Jump to content

feneur

Administrators
  • Posts

    9.591
  • Joined

  • Last visited

  • Days Won

    102

Everything posted by feneur

  1. Now we have a spoiler button again (It's the eye button next to the Emoticon/smiley icon) It was just to go to customize the editor and then enable it. There are a couple of additional ones we could include as well, but I don't want to overcrowd the editor bar. I'll mention them, and if there's interest in including them we can (the opposite is true as well of course, maybe we should remove some of the ones which are there now): Cut, Copy, Paste (I hope most people know the shortcut keys for these), Background Color (is most likely not useful, don't see when it would be needed, but it can be misused easily with weird colors or hard to read foreground/background combinations), Font selection, Increase Indent, Decrease Indent, Justify, Undo, Redo, Page (not really sure what it does, tested it, but I didn't really see an affect apart from it adding a "Next page" button, it didn't seem to take you to the next page as in the next of the pages added via this function, maybe it needs to be an actual page of posts or something, but I don't really see the value of adding that into a post :-/ ), Remove Formatting (could be useful, but is really only relevant if you copy and paste from elsewhere, and then you get the option to remove formatting any way. Ctrl + Right click to get the option to paste without formatting.) It might also be worth mentioning that it's possible to add additional functionality, I'll copy the description from the Admin CP: As said they need to be compatible with version 4.5.6 of the CKEditor, and we might not want to include too many buttons, but if someone finds something they really want to have added we can certainly test and see if it works and is useful for us
  2. I don't want to discourage discussion and interest in other civilizations, but I thought I should make it clear that it is very unlikely that we will add any more civilizations. More civilizations can of course be added in mods, but we don't want to have too high a number as that would mean that we would not be able to make them as good/different/balanced as we wish. 12 is a good number (though I personally think we could have made a better game with fewer civilizations, but this is not my game ), and we don't want to throw way the work already done for these civilizations, but we don't want to add any more. It is impossible to create a fun game and at the same time get a perfect representation of all the different cultural variations during this 500 year period, so regardless of where we draw the line there's going to have to be compromises.
  3. I don't want to discourage discussion and interest in other civilizations, but I thought I should make it clear that it is very unlikely that we will add any more civilizations. More civilizations can of course be added in mods, but we don't want to have too high a number as that would mean that we would not be able to make them as good/different/balanced as we wish. 12 is a good number (though I personally think we could have made a better game with fewer civilizations, but this is not my game ), and we don't want to throw way the work already done for these civilizations, but we don't want to add any more.
  4. Not sure how to enable spoilers. Have tried searching for more info, but can't seem to find much good information. Will continue looking tomorrow, if not Jan have found+fixed it before that (maybe it's something that can be enabled in the config files? I did read somewhere that you could change some additional settings there which aren't available in the Admin CP). I have also added a "Latest topic" area to the activity stream page, which should be another way to find new topics rather than having to look through all new content (I can't see a way to set up the stream to just show new topics, but there certainly are a lot of other options ) It can be removed if people don't think it's a good idea, so please let me know what you think There are a bunch of other "widgets" which can be added to different places: Please let me know if you want any of these enabled, and where The places on the page are top, right, and bottom of the actual content (whether that is a post, the category list, the activity stream, etc). And yes, I do mean where as in on what type of page as well. The main forum page currently (and by default as far as I can tell) does have a Topic Feed (the topics which have had the most recent activity as far as I understand it, but you can do other things as well like list the most viewed/commented on topics, or list by name -- I think that only makes sense if you limit it by date and show more than five, but maybe there's something I'm not seeing =) ) and a "Who's Online". Should they remain or be changed or removed?
  5. It's not as much a matter of customization as a matter of changing the entire way the game works though. Unless you make it possible to either build outside your territory, or make all buildings increase the size of your territory massively, you would end up with big areas without any buildings on large maps. If nothing else that would make the Mauryans really powerful as they can gather everywhere with their elephants.
  6. The notifications are the same as the ones displayed on the top (under the bell icon), but which appear wherever your browser has set them to. In Chrome they appear regardless of which page I am (or even when I am not using the browser, but have it open of course), and over the content, so I'm not sure I'm all that interested in them. As long as you don't set things up to give you notifications about everything that possibly might happen I don't think it's a big deal either way. If you have the browser open to the forums, but are doing things which require your full attention it's probably for the best to disable them. Click on "Unread Content", either accept it as is or modify it
  7. Using copyrighted content would be illegal anyway, but yeah, material which isn't freely available/relicensed certainly is not compatible with our licenses
  8. Considering that the Civic Centers are an important part of the game design and concept I don't think we generally will restrict them. Especially since there is a minimum distance between them, and expansion at least currently depends on them. It should be really easy to mod at the very least though, so things can certainly be modified to fit your wishes as well.
  9. Took a bit longer than we had hoped, but now that forums are back online. Please report any bugs you may encounter
  10. Well, if you need to add things rather than just change things it's always going to be difficult, regardless of how easy it is to mod the engine. However, if you are just going to change things, or are comfortable with JavaScript programming, 0 A.D. should be easy enough to mod. http://trac.wildfiregames.com/wiki/Modding_Guide will give you an overview (mods can be done adding a folder, and can be activated via an in-game mod menu/execution argument for example). There are probably still things which might need engine or at least script changes even for relatively simple things. For example I think the four resources are hardcoded in a bunch of places, but things like that should be more or less just a matter of search-and-replace with some sense to it. What might be harder is adding things like an inventory system, I have no idea if that's possible using just Javascript or if it would need C++ (i.e. engine) changes as well.
  11. (While not used for compression I guess most here would be familiar with 0 A.D. We have the installer/package provide the compression )
  12. There most likely is some application for creating zip files on Linux (isn't 7-zip available for Linux as well for example?), but in either case, just put it in some kind of archive. It doesn't matter much whether it's zip, 7-zip, gzip, or whatever
  13. Actually, thinking about it again, scratch what I said That doesn't make much sense. What should be done imho is to have one patrol order, but allow for queuing of waypoints during that one order (which I guess is one way to interpret what I wrote, but not if you take it literally (which would mean first patrol between a-b, then move back to b to be able to do a patrol from b-c, etc etc ) so it's better that I rewrite things =) ).
  14. No, this is the development forum not the programming forum As for the topic itself, I would say do like most things. I.e. have a single order, but allow the player to queue more orders with the shift-key. That should work both with the keyboard shortcut and the GUI button. It might take some work on the programming side as the first order needs to be put back on the end of the queue.
  15. To get more information on how to use Atlas, please see the manual here: http://trac.wildfiregames.com/wiki/Atlas_Manual
  16. I'm not sure you really could say it was ever "alive", but rather more of a concept or a beginning of something. Not sure Pyrogenesis is the best engine for an ARPG, but if someone wants to do it I will not try to stop them And this thread is probably a good point to continue from.
  17. I just checked and it doesn't appear in A19, so something must have went wrong.
  18. Saw this: http://www.andywhiteanthropology.com/blog/j-hutton-pulitzer-backpedals-on-roman-sword-claim-watches-his-credibility-circle-the-drain in the comments So no, I don't think there's the slightest reason to believe this. I don't consider it impossible for an Ancient ship to have gotten that far, but "not impossible" and "can be proved happened" are pretty far away from each other
  19. Well, that might give the impression that it could be used to start construction of buildings, which it can't. It can help out with construction though, just right-click on a building that is being built and it will help out
  20. Just out of curiosity, what is it about the Tab key that makes it more suitable for finding idle workers than the period key? The only real reason why we've chosen the latter is that it's the common one from the AoE games, at least if I recall correctly. While we still have to implement a GUI for changing hotkeys, you can change hotkeys in the settings files, see: http://trac.wildfiregames.com/wiki/Manual_Settings#KeyboardShortcuts
  21. When you click on "More Options" you can choose the Victory Condition Wonder, so if that's what you (or the map creator) did, then that might explain the message. (Though I think the message should say more than "Enemy will have one 00:59"? Or at least that the must have been another message earlier mentioning the wonder.)
  22. Just press the R key and the orientation of the camera will be reset.
  23. To attack rather than capture, press the ctrl button while right-clicking.
  24. All players have access to the forums if they want But yeah, if they are well received I don't see why not. I doubt he (and now Niektb) worked on it and then would not want it to be added to the game
  25. In those places are only the free content, but Sander was referring to an SVN repository where we have both those images and some other reference material which we don't have any rights to distribute.
×
×
  • Create New...