-
Posts
591 -
Joined
-
Last visited
-
Days Won
4
Everything posted by Dakara
-
Wow's new unit countering ideas
Dakara replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Am I the only one who hates the hard counter systems present on each unit like in age of empire? -
Should we go towards less units on screen (but keep similar gameplay)?
Dakara replied to BeTe's topic in Gameplay Discussion
Hello, I find the current situation pleasant. Having small armies of 30-50 units at the start of the game (less than 10min of play) or large armies of 100 to 160 units after 13-14 minutes of play suits me. Of course it depends on the maps and if we have been quiet for boom. I like having time to fight, I mean it In fights I like to have time to replace units, bring in reinforcements, bypass. We are far from total war but I find it nice. 0AD does much better than other rts on the duration of fights (for example AOE2 it's really boring and fast). To facilitate the management of your army I advise you to use the groups of units (if you do not already do it) ctrl 1 ctrl 2 etc and use shift for add unit to group. Of course I would like units to be slightly bigger and spaced out when moving. --- One could imagine a MOD 0 AD with a really different game from a military point of view. In Warcraft 3. About twenty units, quite large on the screen, a significant amount of life points. and skills for the most part for a lot of micro management in the fights but it will surely be less charming on the attractive antique aspect. --- A 0AD with battalions can be cool too, to see how it is managed.. A city phase and city development then a battle phase in the middle of the map in battalion mode.. a mod already exists? -
I like the difference, I like sword phase 1
- 158 replies
-
- 3
-
-
- @stan
- @hannibal_barca @andybeauty
- (and 9 more)
-
Already in the list (Français) but eow is not me , my other old account is azerkeydovic but I don't play in team game only nomad and mod without economy
-
smurf it very little issue compare orther issue like ddos or noob bashing. this topic deserve a delete and she is false for half of name in the list. -- I assume that I have already used other accounts out of simple desire or simple madness, I have never pretended to be a beginner. In addition, I don't particularly shine in team games and if I come with an account at 1800 odds I can be certain in hours of uncrowded play to play 1 vs 3 in a 4 vs 4 game. So with a smurf at 1500 point I make games much more balanced for everyone. I also made a second account for a cousin (account shared with him) because we find it funny, we have an almost similar level. And if you don't like it, I piss you all off. Give us lessons and we will not forget your 4th dose of vaccine and complete your application for the los golemos energy pass
-
- In game name: Dakara- Interested for the following schedules: weekly or lighning- BO1 or BO3?: BO1 pref for fast game and ofc bo3 for final (not for me ofc :p ) random bracket
-
♥ ♥ ♥
-
Banner for Structures to display the number of garrisoned units
Dakara replied to Kranos's topic in Gameplay Discussion
Hello yes for ally vision ok but not for ennemy -
sorry i don't understand the goal you want women have again the buff of collect ???
-
percentage based upgrades versus addition based upgrades
Dakara replied to BreakfastBurrito_007's topic in General Discussion
I also sometimes feel like the fight is way too fast. it the result to a race for technologies that are too powerful in relation to the health of the units. Of course we must reward the boom of a player, the fact that he is advantaged on the technologies obtained. But maybe we can do better than that. It's a very simplistic view of just increasing damage and armor. My idea would be to completely reform the technologies of the forge. Leave the facility improvements found in all the str (armor / life / attack) Of course we keep in the castle the +25% damage tech. Interesting to me is to link technologies to unit classes. We have sevaral classes : Spear, Pique, Archers, Swordmen, Slingers, Skirmish, Axe men, Cavalerie and more generalist : Infantery Basic technlogie : we can adapt for each civ if neccesary. Phase 2 : Range javelin (insert roleplay name of technlogie for improve javelin) Skirmish : +3 range Shild of skirmish : +1 piercing armor (because skirmish have little shield we can imagine we improve with some part of metal their shield) Bow (insert roleplay name ): +5 portée insert name : better gear of cavalerie : +5% speed Sword : +10rate attack speed We can imagine 2 or 3 more tech in P2 Phase 3 : Pique : best efficient of armor, same armor for same speed as spear unit( it 9 i guess) Axe and sword men : deal 30% dammage to area unit of target (buff melee unit without up imbeatable in little army) crossbow : ignore all percing armor choice techlogie : Low cost. 100 Metal, give advantage and disaventage. 30 seconds Reversible click. choice of bow: Long range bow +20 meters but attack time +50% pike armor choice: +50% armor and 50% reduced speed spear cavalry armor choice: +50% armor and 30% reduced speed Orther choice of spear cav armor : -70% armor but +20% speed and 30% damage. Metal balls for slingers with little piques: damage +5% and causes the target to bleed 1 damage per second for 10 seconds but slinger cost +10 metal. We can imagine 2 tech more tech in P3, and maybe some tech for champ of each civilisation. If not enought maybe reduce power of phase 2 tech for give level 2 tech in phase 3? To conclude : In P3 full technology a player would have at his disposal slightly stronger units in terms of armor and damage inflicted without this creating a snowball effect but thanks to technological progress he would have notable improvements in his movement speed, its reach, utilitarian things. But it also makes it possible to implement real player choices, which will certainly be little used because of the penalties they confer, but as it is situational, some players will have fun using its so-called "choice" technologies. -
Host is the leader no rule ! If you want you can mute with mod if someone disturb you
-
Ok lets go delete monk for have a lot of money, after we can go escort latina girl
-
Full love for you, no problem about balance in game
-
This guy is very crazy but very
-
we can imagine a unit no playable are in tower and she do his job lol outpost alpha 24 was very conception
-
Big no for the outpost. also, it make outpost useless and free to capture.
-
Increasing social media markting effort for 0ad visibility
Dakara replied to Darkcity's topic in General Discussion
-about the website and 0.AD site. Play on SEA in the main languagues (English, Spanish) on simple keywords. like rts, open source, open source game, str, stategy, rome, strategy, history. 0AD should be more easyly to be founded. I remember I found it by linux games..but im not using linux so im very lucky. Not a lot of TOP STR GAME have 0AD in their list.. it sad -Establish a standard presentation of the game that players can copy and paste as a presentation on forum or discord widely used in their country. Or twich in stream of similar games. -Also have 1 or 2 officials trailer (it not easy i guess..) -interesting aspect attract creators. you may need to take screenshots or videos of the creation of units, buildings to target this audience -Make new features for this site https://play0ad.com/ like the top 20 players of lobby in first page. And the top player of tournament official. The number of joueurs connected the last 7 days -> it has to be eye-catching that we feel that the game is alive (if too low dont make this feature) Tournament official : -
I would love to see the functionality of the bell changed. This is not an urgent feature to change. But I think it is possible to give more choice. For the woman we can diversify the bell a bit. For example 2 buttons : 1 button for bell for food woman production and second bell for woman wood production. But the issue is what about idle woman??? Second option : 2 bell, 1 little and 1 big -> the first for the area of civic center and the second for a big area like the P1 zone of CC. for avoid woman run very far for house with the little bell After for the troops we can imagine a new button directly on troop. Not in building. "Training Time" -> units move towards production buildings + fort + cc. 30 second cooldown to avoid boring micro/teleport battles. Do not create anything op. If a player chooses to defend themselves by taking a losing fight, that's the game. But it allows you to create a panic button to give a second wind to the defender.
-
chill, all is good
