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Everything posted by feneur
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Well, the best way to help the project is to give your time if you have any skills which can be useful And after that in priority comes helping out by testing the game and tell people about it. Only in third place is donating Not sure what we can change, adding another way to donate would complicate things unnecessarily (especially since all services has got some kind of fee and the more spread out the money is, the less we get to spend for the game). Don't worry though, donating is completely optional and not necessarily the best way to help either as I said above
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You write an @ symbol, then a space, followed by their username. It seems a bit hard to get to work all times, but if you get a list of names popping up after you have written the @ and a space it is working. It seems as if it only occurs in some cases, after commas and after some words. Not really sure
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In history they were conquered by the Romans, but in game I don't think anything major has changed any time recently. Please explain in more detail what it is you want to know.
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Please don't post the same thing more than once. Large screenshots currently doesn't work on Windows, so it is something that needs to be fixed in the coding, not something that is wrong on your side. So for now you will just have to wait until it's fixed (unless you are a programmer who can help fix it).
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Ah, that's just to tell you that there needs to be something there, you should still be able to edit the post and click save. If that doesn't work, then there is an issue, but if it's just the message everything is fine.
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It's really hard to tell anything from that screenshot, but it looks like you might have had a post that only consists of a quote, maybe that is what's wrong? I.e. there needs to be more text than just a quote. It's better to split up the quote and reply to the different parts individually anyway -- it can be really hard to tell what is the comment and what is the reply when someone is replying within a comment. If what you were doing was something else, then please post more information since it's hard to tell, especially when the keyboard hides half the post.
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Pathfinder algorithms description
feneur replied to vladislavbelov's topic in Game Development & Technical Discussion
Not sure if 0 A.D. is what you should look into if you are in a hurry, but the fastest way is probably to ask in the development IRC channel. Though you might have to be patient there too as people aren't always active (or might be programming etc even if they are at their computer), so it might take a while from you asking the question to someone who is able to help can reply. -
I would say it's all of the above We don't have enough people with motivation to focus on the design, and getting too much into details when it comes to balance and the finer points of the design doesn't make sense. We would certainly like for things to be differently, but this is the situation as it is right now and it wouldn't help if we tried to shut our eyes to reality. That said, there are some in-team discussions about some of the remaining big features, but at least some of them are depending on whether or not team members are able to create working prototypes of them for it to be worth mentioning.
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It shouldn't be necessary to disable the firewall, just to allow 0 A.D. to get through it I think the actual application name (i.e. the name of the .exe on Windows, etc) is "pyrogenesis" though, so you should make sure that is allowed. Allowing "0ad" isn't going to help as 0 A.D. is technically a mod for the Pyrogenesis game engine and not an application of its own.
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And also, just because someone else might be getting away with something doesn't mean that it should/could be done The rights holders might not be aware of those projects for that matter, so taking them as examples is probably not a good idea anyway.
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Welcome, and thanks for your interest. There are two links which should be the first things to check out: http://trac.wildfiregames.com/wiki/GettingStartedProgrammers for more information on programming for 0 A.D. and http://webchat.quakenet.org/?channels=0ad-dev where you can talk to the other programmers (and other developers as well, but mostly frequented by programmers). You are most likely to find someone there during evenings/early night European time, but many check the logs/stay logged in all time and will get back to you when they are online, so don't worry if you don't get a reply immediately.
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Is your internet connection stable?
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I have merged the two posts
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Actually I was mistaken, it was the Questions forum type I remembered. That might be useful for some cases, but isn't really a good alternative when you need to be able to mark something as answered which was the benefit of the old way of doing things.
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Changed the setting so that posts made in the same topic by the same user within one minute will be merged. Can't see any setting related to the mark as solved or similar (you can set a forum to be "Questions and answers", but that just orders the replies based on rating by other users), but I will keep looking as I think I've seen something similar on a different site that uses the same IPB version, so there might be a way.
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There's a basic manual here: http://trac.wildfiregames.com/wiki/Atlas_Manual (once you've gotten familiar with it feel free to help update the manual ).
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I assume this is the building you're talking about? If so it can indeed be included in custom scenarios
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The shortcuts should all be listed in the in-game manual as well, but in either case, here's the online version: http://trac.wildfiregames.com/wiki/HotKeys
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It might avoid an issue (if there is something in a new version that doesn't work with your computer), but it's not going to fix it So please report what happens first so we can try and find the error. Please create a new topic in this forum: https://wildfiregames.com/forum/index.php?/forum/378-bug-reports/ and include the log files (see http://trac.wildfiregames.com/wiki/GameDataPaths for where to find them), as well as a description of what happens. I.e. when do you get the black screen? Has the main menu loaded or is it as soon as the game starts?
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Thanks
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And also, since we have a lot of unknowns we can't really set a release date too far into the future (and in about 99% of the cases we end up having to delay the release because we find some bugs which are too serious for us to release the game without fixing them).
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Provided they are emoticons from IPB and not some generic ones gotten from somewhere else way back in the annals of history =) But certainly worth looking into. Or we could just resize them for less perfect, but at least working versions
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Are you on a cell phone/tablet or on a laptop/desktop computer? (I assume the latter, but seeing as Windows can be an OS for mobile platforms as well I thought it'd be best to ask to be sure )
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I'll set it so that everyone can download files (though not banned users, but they shouldn't be able to access the site in the first place so that's another story), I don't remember what we decided previously, but I don't see any reason not to enable it (apart from possibly trying to force people to register, but that's neither fair nor very likely to be beneficial in the long run. I can confirm that the emoticons don't work on Android, maybe there are separate emoticon files for mobile devices or something? Not really sure as there isn't a separate mobile theme. I hope Jan has got more clues where to look for the answer to that question. They work fine on a desktop browser as far as I can tell, so it's got to be something that's specific to mobiles.
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Added. Not sure how much easier it is to click a button which you might not know what it does rather than clicking a message that appears when you paste formatted content, but sure, I've added it. Please let me know if you think it's too crowded.