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feneur

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Everything posted by feneur

  1. Have you deleted anything in the 0 A.D. folder? Have you tried installing some mods?
  2. We do get an email with information when someone donates via Click and Pledge, but apparently not when someone donates via PayPal. As for rewarding people who donate, sure, but should everyone be rewarded the same way (even if they just donate whatever is the lowest amount PayPal allows)? Should we put in the effort when we receive confirmation of a donation to check whether there is a forum account registered with that email address/send an email asking whether they have one?
  3. Well, maybe people shouldn't play with over 200 population limit on small/water maps? Because that seems like it will cause issues regardless of how optimized the game is or what the AI is adapted to I guess there is a value in testing with insane numbers though as it might make it easier to find issues which are common in those cases but rarer with lower pop limits.
  4. Locked this topic as it's not adding to the actual discussion of the gameplay etc but is just an argument over who's better - which is quite pointless in an unfinished game, so it's probably worth spending your time on something more rewarding
  5. Choose Scenario as the Map Type, Demo Maps in the Map Filter, and then select the map called Units Demo
  6. Definitely, could someone suggest what to write though? Especially since we haven't really told people that we are working on a re-release, so it might be good to begin with that
  7. Click on your user name in the top right menu, then move your mouse cursor down a bit to the left and click on the image icon that appears over the ring that contains the W that is used instead of an image right now. That will give you a menu where you can choose different ways of adding a profile picture.
  8. I would actually suggest that individual developers set up semi-official Patreons themselves, that way it wouldn't complicate things for SPI, and it could probably help make it more apparent that the patreons would be helping an actual human being and not just a faceless organization =)
  9. I guess I'm convinced I've got to play it again =) I'll probably wait until it's on sale though, I have far too many games I'm not playing of the ones I've bought already
  10. Wow, that takes me back =) I played it a bit, I think, it might have been The Guild 2 the base game though, or perhaps both. Was a long time ago, maybe I should try it again. I bought it/them via the Gamestop app though and haven't been able to access them for years, so I'd probably have to buy it again I remember spending some effort trying to become part of the city council, but if I remember correctly it was pretty difficult. At least to stay in power
  11. If you look at it from the other side: someone is playing, then leaves. How can then the other player know anything about why the first player leaves? From the limited information available it is as easy to believe that someone is cheating as that someone is having issues with their internet connection. You can, however, report it here in the forums and it can be looked into, it's a lot more likely that the moderators will be positive towards you if you don't call people weirdoes or assume that there is some bad intention without more information (that is kind of the same thing as you are accusing the moderator/community of after all). @user1 @Hannibal_Barca
  12. If there would be a lot of translation topics it should have a forum of its own but for now, the https://wildfiregames.com/forum/index.php?/forum/312-game-development-amp-technical-discussion/ forum is the best place I guess. I'll move this topic there
  13. That's most definitely spam, or yeah, as Vladislav says, not really professional enough to do a good enough job anyway.
  14. As references, sure, but they've not made them available under any license which allows reuse, so the actual models can't be used.
  15. This is mentioned here: But to answer your question: it's impossible to say (and to some extent to do as well, a game completely free from lag is probably not possible to achieve) as the issue is too complex. It's not just one little thing that can be improved and fix the problem, but rather a lot of smaller and bigger issues which together mean that the game doesn't run well enough under certain circumstances. To complicate it further plenty of the improvements needed to get the lag down to acceptable levels are among the most complicated areas of programming (perhaps especially pathfinding - how the units move around), so it's not just a matter of finding more people to work on it either as they not only need to be (or become) very skilled, they also need to be very familiar with the 0 A.D. code. All in all, this means that while small improvements continue to be made it will take a lot of time and a lot of work before lag is reduced enough. And that is not necessarily easy to define either. If you only play on small maps, using a few units, with only one other player, no AIs, are on the same local network or have a good internet connection, etc it's probably running pretty well already. But if you want to play on bigger maps, with more units, etc it will take a while before it runs well. If you also want to have all the graphical features set to max/enabled or don't have a very fast computer, or have high requirements for the number of frames per second you need to be able to enjoy the game, then it will take even longer.
  16. Please mention it to help others running into the same issue in the future I think the root attach point is created/approximated automatically for all models.
  17. Interesting read, thanks for looking into this (Y)
  18. Ah, yeah, it would have helped if you had been more specific, but that does indeed qualify For the same reasons I mentioned in the reply above (I usually just read the forums via the View New Posts list, and since I had already taken care of the spammer via the reports - if you feel like something is violating the rules that is a good system to use as it notifies us immediately - I was taken directly to your post so I assumed that you meant the entire topic. In general, I would recommend just using the report system for posts though, spammy topics usually stand out enough to get noticed immediately anyway.)
  19. Had it been the first post of the account and/or been for something commercial. When it's by someone who has posted relevant non-advertisement posts previously, and for something free (and open source), it's certainly not a problem.
  20. I guess it might just be because of English not being your first language, but as far as I can tell they are both very calm, so no need to tell them off
  21. Attachment deleted. Thanks for the report and for restoring the page
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