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Gurken Khan

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Everything posted by Gurken Khan

  1. How's the 'feminisation' stat calculated? Does it only take trained working pedestrians into account? I've got 47 units, 5 of which are my starting males, and 3 male cavs; so I'd expect my feminisation to be around ~83%?
  2. Just wanted to mention it: I think the 'Tropical Palm' tends to have a leave on the top that seems to awkwardly lie across:
  3. Tough choices. Went for 'The lobby 1. We should'.
  4. It's all so disgusting. The Council of Ministers will have a final vote on this on the 15th. Since Italy, Poland, Finland, Sweden, the Netherlands and Luxembourg already announced that they'll vote 'No', Germany could still prevent it. But of course that's not gonna happen. Instead our great Minister of Justice wants to say 'please use no upload-filters to filter the uploads'...
  5. Might be worth a try. Yeah, I saw that one spot where I could've 'docked & chopped'; but to aim my whole game play to that, only to be able to build a full set of my civ's buildings? 'Luckily' that was one of the games that crashed, so I didn't have to go through with it... So, that's what's up. Good to know! As a first step the ridiculous size of the ships could be decreased. And maybe I'm just a bit daft, but 'expecting' anything in this regard is always guesswork for me. I wish it would be easier to tell what waters are 'ornamental', and which are navigable; or in this case with the Thames, to what degree they are navigable. If we are talking about picking maps from the material we've got, it's both?
  6. My default setting is 'medium'. I don't think it's ideal that the same settings don't lead to the same kind of 'playability'; if I want to play a randomly picked map, I shouldn't have to adjust the settings for a specific map beforehand, since I don't know that this specific map is coming up... I didn't like Dodecanese; no space to build, no land available where I could place a CC. I don't like the fake treasures on Cycladic Archipelago. I really strongly dislike that Archipelago always has fish on land. On British Channel I hated the Thames. And there were maps where I thought my ships should be able to go places, but they weren't. And in combination with having to use the biggest & dumbest units (ships) all the time...
  7. Maybe it would actually be a good way to go, having a curated list of recommended maps be the default selection. Stating the type behind the name, eg [Schlumpfhausen (ugly)], could warn people to pick maps of a type they don't want to play. Then I'd like to have check boxes to include types of maps, and I'd actually like to have it expandable so I can include/exclude certain maps. For example I think some of the naval maps are simply sub-par, or no fun at all to play; like when you hardly have any space to build, but have a civ like Persians who simply need some space for their buildings...
  8. If we were to have a merch shop like I proposed, I guess we'd have a button/link somewhere. I think using ads was only suggested once by one person and no one else seemed to support it. And even if you knew that someone else had a 0AD mug or shirt, I really hope that wouldn't take away too much from the game for you. What kind of 'free code' do you mean? Not the already free game code?
  9. I guess the Juggernaut could be considered a flagship; but it only has more health, no other bonuses like auras. But the Fire Ship is self-consuming, so while it is civ specific, it's by no means a flagship.
  10. @nerfirIf you go from the title screen to 'Learn to Play' and then 'Manual' you can see all the commands.
  11. Dude, you're not funny at all. I don't think these forums or the 0AD servers are the place for your kind of 'religious' and 'racial' 'jokes' and 'discussions', thank you.
  12. Bos bonasus would be cool to have.
  13. Please elaborate? I don't know if that's figuratively speaking, a reference or what...
  14. Please enlighten me Master, what's a poll again?
  15. Hello @joelsonjoeland welcome to the forums! Personally, I think it's good to have a lot of units. And upgrade them simultaneously, if possible. If you can put up a dropsite as a gathering point on the way to your strategic goal and have your troops gather resources, they'll pay for their upgrades themselves. What units do you use to deal damage? What damage are they receiving? What's the best bang for your buck? I think 'Will to fight' is really strong to increase damage from all units, especially if I'm also using ships. And since my horsies tend to be first where the damage's at, I like to prioritize their armor...
  16. My last hope is that the parties in favor of that will get eliminated in the upcoming European election (I've seen the according hashtags a lot), and then it can get repealed.
  17. @AltrineTo save the officials some typing:
  18. @wowgetoffyourcellphoneYeah, I guess. I thought it'd be an easy kill, didn't expect my guys to perform that poorly.
  19. Yeah, who could really judge if those statements were pejorative...
  20. Might be good in any situation with moving targets. Yesterday I had an enemy swordsman walk away, and five of my skirmisher cavs (about twice the speed) chased him across half the map without landing a single hit. Of course it doesn't help that those idiots always seem to be tripping over their own and their pals' hooves, but I really think that pedestrian should've died.
  21. I find it hard to believe that a mod would look at those racist rants and just let it continue. What was @user1thinking?
  22. Generally people appreciate if their shooters have some accuracy; but as said above: So the question now seems to be to how to exactly implement some randomization, to make it counter dancing effectively while still having the shooters hit satisfactorily in other situations.
  23. I guess 'profit' in '3. profit' was wrong. If the service handles the sales etc and the money for the merchandise would just go into some specific account at SPI, would that be ok? Here are some examples: I think probably the best known is spreadshirt/spreadshop https://www.spreadshop.com/sell-shirts-without-inventory https://www.merchify.com/ is another Just for reference: I found the American Apparel 2001 Fine Jersey Unisex T-Shirt (White) they charge at 18$ listed on cheapestees.com with a regular price of 15$. (Even if we find a non-commercial way, we'd have to get the T-shirts somewhere...) http://www.galloree.com/ is yet another one I thought they look promising, but they appear to only have white mugs... https://www.mylocker.net/ also mentions the possibility to 'set up a custom apparel shop in our site' (for fundraising), but I haven't found any further information on their site... hth
  24. If the proceedings are handled correctly (through SPI?) I don't think there would be a risk for WFG's status. I know some ~projects (small businesses, youtubers) make some money extra by setting up a merch shop with one of those services. I believe it's actually pretty much as easy as '1. upload some graphics 3. profit'. And while I totally dig the non-profit mode, I can't really see a volunteer making t-shirts in the living room then packaging and mailing them, thus 'accomplishing the same' as those services in regard to range and quality of the products, and don't know if it actually would be cheaper. Anyway, all I'm saying is I believe it's worth looking into, also in the interest of the 0AD fans; and since money doesn't seem to be of urgent concern and people also have other stuff to do, I don't expect the team to jump hectically to this.
  25. Hm, yeah. I was thinking more of t-shirts and mugs n stuff. Logos etc might be good, but depending on what the community comes up with, it could also be landscapes, classicist motives, medieval, ~fantasy, FOSS related, geek humor, pandering to bronies...
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