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feneur

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Everything posted by feneur

  1. I would say it's all of the above We don't have enough people with motivation to focus on the design, and getting too much into details when it comes to balance and the finer points of the design doesn't make sense. We would certainly like for things to be differently, but this is the situation as it is right now and it wouldn't help if we tried to shut our eyes to reality. That said, there are some in-team discussions about some of the remaining big features, but at least some of them are depending on whether or not team members are able to create working prototypes of them for it to be worth mentioning.
  2. It shouldn't be necessary to disable the firewall, just to allow 0 A.D. to get through it I think the actual application name (i.e. the name of the .exe on Windows, etc) is "pyrogenesis" though, so you should make sure that is allowed. Allowing "0ad" isn't going to help as 0 A.D. is technically a mod for the Pyrogenesis game engine and not an application of its own.
  3. And also, just because someone else might be getting away with something doesn't mean that it should/could be done The rights holders might not be aware of those projects for that matter, so taking them as examples is probably not a good idea anyway.
  4. Welcome, and thanks for your interest. There are two links which should be the first things to check out: http://trac.wildfiregames.com/wiki/GettingStartedProgrammers for more information on programming for 0 A.D. and http://webchat.quakenet.org/?channels=0ad-dev where you can talk to the other programmers (and other developers as well, but mostly frequented by programmers). You are most likely to find someone there during evenings/early night European time, but many check the logs/stay logged in all time and will get back to you when they are online, so don't worry if you don't get a reply immediately.
  5. Is your internet connection stable?
  6. I have merged the two posts
  7. Actually I was mistaken, it was the Questions forum type I remembered. That might be useful for some cases, but isn't really a good alternative when you need to be able to mark something as answered which was the benefit of the old way of doing things.
  8. Changed the setting so that posts made in the same topic by the same user within one minute will be merged. Can't see any setting related to the mark as solved or similar (you can set a forum to be "Questions and answers", but that just orders the replies based on rating by other users), but I will keep looking as I think I've seen something similar on a different site that uses the same IPB version, so there might be a way.
  9. There's a basic manual here: http://trac.wildfiregames.com/wiki/Atlas_Manual (once you've gotten familiar with it feel free to help update the manual ).
  10. I assume this is the building you're talking about? If so it can indeed be included in custom scenarios
  11. The shortcuts should all be listed in the in-game manual as well, but in either case, here's the online version: http://trac.wildfiregames.com/wiki/HotKeys
  12. It might avoid an issue (if there is something in a new version that doesn't work with your computer), but it's not going to fix it So please report what happens first so we can try and find the error. Please create a new topic in this forum: https://wildfiregames.com/forum/index.php?/forum/378-bug-reports/ and include the log files (see http://trac.wildfiregames.com/wiki/GameDataPaths for where to find them), as well as a description of what happens. I.e. when do you get the black screen? Has the main menu loaded or is it as soon as the game starts?
  13. And also, since we have a lot of unknowns we can't really set a release date too far into the future (and in about 99% of the cases we end up having to delay the release because we find some bugs which are too serious for us to release the game without fixing them).
  14. Provided they are emoticons from IPB and not some generic ones gotten from somewhere else way back in the annals of history =) But certainly worth looking into. Or we could just resize them for less perfect, but at least working versions
  15. Are you on a cell phone/tablet or on a laptop/desktop computer? (I assume the latter, but seeing as Windows can be an OS for mobile platforms as well I thought it'd be best to ask to be sure )
  16. I'll set it so that everyone can download files (though not banned users, but they shouldn't be able to access the site in the first place so that's another story), I don't remember what we decided previously, but I don't see any reason not to enable it (apart from possibly trying to force people to register, but that's neither fair nor very likely to be beneficial in the long run. I can confirm that the emoticons don't work on Android, maybe there are separate emoticon files for mobile devices or something? Not really sure as there isn't a separate mobile theme. I hope Jan has got more clues where to look for the answer to that question. They work fine on a desktop browser as far as I can tell, so it's got to be something that's specific to mobiles.
  17. Added. Not sure how much easier it is to click a button which you might not know what it does rather than clicking a message that appears when you paste formatted content, but sure, I've added it. Please let me know if you think it's too crowded.
  18. Now we have a spoiler button again (It's the eye button next to the Emoticon/smiley icon) It was just to go to customize the editor and then enable it. There are a couple of additional ones we could include as well, but I don't want to overcrowd the editor bar. I'll mention them, and if there's interest in including them we can (the opposite is true as well of course, maybe we should remove some of the ones which are there now): Cut, Copy, Paste (I hope most people know the shortcut keys for these), Background Color (is most likely not useful, don't see when it would be needed, but it can be misused easily with weird colors or hard to read foreground/background combinations), Font selection, Increase Indent, Decrease Indent, Justify, Undo, Redo, Page (not really sure what it does, tested it, but I didn't really see an affect apart from it adding a "Next page" button, it didn't seem to take you to the next page as in the next of the pages added via this function, maybe it needs to be an actual page of posts or something, but I don't really see the value of adding that into a post :-/ ), Remove Formatting (could be useful, but is really only relevant if you copy and paste from elsewhere, and then you get the option to remove formatting any way. Ctrl + Right click to get the option to paste without formatting.) It might also be worth mentioning that it's possible to add additional functionality, I'll copy the description from the Admin CP: As said they need to be compatible with version 4.5.6 of the CKEditor, and we might not want to include too many buttons, but if someone finds something they really want to have added we can certainly test and see if it works and is useful for us
  19. I don't want to discourage discussion and interest in other civilizations, but I thought I should make it clear that it is very unlikely that we will add any more civilizations. More civilizations can of course be added in mods, but we don't want to have too high a number as that would mean that we would not be able to make them as good/different/balanced as we wish. 12 is a good number (though I personally think we could have made a better game with fewer civilizations, but this is not my game ), and we don't want to throw way the work already done for these civilizations, but we don't want to add any more. It is impossible to create a fun game and at the same time get a perfect representation of all the different cultural variations during this 500 year period, so regardless of where we draw the line there's going to have to be compromises.
  20. I don't want to discourage discussion and interest in other civilizations, but I thought I should make it clear that it is very unlikely that we will add any more civilizations. More civilizations can of course be added in mods, but we don't want to have too high a number as that would mean that we would not be able to make them as good/different/balanced as we wish. 12 is a good number (though I personally think we could have made a better game with fewer civilizations, but this is not my game ), and we don't want to throw way the work already done for these civilizations, but we don't want to add any more.
  21. Not sure how to enable spoilers. Have tried searching for more info, but can't seem to find much good information. Will continue looking tomorrow, if not Jan have found+fixed it before that (maybe it's something that can be enabled in the config files? I did read somewhere that you could change some additional settings there which aren't available in the Admin CP). I have also added a "Latest topic" area to the activity stream page, which should be another way to find new topics rather than having to look through all new content (I can't see a way to set up the stream to just show new topics, but there certainly are a lot of other options ) It can be removed if people don't think it's a good idea, so please let me know what you think There are a bunch of other "widgets" which can be added to different places: Please let me know if you want any of these enabled, and where The places on the page are top, right, and bottom of the actual content (whether that is a post, the category list, the activity stream, etc). And yes, I do mean where as in on what type of page as well. The main forum page currently (and by default as far as I can tell) does have a Topic Feed (the topics which have had the most recent activity as far as I understand it, but you can do other things as well like list the most viewed/commented on topics, or list by name -- I think that only makes sense if you limit it by date and show more than five, but maybe there's something I'm not seeing =) ) and a "Who's Online". Should they remain or be changed or removed?
  22. It's not as much a matter of customization as a matter of changing the entire way the game works though. Unless you make it possible to either build outside your territory, or make all buildings increase the size of your territory massively, you would end up with big areas without any buildings on large maps. If nothing else that would make the Mauryans really powerful as they can gather everywhere with their elephants.
  23. The notifications are the same as the ones displayed on the top (under the bell icon), but which appear wherever your browser has set them to. In Chrome they appear regardless of which page I am (or even when I am not using the browser, but have it open of course), and over the content, so I'm not sure I'm all that interested in them. As long as you don't set things up to give you notifications about everything that possibly might happen I don't think it's a big deal either way. If you have the browser open to the forums, but are doing things which require your full attention it's probably for the best to disable them. Click on "Unread Content", either accept it as is or modify it
  24. Using copyrighted content would be illegal anyway, but yeah, material which isn't freely available/relicensed certainly is not compatible with our licenses
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