Jump to content

feneur

Administrators
  • Posts

    9.639
  • Joined

  • Last visited

  • Days Won

    102

Everything posted by feneur

  1. You certainly can choose to install most applications on another disk Which is useful
  2. New registrations are currently disabled due to one person being involved in illegal behaviour towards other players, and registering new accounts to get around banning. Until the issue is resolved registrations will be disabled.
  3. Until the spamming has stopped or we have found a way to stop it. It might take a week if the person responsible for it stops mistreating other players, but if not it might take months or years.
  4. A couple of not-even-that-new games and it's easy to use up several hundred GB. If you do art related things it's easy as well, especially video.
  5. What is the point of this topic? It sounds like spam from a quick look, but I doubt that you would have registered and participated in the forums just to eventually post something that doesn't apply to most people visiting the forums. So I am confused
  6. There is a bug in Alpha 21, so you will have to go to the options and change a setting, click save, and then go to the language selection. This is fixed in the development version, but we didn't think it was a big enough thing to release a new version just to fix this.
  7. To view the animations you can use the Actor Viewer that is included in Atlas. It allows you to select specific units/animations and loop them and play them slowly + more but I think those are the relevant ones for audio creation.
  8. Not that I think that Vacuna is necessarily a perfect choice anyway, but I really don't see why vaccine and "related to cows" would be arguments against using a name =) What's wrong with cows?
  9. They do, and at least for those donations we do get an email telling us that the person in question has donated. And I think that the donation process there includes a thank you message (and the email contains that message at the very least), so I don't think we've had reason to consider doing anything different. If the PayPal donation doesn't we might have to do something about that.
  10. Could you please provide some more information? The easiestway to do that is probably to find the system_info.txt file in the game's log folder and attach it to a reply to this topic. If you are on Windows you can click the start menu option to go to the logs folder, otherwise please see http://trac.wildfiregames.com/wiki/GameDataPaths for more information on how to find it on your operating system. If there are any crash log files in the folder please attach them as well, but from your description it doesn't sound as if the game crashes so there will probably not be any there.
  11. Looks good, maybe should be posted in the announcements forum though if we want people to comment and suggest things
  12. At the moment the text in the game is basically an image (the engine takes a font file and generates a bitmap with all the letters/numbers, I don't know how complex things it can do when generating it/reading from it, but I do know that limits things quite a bit ), so it's probably best as Sander says to remove our current and integrate an existing rendering engine.
  13. I doubt someone will be able to create the ultimate guide yet as there are probably many changes still to come for the triggers, for now one will probably have to rely on e.g. http://trac.wildfiregames.com/wiki/Triggers and learning by editing the existing trigger maps. Not sure how much sense Javascript code would make to someone if they are not at least decently comfortable with English though, so maybe he should wait for when/if we have GUI triggers in Atlas
  14. Do I understand your issue correctly that both of you were able to host, but none of you were able to join? Are you possibly both in the same place? (Behind the same router to be more technical.) Not sure that could lead to this, but it would at least be one thing to rule out
  15. It can be a bit tricky to get to work in some cases, I've found that putting a period or a comma and then start to write it usually makes it work.
  16. Please don't post things to the suggestion thread unless they absolutely belongs there. I created this forum about twelve hours ago.
  17. I wasn't here when the initial discussions were held, so I don't know if it was an actual plan. It was more a way to explain how I understood the differences in the initial plan
  18. If I recall correctly mercenaries should not be able to gather resources, and possibly not build things either. In a way be a middle ground between citizen soldiers and champions. I don't really know if that's changed though.
  19. I just tried and it worked fine to download via the torrent and install. I did run into the issue of the installer failing because of me not having enough space on my C drive though. I guess that could have happened to you, but that wouldn't explain why the direct download would work
  20. Are you possibly using a browser plugin that forces https even if the site doesn't support it? That has been the most common reason for downloads not working recently, so I would suggest looking into that.
  21. Another thing to remember is that damaging a building should make it easier for you to capture a building, especially if you damage it enough for the garrisoned troops to be ungarrisoned. So it's not just a simple decision: "do I want to capture or destroy this building", but rather "do I want to destroy the building, or do I want to capture it quicker but have a weaker building, or slower and have a stronger building once it's mine". As to how much should be automated (e.g. should units choose more important buildings first automatically, should units attack buildings rather than units, etc) I think that's something that should be carefully considered. Not enough and the game will be too tedious, too much and you could just as well just press start and have the game play out on its own. (Of the two examples I'd say the player should be forced to choose what buildings to prioritize manually as that is a choice that actually matters and can differ from situation to situation, but maybe being able to set units prioritize buildings over units is a good thing.)
  22. The point of this thread, and forum, and testing at this point, is to experiment so we have a system in place to properly test the game once it is ready for proper testing. Not to say that "we think everything is ready, please come test it so we can fine-tune things". Maybe we could have been clearer about that.
  23. Well, the important part in reply to your comment was that if something as big as adding a new civilization is done it should not be done during the Beta phase but before it. I guess it would be one thing to add a well-developed faction from a mod in one of the first Beta releases, but certainly not to add a completely new faction during the Beta phase, and even if it's already developed in mod form I don't think it would be a good idea to add something during the Beta phase at all.
  24. I would say it's more like a café keeping a type of cookie on the menu, even if it's similar to other cookies, and even though shelf space etc limits the number of different types of cookies. Is it a good idea or a bad idea? I'd say it depends on whether or not enough people like having access to that type of cookie. And the same applies to the factions in the game, do enough people like to have that variety in the Hellenistic factions? And is it possible for them to be different enough to make them interesting to play? I don't know, but as far as I can tell people do appreciate the variety they add to the Hellenes. If anything it's the opposite I'd say, it's during the Alpha phase we can afford to be flexible. That said I would say that it is (i.e. at the moment, and depending on the people in the team and current opinions) the team's decision not to add any more factions for part one at all. But as with everything else it could change at a later date. I do however think that it is a good idea to be very strict with changing things on this level, especially since we are getting close to Beta. If we remove factions people are going to get disappointed, work that has already been put into them will be wasted, and since all limits are at least somewhat arbitrary there is some merit to staying with the ones we already have decided upon. Otherwise where do we draw the line? There has been plenty of arguments as to why the Iberians should be split up into at least two factions if not more. At the very least the author of Delenda Est has argued for adding another Hellenistic faction: the Thebans, and I do recall someone else arguing for having some other Hellenistic factions as well. There are plenty of other factions which could be added, of them it's probably the Scythians which are the most interesting imho. It is impossible to make a perfect decision though (there will always be someone who is disappointed, and arguments as to why you should have made a different decision), so the question is where do you draw the line and say "these are the factions we are going to include". I think it's better to have the focus gained from not having to consider the question again, and again, even if it does mean that we might be missing out on some interesting factions.
×
×
  • Create New...