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feneur

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Everything posted by feneur

  1. If there would be a lot of translation topics it should have a forum of its own but for now, the https://wildfiregames.com/forum/index.php?/forum/312-game-development-amp-technical-discussion/ forum is the best place I guess. I'll move this topic there
  2. That's most definitely spam, or yeah, as Vladislav says, not really professional enough to do a good enough job anyway.
  3. As references, sure, but they've not made them available under any license which allows reuse, so the actual models can't be used.
  4. This is mentioned here: But to answer your question: it's impossible to say (and to some extent to do as well, a game completely free from lag is probably not possible to achieve) as the issue is too complex. It's not just one little thing that can be improved and fix the problem, but rather a lot of smaller and bigger issues which together mean that the game doesn't run well enough under certain circumstances. To complicate it further plenty of the improvements needed to get the lag down to acceptable levels are among the most complicated areas of programming (perhaps especially pathfinding - how the units move around), so it's not just a matter of finding more people to work on it either as they not only need to be (or become) very skilled, they also need to be very familiar with the 0 A.D. code. All in all, this means that while small improvements continue to be made it will take a lot of time and a lot of work before lag is reduced enough. And that is not necessarily easy to define either. If you only play on small maps, using a few units, with only one other player, no AIs, are on the same local network or have a good internet connection, etc it's probably running pretty well already. But if you want to play on bigger maps, with more units, etc it will take a while before it runs well. If you also want to have all the graphical features set to max/enabled or don't have a very fast computer, or have high requirements for the number of frames per second you need to be able to enjoy the game, then it will take even longer.
  5. Please mention it to help others running into the same issue in the future I think the root attach point is created/approximated automatically for all models.
  6. Interesting read, thanks for looking into this (Y)
  7. Ah, yeah, it would have helped if you had been more specific, but that does indeed qualify For the same reasons I mentioned in the reply above (I usually just read the forums via the View New Posts list, and since I had already taken care of the spammer via the reports - if you feel like something is violating the rules that is a good system to use as it notifies us immediately - I was taken directly to your post so I assumed that you meant the entire topic. In general, I would recommend just using the report system for posts though, spammy topics usually stand out enough to get noticed immediately anyway.)
  8. Had it been the first post of the account and/or been for something commercial. When it's by someone who has posted relevant non-advertisement posts previously, and for something free (and open source), it's certainly not a problem.
  9. I guess it might just be because of English not being your first language, but as far as I can tell they are both very calm, so no need to tell them off
  10. Attachment deleted. Thanks for the report and for restoring the page
  11. Done. Moved them to the Art references forum for now.
  12. Not sure how this law would affect contributing Do you mean that it might be harder to find good, free source images to use for textures etc since some sites might not be able to afford to get a proper system in place?
  13. Had it been the first post of a user, not in the relevant topic, the link been to a suspicious looking site. Then I would have thought it might be. In this case I don't though.
  14. The reasons aren't publicly visible as far as I know though but in @ffffffff's case, I really can't understand why he needs to be reminded of why calling people certain words really isn't talking about them in a nice way. Having a reason displayed for people, as well as clearly stating where they should go to explain the situation would probably help make people accept and learn from their mistakes. Especially since that way they won't have to feel as if creating a new account is the only way to discuss what has happened.
  15. When you register for the lobby you have to agree to the terms and conditions, which clearly states this, so it should not be a surprise. Especially since ours are short enough to read without giving up =) Done (Y)
  16. Not sure if the GoG version of Unreal Gold is different, but it seems to work fine without any edits
  17. 36€ until the 29th, but yeah, one needs to consider what one is willing to spend. I'm "having" to force myself not to buy many new games since I haven't played a lot of the ones I have bought already. The trouble with all the deals all the time =) "I better take advantage of this, I know I want to play it eventually, and it is a good deal"... =)
  18. Thanks for noticing, it's been fixed (Y) Thanks for letting us know, it's been fixed
  19. I think it needs to be decided a bit more before being posted about.
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