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Everything posted by Gurken Khan
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I'd like to come back to my first question from the opening post: I can only make out threes of oars instead of fives. And from how I understand it, even for a trireme the position of the oars are wrong: So, is the current model a placeholder, a convention, or what?
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A25 Feedbacks from testing
Gurken Khan replied to Yekaterina's topic in Game Development & Technical Discussion
I've seen sth like that before; my ally's AI rushed (and I believe it captured a storehouse, which was very short lived) and then a woman would travel ~half the map to chop wood there. edit: she went forth and back several times; maybe she was finishing that one special tree... edit2: I looked if I could find a relevant save; and I did. When I load it and just let it run, I can see my ally commencing the attack and capture the storehouse; 2 mins later (10:10) I see the loaded woman walking by. HTH savegame-5349.0adsave -
With all due respect, that reasoning doesn't sound coherent and even contradictory to me. Sure, people who quit don't need to be kept around; but there can be a lot of reasons why people are temporarily inactive. But if one understands how to boom, has a solid understanding of strategies and tactics and can do ~100 clicks/second, the rating one acquired with previous alphas will be a better indicator of how someone will do in the game than just giving them a noob rating just because the version number changed.
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Use the therm "phusis" in place of "gaia"
Gurken Khan replied to Saatamia's topic in General Discussion
Yeah, and you could rng it what predators belong to what pack/pride and have'em attack each other! And the point being what? -
Use the therm "phusis" in place of "gaia"
Gurken Khan replied to Saatamia's topic in General Discussion
Greeks and other civs get attacked by Gaia alike, so that's fair. Or did you mean the ancients? I'd say let's handle that when they complain. On Elephantine (? Has it been removed in a25?) humans, lions and crocodiles chill together until a player comes along, giving me a real Gaia vibe. Anyway, I don't know if it would add anything to the gameplay if we differentiate the herbivores, carnivores and free/wild humans. -
Since it seems to be a leaderboard issue: I don't think people who don't play (rated) anymore should stay at the top forever. I would handle it more like other world rankings (eg tennis), where if you don't earn points you move down. I think it's also justified by the change of versions, or people could become rusty (or deteriorate biologically/die). I would take a simple approach: at the end of each inactive calendrical month -50 pts. So a month of inactivity wouldn't be too bad, but a year of inactivity certainly would get you closer to the bottom. Since I only do SP I'm totally impartial.
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Use the therm "phusis" in place of "gaia"
Gurken Khan replied to Saatamia's topic in General Discussion
I think 'Gaia' is fine. 'You have been attacked by Neutral' and having 'Neutral' enemies would be better? -
Sunday 19 CET A25 - Teamgame for testing balance !?
Gurken Khan replied to MarcusAureliu#s's topic in Announcements / News
I guess it would be perfect if @Stan`would happen to have the RC3 ready by then... gl&hf to all participants -
I still see rockets! ...
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Ancient Egypt Genomes and Human Features
Gurken Khan replied to Mentuhotep's topic in Official tasks
I was about to give you some feedback regarding your communication, but - I just wish you all the best instead.- 31 replies
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New a25 release schedule
Gurken Khan replied to Gurken Khan's topic in Game Development & Technical Discussion
I only had that idea because there's an a24b. -
New a25 release schedule
Gurken Khan replied to Gurken Khan's topic in Game Development & Technical Discussion
Sounds good. Or we'll do an a25b. -
Ancient Egypt Genomes and Human Features
Gurken Khan replied to Mentuhotep's topic in Official tasks
Temple of Buhen (via: http://worldtraveler55.com/travelpage/sudan/thingstodo/sudanthings01.html ) Maybe you could back your claims with sources?- 31 replies
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Ancient Egypt Genomes and Human Features
Gurken Khan replied to Mentuhotep's topic in Official tasks
Painting from Seti I's tomb - found at: https://seshkemet.weebly.com/egyptians-not-black-or-white.html- 31 replies
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Historic Names list
Gurken Khan replied to Yekaterina's topic in Game Development & Technical Discussion
How can we pursue this? Suggest 8-12 non-hero ruler names, have the historians approve them, write a patch to make the game prefer not already used names ( @Yekaterina?)? I'm no historian by any means, but I'd be willing to take on the Britons if we agree on a procedure. -
New a25 release schedule
Gurken Khan replied to Gurken Khan's topic in Game Development & Technical Discussion
Just between us two: -
@Angen@Freagarach@Stan`@wraitii& everyone else @WFG: Is there a revised schedule plan for a25? I believe the release of a25 was scheduled for the end of June, but then those 'nasty bugs', as Stan put it, became apparent. I'm quite happy with a25 RC2, so this is not a matter of anger or trying to put pressure on people. I have no idea about the progress on those nasty bugs, but I actually expect a RC3. Since the originally planned release date is dead anyway, I have a radical proposition: How about lifting the feature and string freeze, maybe until the end of July, so the actual a25 will be as shiny and flawless as possible?
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I can tell them apart; I can also recognize cav and pedestrians, but to efficiently select a group of units the same as above applies.
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@aymericfbI believe one of the most common tips is to disable VSync; did you try that? That's also in line with what @Angenwrote:
