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Everything posted by feneur
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Wildfire Games, an international group of volunteer game developers, proudly announces the release of 0 A.D. Alpha 21 "Ulysses", the twenty-first alpha version of 0 A.D., a free, open-source game of ancient warfare. This alpha features new game modes, plenty of new maps, the official introduction of the final civilization: The Seleucid Empire and more! Easy Download and Install Download and installation instructions are available for Windows, Linux and Mac OS X. 0 A.D. is free of charge and always will be. Although you might find some people selling copies of 0 A.D., either over the internet or on physical media, you will always have the option to download 0 A.D. completely gratis, directly from the developers. Moreover, you can redistribute the game and modify it freely as long as you abide by the GPL. You can even use parts of the art and sound for your own projects as long as you abide by CC BY-SA. No "freemium" model, no in-game advertising, no catch. Top New Gameplay Features In This Release Herocide/Regicide: You start with a hero and are defeated when he or she dies. Wonder Victory: Now you can change the time from when the wonder is built to when you win. Either set it to 0 so you win as soon as the wonder is built or to anywhere between 1 and 120 minutes for a chance for the opponents to destroy it before the match is won. Last Man Standing: Only one player can win the game. Form temporary alliances to eliminate common competitors. But be careful: as the remaining players struggle for victory, allies are forced to turn against you. This mode can be played with every victory condition. New buildings and champions The Persian Hall and Hellenic Royal Stoa can train new Infantry Champions in town and city phase. The Briton Crannog acts as a civic center and dock, providing economic stability on both land and water. Romans and Persians benefit from the new Temple of Vesta and Gate of Ishtar, making buildings harder to capture. The Temple of Vesta, Thracian Black Cloak Champions and the Crannog Patrolling: When clicking the button or pressing the hotkey (P + Right Click), units move along the path you set for them and attack enemy units they encounter along the way, then return to the beginning and continue doing so until you give them another order. Tech Cost Modifiers and Team Bonuses: The costs of technologies can now be modified by Auras and Technologies, demonstrated by faster and cheaper research when a Library was built. Players get a bonus if they are on a team with a player of a certain civilization. For example allies of Iberians have 20% cheaper skirmishers, allies of Seleucids have 20% cheaper civic centers. Stackable Auras: Capturing further Wonders, Libraries or Theatrons increases the building bonus proportionally. Losing a wonder means losing the population bonus, capturing a wonder means further increasing the maximum population, making the Wonder a crucial part of the empire. New Balancing: The aim of the new balancing is to stop players from destroying buildings with infantry and cavalry, enforce the use of siege engines, reduce the spamming of champions by making them more expensive and slower to train. With the addition of town phase champions and the lessening of attack damage of defensive buildings, early attacks are more feasible. Capturing of buildings is only feasible if they are heavily damaged or left unguarded. More details are found in the Balancing section of the changelog. Upgrading System: Buildings and units can now be upgraded. For example the new Sentry Towers can be upgraded to Defense Towers. Sentry Towers New Maps Alpha 21 adds no less than eleven random map scripts and two skirmish maps. Nine of these random maps teleport players to actual geographical regions: Amazon, Mediterranean, Red Sea, Marmara, Pompeii , Bahrain, Howe Sound, Ngorongoro and Rouen. The Mediterranean Rouen Red Sea Howe Sound On the random map Caledonian Meadows, wide grasslands, deep forests and seas lie between opposing teams which are yet connected by paths. The map demonstrates realistic terrain generation, distributing resources by height. Caledonian Meadows The Skirmish map Dueling Cliffs uses the new height limit, that was introduced in Alpha 19: Dueling Cliffs New Models The Seleucid faction was completed by adding the models for the Colonnade, Barracks, Wonder, Market, Corral, Blacksmith, Dock, Library, Military Colony and City Walls. Seleucid buildings (from the top left): Walls, Wonder, Market, Military Colony, Blacksmith, Corral, Library, and the Dock New Fields and Oak trees beautify the landscape. The Gaul Fortress, Tavern and the Ptolemaic Military Colony received new models as well. New fields, the Gaul Fortress, taverns on the left and right, and Sentry Towers, Defense Towers, and the new oak trees in the background. User Interface The new Objectives dialog reveals the chosen matchsettings in running games: Objectives Dialog New Tooltips lift some secrets, like the loot that attackers are rewarded with when killing enemy units or destroying their buildings, the garrisoning- and arrow limit of buildings, healing statistics and assigned hotkeys: Loot Tooltips Resources of allies are now visible in the tooltip of the top panel and in the summary screen after having researched cartography: Allied Resource Tooltips Finally a Multiplayer Pause Screen indicates who took a break: Pause Screen An in-game chat history dialog and acoustical chat notifications ease communication: Chat History More Multiplayer Lobby Match Details help to coordinate upcoming matches: Multiplayer Lobby Match Details Under the hood The Javascript engine was updated to Spider Monkey 38. Windows binaries can now use more than 2GB of RAM, which should fix crashing on Windows. The game now supports hosting on arbitrary UDP ports, which can be useful if your ISP blocks the default port. And many more smaller additions and bug fixes, if you want to read a more detailed list see the full Alpha 21 Changelog. Getting Support Please see the "Get Support" page on our website to find ways to get help from the active and friendly 0 A.D. community. We are well aware there is some room for improvement in 0 A.D. Some known issues are: Lag, visual glitches or textures not loaded, missing animations and more. When you provide feedback, we would ask you to focus on some of the other points that could be improved. Thanks. Please Contribute! We are seeking volunteer contributors in programming, art, sound, documentation and more. Programmers are especially welcome and can get started immediately. Interested? Log onto #0ad-dev on QuakeNet on IRC and meet the developers. Also, you are invited to register on our forums and start participating! Why "Ulysses"? We name our releases according to development status ("Alpha" or "Beta"), successive release number (1, 2, 3, ...) and a word relating to the ancient world, in alphabetical order ("Argonaut" for A, "Bellerophon" for B, ...). "Ulysses" is the Latinized name for the Greek mythological figure Odysseus. This name is relevant for the release because we added the Herocide game mode, and Odysseus is one of the most well known heroes of all time. For the next alpha, we welcome fan suggestions for words relating to the ancient world beginning with the letter V. Keep it original and related to the time frame portrayed in 0 A.D. (appx. 500 BC - 1 BC)!
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The trouble with coming up with specific strategies is that the game is still changing, so it might only be relevant for one Alpha and then things change for the next one and maybe the guide isn't updated. There has been some attempts in the past: I haven't checked if they are still relevant in their entirety as there's quite a lot to read, but if nothing else there should be some good tips. Apart from that a really good way is to join a game with other players, but as an observer, that way you can see how other players play and learn from them. There are also a lot of Youtube videos of other people playing you could learn from. The best way is of course to play the game a lot, but I'm sure you know that already =)
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Yeah, it can certainly be done. I'm just saying that in my opinion it doesn't add enough to warrant adding another "building", and that we might want to be careful about adding more buildings in general since there is quite a few without that much difference already.
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Portraits (Units/Buildings/Technologies)
feneur replied to wowgetoffyourcellphone's topic in Delenda Est
I hope the first image is clear enough Otherwise I can redo that one See the lower one to get a clearer picture of the layers + layer styles -
Portraits (Units/Buildings/Technologies)
feneur replied to wowgetoffyourcellphone's topic in Delenda Est
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To me it seems like added complexity without enough benefits. Especially since we have a ton of buildings without that much difference already. If so make one bigger and one smaller, that way the difference could be: small, cheaper temporary fields which can only be gathered from with one unit, bigger, more expensive, fields with infinite supply which can be gathered from by multiple units. That way there would both be a bigger difference than just gather rate, and also incentive for building farms farther away from the Civic Center which would make raiding farms more viable. Just a thought
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Wow, wish I was a millionaire so I could pay you (and others) to work full time on these things
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Wherever we are =) As we're not a company with an office or something, but rather people who live all over the world so WFG is where we are
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Had SVN been updated since you saved the game? (Just to rule out the obvious.)
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Age classifications for 0 A.D.
feneur replied to Jeru's topic in Game Development & Technical Discussion
I'll add it to the ticket =) http://trac.wildfiregames.com/ticket/3734 -
What do you want your name to be?
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It doesn't start with a C though
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Well, the best way to react to trolls is to ignore them (and report them to the moderators ). If you give them attention they just will continue/increase their behaviour.
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0 A.D. Players: I'd like to hear about your perspectives!
feneur replied to Jeru's topic in General Discussion
Nope, he's the tall one -
The best way to solve issues in the lobby is to talk to the moderators there, discussions are logged, so they can easily check that the report is true and take action.
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The default action is now for the units to try to capture the building rather than destroy it. At the moment we do not have an animation for this action, so it looks as if they are just standing there doing nothing, but they are actually trying to capture it to make it yours. If for some reason you would prefer to destroy it you can as Stan mentioned use the Ctrl key when giving them the order to change it to an attack instead.
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Moving to Github was not really considered because we want to be in control of things ourselves and not have to depend on another service working or even existing years down the line.
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At least the way it was done in AoE the technology wasn't available until the end of the game (or rather the last age). So just have it be a final phase tech and that problem shouldn't be a problem Except perhaps in Deathmatch games when you have a lot of resources and the final phase might be researched by default, but at least the conditions are the same for all players
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Why do the Forums Get So Quiet Before a Release?
feneur replied to Palaiogos's topic in General Discussion
I think it is fairly logical. The developersare busy with the release itself and there isn't as much activity in general since it was a long time since the last release. And to some extent I guess people are silent because they feel as if there isn't much value in talking at that point. It's too late to influence the upcoming release, and if you don't follow the development version you don't know ad much about what is to come so it's hard to discuss that as well. -
We have a few bugs which are too serious to leave in, but as soon as we have fixed those we will release the next Alpha
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This mod has not been released yet, the mod author plans to release the first version after the next Alpha of the main game has been released.
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Hmm, do you have any idea of what email account you might have used? Otherwise there is not really much to do, and since you have created a new account you can use that, so there is no big reason to find out what the name of your old account is.