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feneur

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Everything posted by feneur

  1. Glad to hear. Please join our translation community at https://www.transifex.com/wildfire-games/0ad/language/ro/ and help out, the Romanian translation is currently at 50%, so I'm sure they will be happy for more help
  2. Done, thanks for the notification
  3. Agreed Seems like we got value for the money (especially since it gave several developers a chance to meet in real life, something which hopefully should further encourage friendship and team spirit and in turn lead to more work on the project).
  4. Have you tried disabling GLSL and Post Processing?
  5. Now I'm not an expert on the Mac side of things, so I could be wrong, but I think that is where you put the local.cfg file that you create yourself. I'm not sure where to find the default.cfg on a Mac, but in either case, you can just follow the link on the wiki page to the one there and copy the lines into your own version. Be aware that the file on the wiki is updated to the development version, so don't just copy all of it. It should be fine if you just copy and edit the things you can already use in the release version though, and I hope (though please wait for someone else's confirmation if you want to be sure) that changing a hotkey for something that isn't implemented will just not do anything, it shouldn't break anything.
  6. Is there no Delete key on a Mac keyboard? This is not implemented to work with the Backspace key, but with the Delete key that is next to the Insert, Home, End etc keys on a PC keyboard. It is indeed just meant to add the control grouped units to the current selection, not to add anything to the control group. As you write it should work to just press the create control group keys though, so there's a way to do what you want Are you possibly using a laptop or something? It seems like you're not using a "full keyboard". From looking into Mac keyboards it seems like most are, so I guess it's quite a big issue. :unsure: The shortcuts can be customized, but with fewer keys there are of course fewer options, so you might have to put some more thought into it. You can change the keyboard shortcuts by following the instructions on this page: https://trac.wildfiregames.com/wiki/Manual_Settings
  7. No, so feel free to try and contact them if you have a good idea for how to present the game and how Blender is used in its development.
  8. I have seen those emails, but a (small but still relevant) part of the reason why I haven't replied is that it hasn't felt 100% serious/realistic. The most important reason is however that I've felt that it requires a proper/well-written(/long) reply and I haven't really felt as if I've had the time to devote to it. In either case though, while I'm not active enough to be able to tell for sure, from your email it has seemed like you expect/require some help from Wildfire Games, and I doubt that we'd be able to help out much as we don't really have enough time for one game :unsure:
  9. Pity, I had hoped there would have been a partial file path that could give us some more clue =) Because I would guess that the most likely cause of the issue is that there is something which isn't 100% correct with the folders, maybe just one letter wrong in a folder name or something
  10. Any chance you could ask your friend to provide the exact error message? That would hopefully give a clue as to what is wrong
  11. The original (as far as I know) definition of Alpha/Beta stage is to use the Alpha stage to implement the features that the game needs, and the Beta phase for fixing bugs. Nowadays it seems like many developers don't really follow these definitions however (especially with many games continuing to add features even after the game has been released).
  12. Wildfire Games does have a dedicated server, not sure how much impact hosting games on it would have, but in either case, I doubt money for the server(s) is the biggest/first issue: someone coding it is probably more relevant. And also, it needs to be decided if it's something that's wanted at all. It might seem so for this specific issue, but there are other things to think about as well. I don't know the more technical details, but if nothing else there is a greater responsibility to make sure that a server hosting many games works and is secure. If the server goes down (even for maintenance) that could disrupt many games, but if one person's internet connection breaks or they quit it just affects the relatively few people playing that one game.
  13. It was implemented, but I think it was when Philip rewrote the pathfinder that it got removed since it made the calculations a lot more complicated (and/or made it possi9ble to do something else, I seem to recall there being a limit to the different passability types, and by removing e.g. the roads as a specific type it was possible to use it for something else).
  14. It's weird that it never works for you, it's been slow, but working for me apart from one time. Not sure how much of my experience is down to my computer being old and slow as well, so hard to tell for sure how slow it really is. I'm not sure how to investigate it further, if @implodedok doesn't know either then I don't know where to go from here
  15. As far as I understand it you can sell it for as much as you want, but you have to provide it for free as well. Hypothetically you could also sell any art/code that is not based on 0 A.D. art/code separately without having to provide it for free, but in practice, it's probably hard to define exactly what is separate enough.
  16. Most likely your graphics card (and possibly the rest of your computer) is too old to run the game. To help with making sure this is the case please go to the 0 A.D. alpha entry in the Start menu, then click on Open logs folder. In the folder that is opened please find systeminfo.txt file, and attach it to a reply in this topic.
  17. (Topic moved to mod art forum.)
  18. If you would like us to be able to help you solve an issue it would be helpful if you would provide some information Just knowing you are having some kind of issues doesn't really help us I'm afraid
  19. Have you set the AI up for the opposing player?
  20. Are the Civic Centers on different heights? That could perhaps at least explain some of the difference, though I doubt it would change the angle that much
  21. I did experience it in general yesterday, but not specifically with that tab. Perhaps it was just a coincidence (or maybe it's indeed due to capacity problems in one way or another and that function takes longer). @implodedok could you please see if there's something on the server side which is causing this?
  22. If that is the case the easiest way to solve it is to reupload the attachments, I don't think we found a way to fix it otherwise.
  23. Was this topic possibly moved? I remember that causing similar issues in the past.
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