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feneur

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Everything posted by feneur

  1. Something to keep in mind when editing tickets I guess though
  2. Would you be up for creating a tutorial for those who are familiar with other similar games? I.e. for people who have played Age of Empires/Empire Earth/Rise of Nations/etc, and just need a quick intro to which things are similar and which things are different? Basic tutorials are probably nice to have in a more long-term perspective, but I think a quick intro for that demographic would be nice to have (+ as has been said the gameplay will still change a bit before the game is finished so it's probably not worth having you spend too much time on in-depth tutorials which will need to be redone in the end anyway, having to redo/edit a smaller video should be less wasteful with your time).
  3. I've had the thought recently that it would be nice to have something going up on our Youtube channel in between releases, so I'm certainly liking the idea. It would be good to know what you are capable of, and how good you are at accepting constructive criticism etc, before making you any kind of "official Youtuber" for 0 A.D. though. A test tutorial would be nice, do you have a suggestion for a topic or would you like some suggestions?
  4. To delete/move actors, press the Alt key and then select etc as usual.
  5. We are always happy to improve things in the game, so if you have suggestions for how to improve individual lines, please offer them. As someone has at some point thought that the current lines were at least "good enough", please offer some kind of proof/source as to why your suggestions are better. You might be an expert at classical Greek for all we know, but the opposite could also be true, so we need some kind of proof before we can change things.
  6. In other words: if you are a translator, make sure the name displayed at Transifex is how you want to be listed in the credits
  7. Cool, always interesting to see what 0 A.D. inspires
  8. The FAQ links to tools you can use, but don't worry, the server won't go down for one download more or less And no, single-player isn't affected in any way (nor is multiplayer, but that's another matter Or well, the lobby is also on that server, but we had that on our own server before we started to host the download there so nothing has changed in that regard.).
  9. The main reason why capture was made the default is to make sure people are aware of it. Which will be the default in the end remains to be decided.
  10. Please give us more details. Otherwise we can not help you or fix the issue. What is it that you have been able to do, but can not do any longer?
  11. Split this discussion out into its own thread as it wasn't related to the other topic.
  12. "Are there ways to delete decals? There seems to be no way to select them." To select decals, and other actors (I.e. objects which only are visual and don't affect the game play. ), you need to use the Alt key and press or drag to select as usual.
  13. Have you checked the list in-game? I think the names of translators is automatically generated from Transfer, so as long as things are working you should be included with the name you use there.
  14. Well, my main point was mostly that it might be common around here to say things more directly than it seems like you are used to. I.e. instead of trying to be nice and polite and sugar coat everything someone might just say directly that "this could be improved" or "that is not as good as it could be, do that instead". (And yes, you did not ask for the comments to be deleted, but I didn't feel like keeping them would improve anything, but rather be at risk of causing more unnecessary drama.)
  15. Yes, you said it is not easy, I mentioned one way to improve it for the future. (Though considering that you have been able to create a fair amount of new maps in short time, it either can't be that difficult or you are skilled. If it's not that difficult then anyone can create documentation for Atlas, if you are skilled then you hopefully would have a lot of useful tips and tricks to share.). @Lion.Kanzen's comments were rude, but he was immediately told off by another forum member, so why take one comment as representative for the entire community? I'll go ahead and delete all the irrelevant comments from that thread, but I generally don't want to censor things which is why I was a bit reluctant to do it in the first place. My priority is not to defend, but at the moment rather to try and figure out what it was they did that caused this reaction from you. Especially since no one has said anywhere (if I'm wrong please point me directly to what was said and where) that your contributions would not be appreciated, just that we naturally listen to those with previous experience when making decisions. We are not all expert map makers, or map makers at all, so we need to get the help we can in figuring out how to make sure that what gets put into the game is as good as possible. If anything we might be a bit too relaxed for you it seems, you might have preferred if we were more formal. I mean, people are offering suggestions by mentioning them without any surrounding "if you would allow me to point out a way in which you could improve" or similar.
  16. As for what niektb might have said in PMs I can't have any comment as I don't have access to them. As for IRC, I did see what you wrote and got in reply in http://irclogs.wildfiregames.com/2016-03-27-QuakeNet-%230ad-dev.log. The only thing that looks a bit rude is leper's comment about committees, but that is only because we have had bad experiences with committees not working in the past. I don't expect you to know that, but it's an example of how things can easily be interpreted as worse than they actually are. The "meh" that follows your question isn't polite I give you that, but it's followed by helpful advice, so it doesn't dismiss you as a map maker. Apart from that all I see are comments for how to improve your maps and similar. If you are not prepared for criticism then I don't see why you are interested in having them in the game. And all they said was that since niektb has got experience with making maps his opinion is valued, not that no one else can create maps. About reporting bugs on the forums or Trac: Trac is certainly the best way, but we want to keep the possibility to report things on the forums as well as Trac might be a bit intimidating for new people. I understand that this can make things a bit confusing, but hope that the benefits outweigh the downsides. I don't see what the problem is with not seeing the difference in this case, a suggestion is a suggestion regardless. It's not as if an official team member automatically knows the answer to all issues, so sometimes looking at an issue from different directions is needed. "The game lags" is an issue, but it's not a specific bug that can be fixed in one specific way. To be able to fix the issue you need to find the exact cause to determine what you can do about it. Once the exact cause has been defined it can be tracked and hopefully fixed, but until that it can't really be taken into account. We don't have access to your computer, so we can't know if it's an issue with the game, the settings, the operating system, the hardware, or something else. We need all the help we can get in figuring it out, even if that help sometimes comes via people who are just repeating something they've seen in another thread or something from their own experience. There certainly can (and should) be more documentation, so as you learn you are definitely welcome to help out in that regard. We do have the wiki editable by anyone who has registered, and if one doesn't want to post things there one can post a tutorial or something in the forums. If it's useful and well-written enough it can be given more attention by being pinned at the top of the appropriate forum etc.
  17. There is fog on most/all maps, how heavy it is differs from map to map though. Some maps are more foggy, some are less.
  18. Please see http://trac.wildfiregames.com/wiki/GameDataPaths for where you can find the logs. If you have to kill the exe you might not get a crashlog, but you should at the very least have a system_info.txt file.
  19. It at least looks like the normal fog, especially since it only appears to that extent when you zoom out.
  20. Just because suggestions are offered doesn't mean that people think that there can't be another issue, just that there can be more than one thing to think about. Also, I don't think anyone of the people who have replied in this thread have English as their first language, so things are most likely not expressed as well as they should and it can be easy to misunderstand. You might think of something else, but in this thread there isn't anything that's clearly mocking, so please give others the benefit of the doubt and assume it's with good intent they've posted their suggestions
  21. Which PPA are you using? And in either case it might take a little while before it's available.
  22. Omri is busy with his own album and preparing to move to the US, so he hasn't had time to make any new music.
  23. Could you please give more details on what you are talking about? If it is the text on the video, we are aware of it but didn't want to delay the release just because of it.
  24. Formations don't work properly for now, and need a lot of work if we are ever to be able to include them. So using formations are a bit "use it on your own risk" at the moment.
  25. Looking forward to seeing what people will do with it once it's easy to use It's already really nice to see what can be done with it (as everyone can see in the release announcement video just posted ).
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