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sokkur

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Tiro

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  1. But the whole reason I made this thread was that I thought 3 ranks didn't add enough variety. Also you don't have to click on every recruited soldier to see if they are rich or poor. it would be enough to zoom in at your newly recruited soldiers and you would notice pretty easily which ware rich and which ware poor. One final note, those bonuses wouldn't by great most of the time and you wouldn't need to give this attention to play well. As I said before this would be for the pros and whose who wanted to get attached to their soldiers.
  2. If you have something on your mind about this idea please post it as I would really like to have this implemented into the game. I have been looking for a game that does this for several years or since I played Overlord, which is one of my all time favorite games. I would gladly donate a reasonable amount.
  3. It also makes you get more attached to your soldiers which I like the most:)
  4. Oh, I see. Makes me more excited
  5. I think it would make some players (especially those pros) try to let a wealthy-born soldier survive and therefore it would require some extra unit manipulating (and a little more remembering when you have the camera zoomed out and need to act fast) assuming it would have a benefit.
  6. Because that's the version I played over a year ago and I wanted to re-meet the game before I would download the new version.
  7. I know I should have posted this in the suggestion thread but I felt this would be a little more than a simple suggestion. According to the game design document there is no mention of Soldier variations within the same type and rank. I have only played alpha 4 and I did see slight variations within units in the same type and rank. The variations were in form of shield variations at the basic rank and armor, helmets and shield variations at the elite rank, but I saw no stat changes following those variations. In reality soldiers of the same type in the same rank where not exactly the same wealth. My suggestion is to add slight stat change with those variations to represent the slight wealth differences within a rank. Lets take an example: Take two newly recruited soldiers of the same type one would be above average in wealth and the other would be below average in wealth. The richer soldier would have slightly higher quality armor then the poorer solider and therefore be slightly stronger. As they get promoted the wealth gap between them would not change and at the elite rank the richer soldier would still be richer and stronger than the poorer soldier. Same with super units (I know they have only one rank and I am not going to change that).
  8. How to I download older versions for example alpha 4?
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