Jump to content

feneur

Administrators
  • Posts

    9.582
  • Joined

  • Last visited

  • Days Won

    102

Everything posted by feneur

  1. We have posted it on Facebook, Twitter, and Google+ Maybe we indeed should post about it on the web page though I'm just not sure it's important enough to warrant posting there
  2. Twelve multi-scenario campaigns is probably beyond what's possible, but on the other hand 0 A.D. "should be impossible" as a whole so who knows To begin with we'll aim for creating the frame-work and try and see how many people we can get involved in creating the campaigns. I would assume that the most likely way to do things would be to have say a handful of storylines that would include several of the factions in each campaign. Say a Punic wars campaign which could include at least Carthaginians and Romans, but I would say Iberians as well. Or something based on Alexander's rise to power (and the aftermath) which would include most/all of the Hellenistic Civilizations, Persia, and India. And possibly one featuring Caesar to include the Celtic ones. Unless we come up with a way to make both sides playable (i.e. so you could play the same scenarios from both perspectives) that would of course mean that some civs would not be played (unless you would "play as the enemy" in some scenarios), so I guess it would take a few more if you would like to have campaigns where all factions are played at least once. But apart from designing it well it's mostly a matter of manpower, so we'll have to see what is possible
  3. It's more the opposite, if we don't have all the features we will not call it a Beta. We are however at a point where there are very few gameplay features left to implement, and the ones which are left to implement are either big, hard to define/decide on, or both, so it is not too surprising that a lot of people don't have the time/knowledge/interest required to work on the remaining gameplay features but might have time to work on some smaller bug fixes.
  4. Not exactly sure where to put such info, on the welcome screen maybe? I'm not exactly sure what it should say though, some people might learn better if they lose a bunch of matches, while some want to try to learn how to gather/build/prepare under calmer circumstances. We do intend to have a learn-to-play campaign, so eventually that should be what we highlight for new players, but for now I'm not as sure.
  5. Ah, then I don't see any issues with it. Ok, well then I'm for it. I'm sure Jason would be glad to not have to think about it (or to have me nag him once or twice a year =) ), and it would be nice to have things in one place
  6. Hmm, about €200 in a year is a fair amount of money, so the question is how much of that would we still get if we removed the option of donating via Flattr. On the other hand, having money in multiple places does complicate things, and there are fees, so I guess the difference would be minimal if it even would be relevant. Have you looked into how to transfer it though? I mean if it's too complicated/costly that might make it more beneficial to keep Flattr as an option. About the PayPal: In general I agree 100%, there is however the matter of the IPB license, which Jason has been paying with the money from the legacy PayPal account. I don't really know if there is a good way to pay for it via SPI If I recall correctly they aren't that keen on recurring payments (which I can understand, they can't have credit cards for all the accounts they manage and using the one they have too far and wide is risky, and if nothing else I guess it's more work to keep track of where they take the money from so to speak). They do take care of paying for the server though, right? So maybe one more thing wouldn't be too bad, and if paid via credit card I think you can pay e.g. yearly so it's not something they need to spend a lot of time on.
  7. Not sure Glory is the best word for it, but if you see it as a symbol for e.g. a king giving a (practically meaningless, but prestigious) title to a lord or making a visit or something like that Then I think it makes more sense. Now of course there generally isn't a feudal structure, so at least for ordinary matches I guess it makes less sense, but for scenarios/campaigns it might make more sense (Actually thinking about it a bit more I guess Glory or XP or something could be very relevant to tribute if you make a mod with either a focus of trying to gain the influence of a king or similar or something where you include some kind of questing. Then it might not be relevant to trade/barter, or even gather/gain it by doing activities, but just to gain it via tributes when you've completed an objective.)
  8. Actually, I would personally think that Glory or something like that seems like a perfect candidate for being tributable but not bartered/traded I mean you could see it as giving up a bit of your prestige in exchange for other benefits. And I guess you could envision a system where you could have e.g. gold given for trade, but have barter as a simple exchange of resources, without gold. Not sure how realistic/useful that would be, but I think that as long as something isn't making things too complex it's probably beneficial to give future modders as much freedom as possible
  9. I don't have any specific suggestion, but I think it might be nice if we could find something related to the new unit meshes which are likely to be introduced in the next Alpha. It would also be nice to have something that's not related to Rome as we've had plenty of those =)
  10. Traders are set to not be "ConquestCritical" (i.e. count for the Conquest Victory) see <Classes datatype="tokens">-ConquestCritical</Classes> in the template in binaries\data\mods\public\simulation\templates, as far as I can tell from a quick look they are currently the only ones.
  11. If you are trying to connect to a computer on the same LAN you can not use the lobby. You should be able to use the direct connection though, see http://trac.wildfiregames.com/wiki/Manual_SettingUpAGame#HostingJoiningaMultiplayergame for more information. You do however need to enter the local IP (i.e. the one given by the router to that specific computer on the network rather than the one which is used when accessing the internet) and that might be a bit harder to find depending on your router.
  12. Had one of the players resigned/been defeated?
  13. Apparently the setting for that name minus the s was set to loose, i.e. to censor it even if it's part of a word and not just when it's a full word. As I don't really see a legitimate reason to use the name minus the s I've just changed it to strict (i.e. only if it's just the whole word). That way the isle of Lesbos should still be possible to write
  14. @Radagast. Either you use the word quarrel to refer to disagreements or we have different views of the past. I do remember us having differences of opinion in the past if that is what you mean, but if you think of it as quarrels I can't fit that to the memories of the past I have. We do ask people who have shown that they have talent (combined with an understanding of the limits to their talents, one needs to be able to see when one needs to ask for help/testing/someone elses opinion or we will have a lot of unnecessary bugs committed), a will to keep on working and a good attitude to join the team. As far as I know there has not been anything other than that involved in any of those decisions. Speaking of hierarchy/authority I personally feel as if one of the main weaknesses of my leadership is a lack of it, and that we could have been better off if we had had a project leader who would have been prepared to make some more tough decisions. Committees and discussions and trying to get everyone to agree on things are useful to a degree, but in some cases they can be a burden and most certainly slow progress. About reviews: If someone feels as if they have been treated disrespectfully I encourage them to let us know, as that is not something we want to stand for. We do not want the game to become too unstable either though, so thorough reviews are needed, even if it can feel a bit hard to have the things you have worked on be criticized. (There actually has been some in-team controversy suggesting that we are too relaxed in our review process, so there is more than one side to things )
  15. I assume you are on Windows, if so and you are not using Windows 10 just go to the Start menu, go to the 0 A.D. alpha entry and click on "Open logs folder", then take the crashlog.dmp, crashlog.txt and mainlog.html files and attach them to a reply in this topic. If only some of the files are there, then please let us know, and attach the ones which are.
  16. Forgot to mention the second-most important part I wanted to include in the post When you post a link that can be embedded you should be asked whether you want to embed it or post it as a link In other words, I personally think we should do/recommend that for Twitch videos, at least as long as they auto-play.
  17. If we have a direct PayPal link removing the legacy PayPal would be fine, I'm not sure what to think about Flattr though. We mainly had it as a way to receive donations via Bitcoin iirc, but that was removed years ago. But on the other hand, if we still receive some donations via them it would probably be less hassle to keep it than trying to get the money to SPI instead. Especially since IIRC the fees connected with getting money from them at least to some degree were/at some stage were fixed, so it would be worth getting more before doing a transfer. Not sure how much we get from them, I remember getting emails with donation info from them, but that was quite some time ago now.
  18. Yeah, the spoiler just hides it from being displayed, it's still loaded as if it was displayed on the page as normal. So yeah, just displaying the link is probably better in this case. There is no way to just limit it to Twitch links though, just to turn off embedding completely, and that seems a bit much. Especially since I don't think I remember having seen ads at all on embedded videos for other services.
  19. The reason why they were separated was so that you could more easily select entities. Say you are placing a group of units and want to adjust them, but they are placed in the middle of a bunch of grasses, random objects and some decals. If you select everything under the mouse you would have to select the units individually (or be extremely careful in case they are not right on top of the actors but just near them), even if you want to move all of them. If actors and entities are separated you just have to box select the units and then move them or rotate them to be like you want them Maybe selecting everything should be the default, I don't know which is the best (the benefit of people not knowing how to select something is that they can come and ask for it, if they can select everything I would doubt that they would come asking/looking for a way to only select some things ).
  20. Thinking about it a bit more , the thing that actually is the worst to me is that the video is starting automatically. It's more than a little annoying , but more importantly it means that someone visiting our forums doesn't get a chance to choose whether or not to view the video. To me that makes a big difference. If someone has chosen to click on a video to view it they do at least have some responsibility for seeing the ads.
  21. In the first case at he is referring to the commercial which runs before the Twitch video on the embedded player. As for whether it's a good thing or a bad thing. On the one hand Twitch needs to make some money, so I certainly don't mind that they have advertisements. Having ads (indirectly, but still) on our forums, especially when it's clear that we are not the ones who are behind them, isn't necessarily a bad thing. What is bad is that we have no control over what is displayed.
  22. That still a pretty big and vague thing to say though, I mean it could mean anything from a special ability/tech for a civ, to something applied to one or more buildings, to something depending on territory, to something else I guess. I personally don't have much of an opinion for or against either of them, though I'd say I*d prefer something linked to e.g. houses or some specific building over something more general/tied to territory. That way you would have to spend something for each increase in income, and for that matter can be more strategic about e.g. where you build your houses. If it's just territory it feels as if players would be encouraged to spend a lot of time putting their buildings just the right distance from each other so they'd get the maximum territory. And that doesn't sound interesting at all, having a reason to careful with the houses, and value them more, could certainly be interesting though
  23. Your answer is actually in the title in a way Just use the Delete key on your keyboard (after having selected the object/objects with the select tools of course Use the Alt-key to select actors, which more or less are things the player can't interact with.).
  24. Agree with what? As far as I can see this thread is full of a lot of different ideas being thrown out, so there is not just one thing which can be agreed with or not.
×
×
  • Create New...