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feneur

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Everything posted by feneur

  1. We haven't decided for sure yet, but I'm personally leaning towards wanting it to be Ulysses since we've added the Herocide/Regicide game mode. It would also give us a chance to discuss briefly how the names of heroes/gods differed between Greek/Latin, and mention how in some languages the one version is used and in others the other. It's always nice when the name gives us a chance to teach about history
  2. It's not as if we have to go that way, but seeing as Johnathan doesn't have a good internet connection at the moment the question is moot anyway.
  3. Well, considering it's a big arrow, perhaps it can hit more than one person? And seeing as we don't have morale etc, a small amount of hitpoints lost can symbolize the effect of seeing the guy next to you fall down (I guess that could apply for everything to some extent, but sometimes things are needed/must be motivated by gameplay reasons ), or for that matter that you might stumble as you try to get over his dead body or something.
  4. Why not let it have splash damage? That way it would certainly help out in weakening groups of units packed together.
  5. It's probably not an issue no, but we have to think about things from all angles. And then it would both be encouraging to the other developers to see something new added soon after the release, and nice to have something to show to the fans as well so people know that we're still working on the game.
  6. Indeed, and just to clarify for those who might not know what we mean by feature freeze: after that no new features will be added to the game, just fixes to bugs we find in the mean time.
  7. Well, if you get it in before the 25th it would be fine. Though it can be nice to have something to show for the next Alpha pretty soon after this one, so there are benefits to waiting as well
  8. It's probably a good idea yeah. Probably not going to happen for technical reasons as it's really difficult to do. That exists, though all ships can travel through shallows. Seeing as our maps aren't very big, and it's hard to make them big without making it difficult to run the game on anything but the most powerful computers, it's probably going to have to be that way. Otherwise the places where ships can go are very limited. The AI is not finished, and is very likely to always be a bit behind as features need to be implemented first and then the AI needs to be adapted to take advantage of them. At the moment we don't have an AI programmer, so it might take a bit longer than usual for that reason. Pathfinding is one of the harder parts of game development to get right, but it's certainly an issue we are aware of and working on. Again, AI is always likely to lag behind a bit with new features. You're welcome! A big part of why we do this is so that people can enjoy the game
  9. feneur

    Crash

    Please see if the game wrote any log files (see http://trac.wildfiregames.com/wiki/GameDataPaths for where to find them on your computer). If there are, please attach them to a reply in this topic (just click the "Click to choose files" below where you write the post and find the files on your computer).
  10. It could be yeah. You should be able to change it by right-clicking on the file, choosing properties, then it should say "Open with" and the name of an application. Next to that there should be a button saying change. Click that and in the window that opens up choose Explorer, then click ok, then Apply at the bottom of the window and you should be able to open the file.
  11. Please don't use big letters like that, it's as if you would yell. I'm not sure what link you are looking for, the zip file with the .blend file is in the first post, but I thought you already downloaded it. And unless you have changed some settings you should be able to open it without issue. You do say that when you double-click it you go to 0 A.D. directly though? Have you changed the settings so 0 A.D./pyrogenesis.exe is the default application for zip files?
  12. If you downloaded the file in the first post in the topic it contains a .blend file, so again, only useful if you have the 3D application called Blender installed and want to create animations yourself.
  13. I'm sorry, but I don't understand what you are asking If you right-click the file you should see an option called "Properties", but I meant double left-click, so that should not be what you see. Are you saying there is a file called "property" in the zip file?
  14. Then you shouldn't have to download anything, just double-click on the file in Explorer and you should see what is in it.
  15. What operating system are you using? Windows?
  16. Yes, you can open up the compressed folder and see what is inside it. Most operating systems should support just opening it (it's certainly true of Windows at least), but otherwise you can use an application such as 7-zip to open it. If it's a .blend file then you need to use the 3D-modelling application Blender to open it, if it contains a file called mod.json, then it's a mod for 0 A.D. and can be used by the game if placed in the right place.
  17. Please try and be a bit more polite. I can understand your frustration, but still, a nicer tone helps
  18. 1. Resizing the GUI might be harder, but at least changing text sizes is likely to come later. Right now it's not a reasonable option though as text is rendered into images and thus we would have to render out a new set of images for each size of text we want to support. Hopefully we are able to implement using actual font files, which would make it a lot easier to allow for changing text related settings. 2. For now you have to do it via a text file, see http://trac.wildfiregames.com/wiki/Manual_Settings for more information. If there is no hotkey set for a feature in that file it means that there is no way (yet) to set a hotkey to do that action. 3. It is something we would like to have, but it is complicated to implement so we will have to see what we are able to do.
  19. I wonder why people care so much about a statistic in a game in the first place Especially since it is reset regularly, I think at least with every new Alpha. But yeah, it is worth discussing indeed And most likely we should mention somewhere that it is reset every now and then and should not be taken too seriously for now
  20. Sounds for new phase/possible faction specific start sounds should be based on music imho and coordinated with Omri (our music lead).
  21. 1. Does it not help to zoom in or left mouse-drag to select? 2. It does exist already as Loki said, but I'd like to add that you can also use the Shift-key to add multiple idle units to your selection before doing something with them. (They can be all over the map though, so its usage might be limited.)
  22. It's online now, so perhaps it was just some temporary error or shutdown.
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