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Everything posted by feneur
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I haven't had time to test it properly, but in a quick test it works for me, so I would be grateful for more information to help solve the issue. Were you logged in? Have you tried clicking the link in a different sub-forum?
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Should something like the theme from Doctor who be more relevant? Nice work regardless
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What word to use for negative effects
feneur replied to wowgetoffyourcellphone's topic in General Discussion
Split into its own topic as per Lion's suggestion. -
We can certainly communicate it better, but we have already made the decision to not include more factions. There is however plenty of room for mods that adds new factions and there could be some kind of "expansion" that adds more as well. Keep in mind that the first release will focus on the period between 500 B.C. to 1 B.C. so for factions which are meant to be played with the first release they should also focus on these years. If there is no perfect wonder within these years it works to use an older one that would still be standing.
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Well, we need to draw the line somewhere, and while I personally think we might have been able to make a more enjoyable game with fewer civilizations than the ones we have I certainly don't think it's worth adding more. Could there have been different choices made? Sure, but at some point you have to stick to the decisions that have been made, even if you might have made a different decision at some other point. And we certainly can't make everyone happy, so changing something just because someone thinks we should is not really a good way forward. Then we'd most likely have a hundred factions or so Could we hypothetically add one more faction? Maybe, but how could we be fair about which one to add? You might argue for Thracians, but there are others who argue just as passionately for everything from splitting the Iberians, or adding a bunch of additional Hellenistic factions to adding Slavs or Numidians or others. The only way to be fair is to make a decision and stick to it.
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What word to use for negative effects
feneur replied to wowgetoffyourcellphone's topic in General Discussion
Is there ever a reason to use words to describe it anyway though? Wouldn't it make sense to use a minus sign in at least most of the cases? -
Isn't that an advantage of that approach though? I.e. you have a chance to actually affect how easy it is to capture a building by taking down the defenders. Forcing you to think about whether your units are making the bigger difference capturing or taking out the defenders. Not sure what you are trying to say here Seems to be a lot missing from that sentence Scaling units should be possible I assume? Maybe it might be difficult to scale them without ruining the animations, but hopefully they should scale with them?
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Tag disorder in trac ticket summary
feneur replied to Palaxin's topic in Game Development & Technical Discussion
Something to keep in mind when editing tickets I guess though -
Would you be up for creating a tutorial for those who are familiar with other similar games? I.e. for people who have played Age of Empires/Empire Earth/Rise of Nations/etc, and just need a quick intro to which things are similar and which things are different? Basic tutorials are probably nice to have in a more long-term perspective, but I think a quick intro for that demographic would be nice to have (+ as has been said the gameplay will still change a bit before the game is finished so it's probably not worth having you spend too much time on in-depth tutorials which will need to be redone in the end anyway, having to redo/edit a smaller video should be less wasteful with your time).
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I've had the thought recently that it would be nice to have something going up on our Youtube channel in between releases, so I'm certainly liking the idea. It would be good to know what you are capable of, and how good you are at accepting constructive criticism etc, before making you any kind of "official Youtuber" for 0 A.D. though. A test tutorial would be nice, do you have a suggestion for a topic or would you like some suggestions?
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To delete/move actors, press the Alt key and then select etc as usual.
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We are always happy to improve things in the game, so if you have suggestions for how to improve individual lines, please offer them. As someone has at some point thought that the current lines were at least "good enough", please offer some kind of proof/source as to why your suggestions are better. You might be an expert at classical Greek for all we know, but the opposite could also be true, so we need some kind of proof before we can change things.
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Cool, always interesting to see what 0 A.D. inspires
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The FAQ links to tools you can use, but don't worry, the server won't go down for one download more or less And no, single-player isn't affected in any way (nor is multiplayer, but that's another matter Or well, the lobby is also on that server, but we had that on our own server before we started to host the download there so nothing has changed in that regard.).
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The main reason why capture was made the default is to make sure people are aware of it. Which will be the default in the end remains to be decided.
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The keyboard does not control
feneur replied to technocrat's topic in Game Development & Technical Discussion
Please give us more details. Otherwise we can not help you or fix the issue. What is it that you have been able to do, but can not do any longer? -
Split this discussion out into its own thread as it wasn't related to the other topic.
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Lag with AI players (split from "new scenario map - malta island")
feneur replied to AtlasMapper's topic in Bug reports
Well, my main point was mostly that it might be common around here to say things more directly than it seems like you are used to. I.e. instead of trying to be nice and polite and sugar coat everything someone might just say directly that "this could be improved" or "that is not as good as it could be, do that instead". (And yes, you did not ask for the comments to be deleted, but I didn't feel like keeping them would improve anything, but rather be at risk of causing more unnecessary drama.) -
Lag with AI players (split from "new scenario map - malta island")
feneur replied to AtlasMapper's topic in Bug reports
Yes, you said it is not easy, I mentioned one way to improve it for the future. (Though considering that you have been able to create a fair amount of new maps in short time, it either can't be that difficult or you are skilled. If it's not that difficult then anyone can create documentation for Atlas, if you are skilled then you hopefully would have a lot of useful tips and tricks to share.). @Lion.Kanzen's comments were rude, but he was immediately told off by another forum member, so why take one comment as representative for the entire community? I'll go ahead and delete all the irrelevant comments from that thread, but I generally don't want to censor things which is why I was a bit reluctant to do it in the first place. My priority is not to defend, but at the moment rather to try and figure out what it was they did that caused this reaction from you. Especially since no one has said anywhere (if I'm wrong please point me directly to what was said and where) that your contributions would not be appreciated, just that we naturally listen to those with previous experience when making decisions. We are not all expert map makers, or map makers at all, so we need to get the help we can in figuring out how to make sure that what gets put into the game is as good as possible. If anything we might be a bit too relaxed for you it seems, you might have preferred if we were more formal. I mean, people are offering suggestions by mentioning them without any surrounding "if you would allow me to point out a way in which you could improve" or similar. -
Lag with AI players (split from "new scenario map - malta island")
feneur replied to AtlasMapper's topic in Bug reports
As for what niektb might have said in PMs I can't have any comment as I don't have access to them. As for IRC, I did see what you wrote and got in reply in http://irclogs.wildfiregames.com/2016-03-27-QuakeNet-%230ad-dev.log. The only thing that looks a bit rude is leper's comment about committees, but that is only because we have had bad experiences with committees not working in the past. I don't expect you to know that, but it's an example of how things can easily be interpreted as worse than they actually are. The "meh" that follows your question isn't polite I give you that, but it's followed by helpful advice, so it doesn't dismiss you as a map maker. Apart from that all I see are comments for how to improve your maps and similar. If you are not prepared for criticism then I don't see why you are interested in having them in the game. And all they said was that since niektb has got experience with making maps his opinion is valued, not that no one else can create maps. About reporting bugs on the forums or Trac: Trac is certainly the best way, but we want to keep the possibility to report things on the forums as well as Trac might be a bit intimidating for new people. I understand that this can make things a bit confusing, but hope that the benefits outweigh the downsides. I don't see what the problem is with not seeing the difference in this case, a suggestion is a suggestion regardless. It's not as if an official team member automatically knows the answer to all issues, so sometimes looking at an issue from different directions is needed. "The game lags" is an issue, but it's not a specific bug that can be fixed in one specific way. To be able to fix the issue you need to find the exact cause to determine what you can do about it. Once the exact cause has been defined it can be tracked and hopefully fixed, but until that it can't really be taken into account. We don't have access to your computer, so we can't know if it's an issue with the game, the settings, the operating system, the hardware, or something else. We need all the help we can get in figuring it out, even if that help sometimes comes via people who are just repeating something they've seen in another thread or something from their own experience. There certainly can (and should) be more documentation, so as you learn you are definitely welcome to help out in that regard. We do have the wiki editable by anyone who has registered, and if one doesn't want to post things there one can post a tutorial or something in the forums. If it's useful and well-written enough it can be given more attention by being pinned at the top of the appropriate forum etc. -
There is fog on most/all maps, how heavy it is differs from map to map though. Some maps are more foggy, some are less.
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Please see http://trac.wildfiregames.com/wiki/GameDataPaths for where you can find the logs. If you have to kill the exe you might not get a crashlog, but you should at the very least have a system_info.txt file.