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feneur

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Everything posted by feneur

  1. The time frame chosen for the game was/is 500 before, 500 after, "0 A.D.", so most of what you suggest is still possible. It was only to try and lower the work-load a bit that it was decided to split the game up into two different parts, not that e.g. Imperial Rome was deemed uninteresting As for the exact time when something was created I believe there has been some liberty taken with that already, but I would guess that leaving the Colosseum for the next part is a better choice
  2. @Sundiata I'm not going to be the moderator of any discussions, I've more or less left the project. I try to help out with the forums, but that's about it. I also doubt that another public discussion would be useful, there's no lack of that as it is. What would be needed would be someone who could both take the lead on design and get support for their ideas. Just having random discussions will just result in more information to go through, but no consensus to act on. Just going on without more defined design is unlikely to provide an enjoyable game, or at least as good a game as would otherwise be possible. But on the other hand, there is no point in having the best idea if you can't convince others (especially the ones who will implement it) to see things the way you do, or at least see that it's worth compromising to get a better end-point. So far there has been no such person, at least not for the last bunch of years. There was quite a lot of design discussion and decisions which were made in the projects early days, but not only have all those people left the project many years ago, a lot of things has happened which has put things in new light (features have been cut due to time constraints or technical limitations, and sometimes been added/added back later, other games have brought new ideas, etc.). So I do see that there might be a need to re-evaluate things. As for wow leaving, leper expressed himself a bit harshly, but at least he's still around and can be talked to. Wow just left and didn't even seem to consider that he might have been wrong/misunderstood things. It might just have been a symptom of him being less than hopeful with the project overall and this just being a catalyst for that. In either case, and while it's certainly worth taking seriously how the team reacts to community contributors, it's hard to take him completely serious as he's done the same thing (though under a different alias) several times before.
  3. I don't use a Mac (haven't built the game for years either, should almost be considered retired), I just thought I'd ask since it seemed as if Servo didn't know what to do with the information he was given
  4. Do you know about the command line/terminal @Servo ?
  5. Yeah, it seems like a matter of miscommunication. There was no information given that the change would not be required for mods as well on the one hand, but on the other hand, @wowgetoffyourcellphone just assumed that he would have to change everything rather than ask if it was the case.
  6. I would recommend reading the devlog of the developer of the game Banished: http://www.shiningrocksoftware.com/2011-06-01-the-story-so-far/ (and going forward in time), it's got a lot of useful information, both on the process and on more practical decisions as well. If you're going to create a game yourself it's probably relevant to read what it's been like for someone who created it himself (and he finished the game as well, so it's not just "how to get started", but the entire story ). I think the topic is too big for a tutorial though, so learning about the process and what to think about is probably the most relevant
  7. See your existing topic: for Lion's answer
  8. feneur

    dead

    What do you think about renaming this topic to something like "Who would like a fantasy mod?" There isn't a clear cut border between which posts belong to a Warcraft mod discussion and which belong to a more generic discussion, and seeing as there aren't any details/work done on the mod already I think it's probably better that way I would suggest staying away from specific intellectual property though; it's really easy to break the law there. Better to do some generic fantasy mod Orcs or elves or whatever general things can't be copyrighted after all =)
  9. I did try the other day to change things a bit, but I was unable to find the place for some of the link text, and the color of the number in the "speech bubble" in the image below is the same as is used in the title of the area, among other things, so it's hard to find a solution that works in all cases. So I had to revert some changes I made.
  10. Previously when people have had an issue with creating control groups, it's been because of the interaction between the game and their keyboard (most if not all cases: they've had a non-qwerty keyboard), but that doesn't seem likely in your case if it's been working previously. Has something changed with your keyboard? (Or have you gotten a new one?)
  11. That's not true. The art (and sound and other data) is available under the CC-BY-SA license, which means that as long as you give proper attribution (i.e. tells where/who you got it from), and that anything you create based on it is available under the same license, you can sell it or distribute it as you like. (Also, if one is to be nitpicky, the CC0 license would have meant that one basically (not fully, but more or less) could have done whatever with it, not that it would be more restrictive.)
  12. That's not really relevant in this case though. For a new game, he can call the version whatever he wants. As for the question itself: https://trac.wildfiregames.com/wiki/ReleaseProcessDraft#Prepareforpackaging lists the places where the Alpha name is mentioned.
  13. I don't know for sure, but I think Glory that's used in Delenda Est works something like that. Maybe take a look at it and see if you can do something similar?
  14. Video for cover is available
  15. Considering that he hasn't logged in to the forums for four years, it's unlikely that you will get a reply
  16. Definitely worth considering. I do think it would be worth creating a video for this purpose specifically. I looked at your example and it looked as if they had just used an existing video and cut away a bit at the top (and possibly bottom), and it did feel a bit weird - as if there should be more above it, I kept wanting to scroll up the page to see more =)
  17. Not sure that's a good idea as anyone can post anything there, without us being able to control it in the slightest. It could be both offensive and spam and so on, so it would have to be closely watched if that's to be added.
  18. It's not my decision to make though
  19. Most likely, it just doesn't seem to be all that urgent as you still can use the forum without easily reading the bread crumb links (+ I have been busy), so I have been postponing it. I should hopefully be able to look into this, and other things, during the next couple of days though. I am a bit uncertain whether or not there might be something that causes things to be different for different people. The breadcrumbs are gray to me, but they are mentioned to be pastel? Maybe it's because they are all marked as visited for me The text on the Create New Topic button on an existing topic is not high contrast no, but the one in a forum is easy to see, so again, nice to improve, but not urgent.
  20. If the quoted part is what is causing controversy I'd say there's really no need to worry. It does really just say that they can use content transmitted via their service in the operation of their service. I'd say that license is probably required to at all be able to run such a service (if they can't display it, how can you see what someone else writes? If they can't create derivate works, how can they say create thumbnails of images or things like that? If they can't publish it, how can someone else see what you write? etc), the "perpetual" part is probably a bit unnecessary, but otherwise it'd be hard to create logs - or the license would have to define a set limit. Not sure there are logs, but if there are =) Not sure what you want me to do here :unsure:
  21. IIRC SpiderMonkey can either be system-wide or specific to 0 A.D. could it be that you are using the former and that somehow affects things? I would assume not as that would have been more logical if you always had the issue, than if it just has begun. SpiderMonkey is all that 0 A.D. and FireFox has got in common though, right?
  22. I assume it's RGBA, and am pretty sure that 0 is 0% and 255 is 100% of a given color
  23. Is it possible to only display the range in certain situations? (E.g. when a tower is selected or when you are placing a foundation.) If so I doubt it would add many circles at the same time, but I could be wrong =)
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