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Everything posted by feneur
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About detailed history of 0 AD
feneur replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
https://web.archive.org/web/20121004194000/http://wildfiregames.com/0ad/page.php?p=1492 A page on the old web site about the history of the project in general. https://web.archive.org/web/20120814145548/http://www.wildfiregames.com/0ad/page.php?p=6911 Article about the process of choosing to use a 3D engine instead going with a 2D one. -
I'll lock this topic, if he's no longer using our art there is nothing to discuss, and just using it to accuse him of stuff is not productive in any way (even if those accusations are true, so please don't take this as me saying that anyone is lying, I just don't think there is anything to be gained by posting about him here).
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Please help us create an FAQ for the web site
feneur replied to feneur's topic in Introductions & Off-Topic Discussion
Isn't that a bit of a big topic to cover in an FAQ though? Or do you just mean something basic like select a trader and click on a market and then another etc? -
Done, topics combined
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@Lion.Kanzen It would be a lot easier to do as you wish if you would tell me what post it is you want this to be merged with So please do
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Or one can download the relevant unix-build and unix-data files from here: http://releases.wildfiregames.com/ They are named after the release they are related to. You would still have to follow the build instructions linked to above, but at least this way you won't have to search for the exact version. (Or learn how to use SVN for that matter )
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As I mentioned in the below topic we would like your help to come up with questions to include on an FAQ page on the web site. I'll start with two which are really common (though the first one has become a lot less frequent after the Alpha releases when people have been able to see for themselves what state the game is in): Q: When will the game be released? A: When it is done. Sadly we are unable to be much more specific than that, there are too many things we just can't know. We work on the game in our free time, so we don't know how much time we will have available for the game. We haven't created a game before, so we don't know how long it takes to do one thing or the other. Q: Will you put the game on Steam? A: We will look into getting the game on Steam to make it easier for people to find out about it, but not until we reach the Beta phase at earliest. We want the game to be as good as possible so people will not miss it among all the other games which are on there.
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It's actually a pretty nice question to get, it means that people like the game and want others to find out about it and like it as well after all But sure, it would probably help a bit to include it on an FAQ page Since it would be a bit silly with a page with just one or two items I'll create a new thread where you (plural ) can help us come up with questions and finetune the answers
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As far as I know you're not on BSD but on Mac though, right? I do know I was able to compile the game on Linux a long time ago, but I certainly needed to ask quite a few questions I hope/believe our documentation is better now though, so hopefully it will be easier than you have feared Trying out patches is a bit harder though, but with some help I think you should be able to do that as well
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Now that you say it I do remember that you had posted about it earlier, another time please post a link though (especially since "open this tema" and "I have made a post about it" are hard to understand as the same thing). Discussion can continue in that topic, so I will close this topic.
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mesoamerican [Design] guide to make Mesoamerican mod.
feneur replied to Lion.Kanzen's topic in Projects
500 B.C. to 1 B.C. -
For game play reasons it is not as easy to be 100% realistic in this case. Units need to be able to walk to the building site, but if we make it possible for them to walk everywhere then one can't use steep cliffs to block units from passing. There might be some way to solve it, but it would require quite some thinking I'd imagine.
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indieDB - Indie Of The Year 2016
feneur replied to xan2622's topic in Introductions & Off-Topic Discussion
We have posted it on Facebook, Twitter, and Google+ Maybe we indeed should post about it on the web page though I'm just not sure it's important enough to warrant posting there -
Twelve multi-scenario campaigns is probably beyond what's possible, but on the other hand 0 A.D. "should be impossible" as a whole so who knows To begin with we'll aim for creating the frame-work and try and see how many people we can get involved in creating the campaigns. I would assume that the most likely way to do things would be to have say a handful of storylines that would include several of the factions in each campaign. Say a Punic wars campaign which could include at least Carthaginians and Romans, but I would say Iberians as well. Or something based on Alexander's rise to power (and the aftermath) which would include most/all of the Hellenistic Civilizations, Persia, and India. And possibly one featuring Caesar to include the Celtic ones. Unless we come up with a way to make both sides playable (i.e. so you could play the same scenarios from both perspectives) that would of course mean that some civs would not be played (unless you would "play as the enemy" in some scenarios), so I guess it would take a few more if you would like to have campaigns where all factions are played at least once. But apart from designing it well it's mostly a matter of manpower, so we'll have to see what is possible
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It's more the opposite, if we don't have all the features we will not call it a Beta. We are however at a point where there are very few gameplay features left to implement, and the ones which are left to implement are either big, hard to define/decide on, or both, so it is not too surprising that a lot of people don't have the time/knowledge/interest required to work on the remaining gameplay features but might have time to work on some smaller bug fixes.
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Not exactly sure where to put such info, on the welcome screen maybe? I'm not exactly sure what it should say though, some people might learn better if they lose a bunch of matches, while some want to try to learn how to gather/build/prepare under calmer circumstances. We do intend to have a learn-to-play campaign, so eventually that should be what we highlight for new players, but for now I'm not as sure.
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Ah, then I don't see any issues with it. Ok, well then I'm for it. I'm sure Jason would be glad to not have to think about it (or to have me nag him once or twice a year =) ), and it would be nice to have things in one place
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Hmm, about €200 in a year is a fair amount of money, so the question is how much of that would we still get if we removed the option of donating via Flattr. On the other hand, having money in multiple places does complicate things, and there are fees, so I guess the difference would be minimal if it even would be relevant. Have you looked into how to transfer it though? I mean if it's too complicated/costly that might make it more beneficial to keep Flattr as an option. About the PayPal: In general I agree 100%, there is however the matter of the IPB license, which Jason has been paying with the money from the legacy PayPal account. I don't really know if there is a good way to pay for it via SPI If I recall correctly they aren't that keen on recurring payments (which I can understand, they can't have credit cards for all the accounts they manage and using the one they have too far and wide is risky, and if nothing else I guess it's more work to keep track of where they take the money from so to speak). They do take care of paying for the server though, right? So maybe one more thing wouldn't be too bad, and if paid via credit card I think you can pay e.g. yearly so it's not something they need to spend a lot of time on.
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Not sure Glory is the best word for it, but if you see it as a symbol for e.g. a king giving a (practically meaningless, but prestigious) title to a lord or making a visit or something like that Then I think it makes more sense. Now of course there generally isn't a feudal structure, so at least for ordinary matches I guess it makes less sense, but for scenarios/campaigns it might make more sense (Actually thinking about it a bit more I guess Glory or XP or something could be very relevant to tribute if you make a mod with either a focus of trying to gain the influence of a king or similar or something where you include some kind of questing. Then it might not be relevant to trade/barter, or even gather/gain it by doing activities, but just to gain it via tributes when you've completed an objective.)
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Actually, I would personally think that Glory or something like that seems like a perfect candidate for being tributable but not bartered/traded I mean you could see it as giving up a bit of your prestige in exchange for other benefits. And I guess you could envision a system where you could have e.g. gold given for trade, but have barter as a simple exchange of resources, without gold. Not sure how realistic/useful that would be, but I think that as long as something isn't making things too complex it's probably beneficial to give future modders as much freedom as possible
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I don't have any specific suggestion, but I think it might be nice if we could find something related to the new unit meshes which are likely to be introduced in the next Alpha. It would also be nice to have something that's not related to Rome as we've had plenty of those =)
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Traders are set to not be "ConquestCritical" (i.e. count for the Conquest Victory) see <Classes datatype="tokens">-ConquestCritical</Classes> in the template in binaries\data\mods\public\simulation\templates, as far as I can tell from a quick look they are currently the only ones.
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If you are trying to connect to a computer on the same LAN you can not use the lobby. You should be able to use the direct connection though, see http://trac.wildfiregames.com/wiki/Manual_SettingUpAGame#HostingJoiningaMultiplayergame for more information. You do however need to enter the local IP (i.e. the one given by the router to that specific computer on the network rather than the one which is used when accessing the internet) and that might be a bit harder to find depending on your router.
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Had one of the players resigned/been defeated?
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Apparently the setting for that name minus the s was set to loose, i.e. to censor it even if it's part of a word and not just when it's a full word. As I don't really see a legitimate reason to use the name minus the s I've just changed it to strict (i.e. only if it's just the whole word). That way the isle of Lesbos should still be possible to write
