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Everything posted by Gurken Khan
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New a25 release schedule
Gurken Khan replied to Gurken Khan's topic in Game Development & Technical Discussion
Just between us two: -
@Angen@Freagarach@Stan`@wraitii& everyone else @WFG: Is there a revised schedule plan for a25? I believe the release of a25 was scheduled for the end of June, but then those 'nasty bugs', as Stan put it, became apparent. I'm quite happy with a25 RC2, so this is not a matter of anger or trying to put pressure on people. I have no idea about the progress on those nasty bugs, but I actually expect a RC3. Since the originally planned release date is dead anyway, I have a radical proposition: How about lifting the feature and string freeze, maybe until the end of July, so the actual a25 will be as shiny and flawless as possible?
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I can tell them apart; I can also recognize cav and pedestrians, but to efficiently select a group of units the same as above applies.
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@aymericfbI believe one of the most common tips is to disable VSync; did you try that? That's also in line with what @Angenwrote:
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I do my best to keep my soldiers away from warships because of that. On the other hand I think it takes really long to sink an enemy's warship, even when I attack with several warships; I wouldn't want it to take even longer...
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My Theatron won't build: My women are hammering their best, but there is no building progress; you can also see that there's no numbers beside the hammer. I had to delete the building and do it again, then it progressed fine. There was some kind of flash on the screen when I first gave the order to build it, but I don't know if that got anything to do with anything; also the logs didn't register anything. savegame-5362.0adsave
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So, let's talk about ships (and everything wrong about them). Naturally, I do as @Yekaterinasuggests! ;P Eventually my warship killed that fishing boat, but I watched at least five consecutive missed shots in a row which seemed to be a lot of misses. Frankly, I can't say anything about 'elevation bonus', 'launch height' and 'gravity'; so before the more knowledgeable people sort those out I start with two more basic things. First, this Quinquereme looks a lot more like a Trireme: Second, currently the projectile materializes out of thin air behind (!) the mast. On a quick look around the internet I didn't find anything reliable about the ranged capabilities of the (cart) quinquereme; maybe it's possible to add an onager on the ship's deck like in RTW? Hoping for fruitful discussions!
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I would think so. Jein (yes and no). I couldn't efficiently pick units by sight, so I either have'em in control groups or I do an area select and take it from there.
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Athenians were famous for training wild animals and using them in warfare! Did you do some scouting? In a25 the wild cats won't stop tracking you down if they ever spotted you...
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suggestions for Next Alphas (A26-30)
Gurken Khan replied to Lion.Kanzen's topic in Gameplay Discussion
I wish the cursor would return to its original state after using SHIFT+garrison. Currently (and since ~forever) the garrison command 'sticks' to the cursor after using it with SHIFT, meaning one has to do some ~dummy right click or whatever to return it to its standard behavior before selecting another unit or building. I encounter it quite frequently, usually when I release a tower guy and order him to first repair the tower and then garrison inside it again. -
Is the two-gender-citizen-mod already too woke for you?
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And I also wasn't able to save a game (=>crash). Deleting the fake save file I clumsily tried to manufacture seems to have solved these issues. If someone gave me a more detailed instruction to merge replays than 'do it manually' I might try it again.
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The Kingdom of Kush: A proper introduction [Illustrated]
Gurken Khan replied to Sundiata's topic in Official tasks
What I got from my extensive research (=quick look around the internet), I don't know if a change in stats would be appropriate. For example wikipedia states that dromedaries are prized for being able to outrun horses in the desert; so as long as we don't have terrain differentiation, the speed disadvantage for camels might be a bit one-sided. Also I don't know if size/weight would justify different health values. I saw that Total War Rome has melee cav for the Blemmye faction. So how about making camels CS and giving the Blemmye camp melee cav?- 1.040 replies
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Turns out I can't figure it out ad hoc. One example I found might be a border case: My women were lured from 1 to 2 and kept chopping in that area although 3 was nearer to their original storehouse and right beside another storehouse. I remember a more annoying example from that game, but it seems I broke the save by opening it a couple of times; or so it seemed, actually the game now crashes with a similar error message every time I want to open the open saved game dialog: I would look out for examples, but since my laptop is in the process of dying I might not play too much in the near future. I don't think so; they're clearly trying to get off the site but are (sometimes) too dumb to actually manage it. Although admittedly the last example I'm thinking of it was a large building and the units in question had a moving order which seemed to throw them in an unsolvable confusion.
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@FreagarachHow do I merge replays? I needn't go back further than my last played game.
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It sounds true for a25. I've had problems garrisoning eles, maybe it was because of a corner. Can't judge on the Athenian dock or the MP issues, but units blocking a construction site and gatherers making terrible decisions on where to go are definitely majorly annoying in a25.