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Dakara

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Everything posted by Dakara

  1. MAKE melee more more better than range PLZZZZZZZZZZZZZZZZ
  2. a lot of melee unit kill ram at A24. we can make a version of weak ram for A24 (only for kill a embryon player after good rush or his tower)
  3. Little Siege P2 please Nerf tower rank 1 Nerf range archer Make melee infantery stronger vs range infantery 12 second training time cav
  4. Back to 12 second training timing for cav? A21 is 10 second, and it rush a lot no ?
  5. because military bonus proposed already op more pop= more lag
  6. Concerning myself, I often manage to find a use in stone. Temple, Tower, Fort, Wall or at worst sell it. Besides, I find the selling prices of resources far too high for the first to use the market, at least it motivates people to pass the age since there is no more bonus when passing the age. But it is true that for the common people the stone is useful only in small quantities. Either we solve the problem or we don't (we buff the metal) Resolution problem Make civ more stone dependant but care to don't slow people for phase 3. But HOW? Castel cost : +100 STONE Center-Civc : Convert half metal cost to stone. All tower +50 stone cost (iberians 250 to 300- orther civ 100 to 150) Maurya wall : make stone cost to maurya wall ? or it not realistic history? in any cast up the cost of wood because too op only defend with wood. Don't forget temple cost for a lot of civ 300 stone, and it good. I don't know if just increasing the cost of buildings would be a good thing though. Going back to the stone cost of technology would be okay, but the stone dependent civ would be a nerf. For end a funny idea: Make Road in all ally / neutral territory with only stone, unit and trade speed move + 25% on road lol Buff Metal New tech in warehouse : "Efficient Mining" This tech cost 200 stone and 200 wood 1 min research . She give +100% lootable ressourcesd + To buff the metal: New tech in the warehouse: "Efficient mining". This tech costs 200 stone 200 wood 1min research + 100% lousy resources (metal and stone). This means with 100 of metal you can harvest 200. This way less deadlock at the end of the game due to lack of metal. .
  7. Why not test for fun ? when we can play multiplayer together?
  8. Hello, I'm totaly agree with Edwarf. We need give more interest to all useless building. WONDER :First delete the tech for bonus population and replace with a bonus linked to civilization once the wonder is built. A bonus military. Tech proposed by Edwarf sound good too. For a medium cost like 400 FOOD 200 METAL for the tech "Reduce all unit cost", look absoluty neccessary for spam champ and 400 FOOD 200STONE for tech "Reduce all building cost". We can by this way give a strength to civilisation by this way. Below the bonus by civ: TO ADAPT Athens : Spear Infantery +25% HP / +1 Range Attack Brits : Slingers +2 armor pierce + 8% speed attack Carthage : Mercenaries damage +20% et 10 HP / Spear +1 pierce armor Gauls : Looting unit +100% and Cav +15% attack speed Iberians : Skimish +2 armor pierce +1 orther armor and Infantery +5 HP Kushite : Monk +30 HP +2 Heal, Infantery +5% move speed Macedonians : Cav Melee +20 HP / Siege Weapons +20% HP +1 Hack Armor / Crossbow +10 Range attack +5 move speed. Mauryas : Elefant training time -50% / Elefant +3 % HP Persians : Immortal +20 HP + 20% Damage +10% move speed / Les unités infantery melee rang 3 deviennent des Immortal Ptol : Piques +1 hack damage +1 range attack +1 move speed Rome : Sword infantery +50% damage / Heroes +500HP Spartans : Melee Units +10% Move Speed + 10% Speed attack +15% move speed / Ram +20% HP Seleucids : Cav +10% Move speed +10 HP +2 Attack range it also good if ennemy can know you have WONDER. They take fear. If you agree how to implement this? The list of players in a card dashboard that has a wonder? in the diplomacy menu a wonder icon?
  9. Give unit to ally sould be good !
  10. get fat the icons of the building construction menu, as before Aggrandir les icônes du menu de construction du bâtiment, comme auparavant
  11. nop wtf just avoid people leaver or lager but no rule plz
  12. Rome have tech in A23 for more vision :D, in A24 too?
  13. Hello, We don't need to emulate Age of Empire bonuses to have a healthy and fun game. Some basic principles can be applied. Perhaps we can take inspiration from total war. Review the armor values of each type of unit and create a new unit. HEAVY INFANTERY (SWORD WITH SHIELD, SPEAR INFANTERY, PIKEMEN) LIGHT INFANTERY (SWORD WITHOUT SHIELD, AXEMAN WITHOUT SHIELD, PILLAGER (loot X 2) , IMAGINE MORE UNITS IN THIS CATEGORY ?) ARCHERS/SLINGERS SKIRMISH CAVALERY/CHARIOT CHAMPION (SAME ORTHER CATEGORY BUT MORE ARMOR AND ATTACK THANK TO QUALITY EQUIPMENT) ELEFANT Archers/Slingers without a shield must have 0 armor. Trash support unit. They did good dammage at unit without armor and shield-> Natural counter of archers and slingers and all units without shield. Not to mention their ability to keep enemies away thanks to their range. They are not hard counter cavalery but they did dammage where orther units without range can do dammage. I would like to insist that unprotected archers should be demolished in melee as no armor and difficult to shoot at very low range. I like spear cav. They did good damage at orther cav and it really good ! They are very useful in their role. For skirmish more armor against arrow and agility (they run more fast archer and heavy infantery). Why not make it a harass unit. Low speed attack rate but big dammage. 25% more dammage against infantery melee. Attack and run. Easy killed by cavalery and useful against infantery melee. Balance against archer beacause low range and armor good against arrow. Spear infantery is good. They tank a bit but not tooo much. They sould speed run as sword with shield. They sould destroy all cavalery and ranged at melee fight. Maybe they lack dammage in late game against cavalery. Pikemen should be very tanky slow. They sould destroy all cavalery and ranged at melee fight. They can also block ennemy unit with big range melee attack. Sword with shield have more armor because they have shield. They already did good dammage at building so it ok. Maybe more dammage against melee infantery. 1 vs 1 they win against pikemen and spear infantery but not too fast. New unit for some civ ,maybe 2 or 3. Light infantery, sword or axe without shield and little amount of armor. and very low armor vs arrow. Fabric or leather garment. Good run speed. And a bit more dammage on building than sword with shield. Also, for a slight differentiation of civilizations we can imagine that the Carthaginian archers have a shield (already present in their appearance) and benefit from a little overall armor, and reduce their range from 5 to 10 meters to balance. For one orther civ, skirmish without shield : no armor but +5 range and +1 movespeed + 1 dammage? And please after this change, if neccessary more hp to unit. it very fun to have fight little more long. Maybe 15-20% hp ? Thanks for reading
  14. No you can know by the way of arrow no?
  15. I LIKE LIBERTY! build fort with center civic please
  16. Added a minimum distance between forts and civic centres , no plz !! What the problem with fort area the CC? u can't twice buiding in same time, and imagine if you play little map? no spot for build fort
  17. Why not 2 windows : 1 for units and 1 window for building, tech etc
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