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Everything posted by feneur
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The best way to solve issues in the lobby is to talk to the moderators there, discussions are logged, so they can easily check that the report is true and take action.
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The default action is now for the units to try to capture the building rather than destroy it. At the moment we do not have an animation for this action, so it looks as if they are just standing there doing nothing, but they are actually trying to capture it to make it yours. If for some reason you would prefer to destroy it you can as Stan mentioned use the Ctrl key when giving them the order to change it to an attack instead.
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Moving to Github was not really considered because we want to be in control of things ourselves and not have to depend on another service working or even existing years down the line.
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At least the way it was done in AoE the technology wasn't available until the end of the game (or rather the last age). So just have it be a final phase tech and that problem shouldn't be a problem Except perhaps in Deathmatch games when you have a lot of resources and the final phase might be researched by default, but at least the conditions are the same for all players
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Why do the Forums Get So Quiet Before a Release?
feneur replied to Palaiogos's topic in General Discussion
I think it is fairly logical. The developersare busy with the release itself and there isn't as much activity in general since it was a long time since the last release. And to some extent I guess people are silent because they feel as if there isn't much value in talking at that point. It's too late to influence the upcoming release, and if you don't follow the development version you don't know ad much about what is to come so it's hard to discuss that as well. -
We have a few bugs which are too serious to leave in, but as soon as we have fixed those we will release the next Alpha
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This mod has not been released yet, the mod author plans to release the first version after the next Alpha of the main game has been released.
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Hmm, do you have any idea of what email account you might have used? Otherwise there is not really much to do, and since you have created a new account you can use that, so there is no big reason to find out what the name of your old account is.
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I said you could discuss this in a new thread. So I have split this discussion into a new thread =)
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Or let's end it there. If someone wants to start a new topic to discuss civilizations for part 2, feel free to do so (just be aware that you might not get any result from it for many years to come), but I doubt we need to discuss that image or Michael's ideas any further - he can add his opinion in a new thread if he wants to as well.
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(Please take my estimated date with a grain of salt, I'm not sure exactly when Michael made that map. He should remember better though.)
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True, but on that page it says "Civilizations of 0 A.D. part one and two", not "Suggestions for civilizations of 0 A.D. part one and two". So it is a bit misleading to say the least.
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Ah, so that's why that image was posted on the Spanish 0 A.D. fan page It's not really a representative image though as the current civilizations are different and the part two ones are basically just what Michael envisioned like 6-9 years ago or so. It's of course relevant choices, but it can still be a bit misleading to show an image like that as people might take it for granted that those civilizations will be included.
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Just press F12 That will show the time since the start of the match in the top right corner.
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No. We kind of want to finish part one before we spend any time on something we might not even get to (Not saying we won't finish the game, just that it's a bit early to plan for the next part when we aren't even in Beta phase yet. No one of us who are involved now might be active at that point anyway, so there are plenty of reasons not to spend too much time on thinking about it, but very few why to spend time on it at this point Though thinking about it I seem to recall Michael posting a thread or two about post part 1 civs, at least eastern Romans seems like something I've seen. I don't remember if he's posted anything in the public forums though, the thread I'm thinking of was before we went open source.)
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I think the trouble is to make them different enough so it's motivated to build more than one kind of wall. Replacing palisades would make one viable, and one normal one is of course relevant. But how do think we can make the two "normal" walls different enough, without making one of them so good that it will always be used?
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0 A.D. Players: I'd like to hear about your perspectives!
feneur replied to Jeru's topic in General Discussion
One or more Germanic civilizations are likely to be included in part two, as their role was greater in the 1 A.D. - 500 A.D. time period than the 500 B.C. - 1 B.C. time period. -
True. It's really not recommended to add anything new after feature freeze. Even though art is less "dangerous" it's still best to stay on the safe side and not commit anything new at all.
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Suggestions for the priests: sacrifice ability
feneur replied to Tomcelmare's topic in Gameplay Discussion
It does seem like something that would rarely be used. I mean you would have to first see that a unit needs to be healed (and since it would cost a sheep/cattle it would only really be relevant for heroes and possibly elephants), then find a priest that is not busy, then find a sheep/cattle, then find the unit again. If the unit would still survive that is since going back and forth would take a fair amount of time. To make the most of it you would also only use it when the unit is just about to die (otherwise you would have spent the animal just to get back a few hitpoints), so you would have to spend time waiting. All-in-all, nice idea in theory, but I doubt it's going to be useful in practice. -
Suggestions for the priests: sacrifice ability
feneur replied to Tomcelmare's topic in Gameplay Discussion
Topic moved. -
What role do you suggest that they play? What would make them different/useful enough to include them?
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We always do that before a release, we can't have unfinished tickets for a release and not all things are possible to finish (or important enough to delay the release for). Tickets which are up for review are put on the upcoming Alpha until just before a release, then they are moved on to the next release or put on backlog.
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===[COMMITTED]=== Egyptian priest icon from DE
feneur replied to Tomcelmare's topic in Completed Art Tasks
Then it's probably something he made yes, and just a matter of the artists having to have time to look at it and decide whether to include it or not. -
===[COMMITTED]=== Egyptian priest icon from DE
feneur replied to Tomcelmare's topic in Completed Art Tasks
At least earlier he used some art from other games etc, and that was/is not legal to use without permission. (Not saying he necessarily did something wrong, if he had made it publicly available it would have been though.) -
===[COMMITTED]=== Egyptian priest icon from DE
feneur replied to Tomcelmare's topic in Completed Art Tasks
If it is available to be used with the license of the contents already in the game, and our artists think it is good enough. Delenda Est has in the past used some art which is not allowed to use, so we need to be sure about that before we can consider it.
