswegen bin ich mit den deutschen Termini nicht vertraut. Bzgl. 5426 weiss ich nicht wo du hängst oder wieviel ich von dem Gegenstand verstehe. ~'Wir sollten die (ungefähre) Größe bei den x/y Karten anzeigen statt dass wir "Kartengröße: sehr groß" oder ähnliches in den hardkodierten Karten-Beschreibungen verwenden.' btw There's a bullet point missing in the German translation of the manual. hth
  18. Scary and majorly annoying. Considering it didn't happen once with the six previous versions of 25 I'll go back one step if it happens again. Oh my, thx! For the longest time I wasn't even aware I had two GPUs; and then I guess I didn't really bother to check. Ramped up the grfx settings, but playing at turtle I didn't notice a performance difference.
  19. The word comes from the latin roots of regis and cida, meaning "of monarch" and "killer" respectively. A game mode where you have to kill the enemy's ruler (hero) to win; already a mode in 0AD.
  20. Crash while trying to save in the dialogue. All saves were deleted after my last report. Load & save possible after restart. @Stan` logs2908.zip
  21. @CeresI didn't have that with language set to English; my first guess would be a translation error.
  22. When I want to do sth like that I do an area selection until I have at least the number of desired units in it; other units I kick out by CTRL+click on their icon. Should I have more than the desired number of units in my selection I CTRL+click them individually; since they're marked they stick out and with the ctrl held a mis-click won't change anything.
  23. I think it's difficult even for experienced players to use them effectively. And watching games of high ranked players I hardly see any healers at all. So I don't know if devs will make it a priority. I too think it's not realistic. It really takes some time to level up units with buildings' training. If you currently watch AI armies switch from resource gathering to group, and then to actually attacking, it's probably a lot to ask for an even longer approach. Yeah, no. I think the cap is actually one hero, and I think that's fine. What I don't understand is why the AI doesn't use the alarm bell. They can do an annoyingly good job with retreating their soldiers into buildings, yet they always leave their women out to be killed. Neither nice nor efficient.
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