-
Posts
9.591 -
Joined
-
Last visited
-
Days Won
102
Everything posted by feneur
-
I would think that the garrison system would be a good start for an inventory system, depending on what one intends to do it might not be too difficult to use it as a base, but at the very least I'm sure inspiration can be taken from it
-
As long as you don't publicly distribute a modified version of 0 A.D. without making the source available, or something like that that goes against the license, you are free to use 0 A.D. for whatever you want So I don't think there's much reason to worry. The thing to be careful with is if you combine 0 A.D./0 A.D. content with other content (whether already existing or newly created) that it should be abiding by the same license. If you are not going to make the result publicly available you wouldn't even have to worry about that though, but I guess at least the thesis will have to be made public? And perhaps the material used as well? Again, it isn't an issue with 0 A.D. it just depends on what you might end up combining it with Generally speaking you should be more than fine to use it in your thesis though
-
(I moved the topic... It's more of a general topic than something just related to Council of Modders )
-
There is yes, please see http://trac.wildfiregames.com/wiki/ReportingErrors for where to find the log files on your system. If it's just an error interestinglog.html is usually enough, and if it's a crash the crashlog files are useful. If you have run the game again the files will be rewritten though, so it's best to get the information from the files right when it happens
-
German is included with the game, just go to Tools & Options, then Language, and finally select German from the drop-down If I remember correctly there is an issue (fixed in the development version) with the game that if you haven't already changed and saved a setting the choice to change language will not take effect, so if you haven't changed another setting already just go to Options and change something beforehand to be on the safe side
-
I don't need to contact him, I could change it myself. I don't really see the need to though. Most people won't post here unless they have a reason to, and if they do it's easy to move/delete it. If this actually would have added something new and not just another way to do the same thing that can already be done I think it could have been relevant to have in that forum, but I guess that can be discussed. I think it's better to have the possibility in case there is a situation where there is a point to it, even if we might have trouble thinking of relevant topics at the moment, than not to have it.
-
That would require changing the settings for this forum, and I generally don't think it's going to be a matter of questions and answers very often here. Feel free to convince me otherwise though
-
I pinned this topic as it's one that comes up often and Georg's reply explains things nicely.
-
For the main game we don't want to add any additional factions as there are many already and we want to make sure that the factions we include in the game are as good as possible. Thus we have to draw the line somewhere so we can focus on the ones we have. There are however several semi-official mods which aim to add factions for both the same era and other, so feel free to suggest it and maybe others are interested as well.
-
Yuan Dynasty is Chinese On a more general note I would suggest having a smaller number of factions as an initial goal. Not because there is some engine limitation, but because creating a lot of factions is a lot of work, so it's better to have a smaller number of factions to begin with and finish them, and then add new ones later.
-
"Around the world in 80 civs"?
-
I would say Discovery can be a bit of a problematic term, especially if you want to show these civilizations in a good way and not from a Mediterranean/European perspective. I would suggest something that plays on the concept of "Around the World"/Global/that there is a lot more to the world. Maybe something like "Terra Magna" (though that specifically is probably too common to be a good name).
-
Wow Even though I don't think we should go with that high resolution in general it would be nice to have the opportunity to use high-resolution for e.g. heroes in cut-scenes.
-
About detailed history of 0 AD
feneur replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
https://web.archive.org/web/20121004194000/http://wildfiregames.com/0ad/page.php?p=1492 A page on the old web site about the history of the project in general. https://web.archive.org/web/20120814145548/http://www.wildfiregames.com/0ad/page.php?p=6911 Article about the process of choosing to use a 3D engine instead going with a 2D one. -
I'll lock this topic, if he's no longer using our art there is nothing to discuss, and just using it to accuse him of stuff is not productive in any way (even if those accusations are true, so please don't take this as me saying that anyone is lying, I just don't think there is anything to be gained by posting about him here).
-
Please help us create an FAQ for the web site
feneur replied to feneur's topic in Introductions & Off-Topic Discussion
Isn't that a bit of a big topic to cover in an FAQ though? Or do you just mean something basic like select a trader and click on a market and then another etc? -
Done, topics combined
-
@Lion.Kanzen It would be a lot easier to do as you wish if you would tell me what post it is you want this to be merged with So please do
-
Or one can download the relevant unix-build and unix-data files from here: http://releases.wildfiregames.com/ They are named after the release they are related to. You would still have to follow the build instructions linked to above, but at least this way you won't have to search for the exact version. (Or learn how to use SVN for that matter )
-
As I mentioned in the below topic we would like your help to come up with questions to include on an FAQ page on the web site. I'll start with two which are really common (though the first one has become a lot less frequent after the Alpha releases when people have been able to see for themselves what state the game is in): Q: When will the game be released? A: When it is done. Sadly we are unable to be much more specific than that, there are too many things we just can't know. We work on the game in our free time, so we don't know how much time we will have available for the game. We haven't created a game before, so we don't know how long it takes to do one thing or the other. Q: Will you put the game on Steam? A: We will look into getting the game on Steam to make it easier for people to find out about it, but not until we reach the Beta phase at earliest. We want the game to be as good as possible so people will not miss it among all the other games which are on there.
-
It's actually a pretty nice question to get, it means that people like the game and want others to find out about it and like it as well after all But sure, it would probably help a bit to include it on an FAQ page Since it would be a bit silly with a page with just one or two items I'll create a new thread where you (plural ) can help us come up with questions and finetune the answers
-
As far as I know you're not on BSD but on Mac though, right? I do know I was able to compile the game on Linux a long time ago, but I certainly needed to ask quite a few questions I hope/believe our documentation is better now though, so hopefully it will be easier than you have feared Trying out patches is a bit harder though, but with some help I think you should be able to do that as well
-
Now that you say it I do remember that you had posted about it earlier, another time please post a link though (especially since "open this tema" and "I have made a post about it" are hard to understand as the same thing). Discussion can continue in that topic, so I will close this topic.
-
mesoamerican [Design] guide to make Mesoamerican mod.
feneur replied to Lion.Kanzen's topic in Projects
500 B.C. to 1 B.C. -
For game play reasons it is not as easy to be 100% realistic in this case. Units need to be able to walk to the building site, but if we make it possible for them to walk everywhere then one can't use steep cliffs to block units from passing. There might be some way to solve it, but it would require quite some thinking I'd imagine.