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Everything posted by Dakara
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Hello, i'm for P2 siege possibility but if you don't agree why not boost the crush dammage of melee unit? for easy kill tower and some economic building ? (all building with low crush armor) ?
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we need volunteers ... There are many absent members
Dakara replied to Lion.Kanzen's topic in Gameplay Discussion
Right ! So we can add some idea like that. For exemple, For persians we can merge ram and siege for a new siege unit : A big ram which functions as a siege tower with 20 garnison capacity. It's just a quick idea It will take for each civ 2 to 3 units which are differentiated in P2 / P3, u agree ? -
we need volunteers ... There are many absent members
Dakara replied to Lion.Kanzen's topic in Gameplay Discussion
About archers, where we can brainstorming for don't spam too much this thread ? Here, specific thread? -
we need volunteers ... There are many absent members
Dakara replied to Lion.Kanzen's topic in Gameplay Discussion
Hello, i have 0 skill in computer but i'm ready for be tester/player As all people, i have good and bad idea also. --- We could start by definitively setting an overview when we cannot question several major subjects. And work from there. Citizen, i like the citizen but i see too many people against this system Mercenary, which direction to take ? Big cost unit but very good to fight? very fast to train but normal unit ? Just a normal unit with an offset cost on metal ? Outpost differentiation of civilizations, slight or very important? i don't like wikipedia game so please if diffferenciation not by system of debuff/buff some unit. Building/Units etc is better Fight : Buff melee unit ? What a place for the skirmishers More strategy military available , i see a lot of good idea on this forum for more aggressive P2 for example. -
Mute 6 month
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no fun with build order etc.
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select all unit and press H for they stop collect
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Yes make more strategy useful. Little siege P2. Champ P2. Mercenary spam P2 Reduce a little power of tower without tech. Good turtle must be expansive. For exemple reduce number of arrow (3-> 1 tower rank 1) (5->3 rank 2) but same capacity of garnison. sentry tower better, but not toxic like A23, fast killable if you put 2 infantery melee on it, you understand what i means? Good for attack and defense. Cav and infantery same recruitment time. =12 second Alpha 25 ? I don't like the possibilty to spam micro for avoid arrow etc. but i don't like the new movement unit system. Many players are rebuffed by this rigid aspect. What do you think about : make a very simple math system with% chance to hit depending on the range for each type of unit. For example totally random numbers Non-champion archers 0-15 meters = 70% hit. Non-champion archers 15-25 = 50% Non-champion archers 25-45 = 25% Non-champion archers 45-max range = 8% ??
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MAKE melee more more better than range PLZZZZZZZZZZZZZZZZ
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a lot of melee unit kill ram at A24. we can make a version of weak ram for A24 (only for kill a embryon player after good rush or his tower)
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Little Siege P2 please Nerf tower rank 1 Nerf range archer Make melee infantery stronger vs range infantery 12 second training time cav
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Back to 12 second training timing for cav? A21 is 10 second, and it rush a lot no ?
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because military bonus proposed already op more pop= more lag
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work A24?
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Concerning myself, I often manage to find a use in stone. Temple, Tower, Fort, Wall or at worst sell it. Besides, I find the selling prices of resources far too high for the first to use the market, at least it motivates people to pass the age since there is no more bonus when passing the age. But it is true that for the common people the stone is useful only in small quantities. Either we solve the problem or we don't (we buff the metal) Resolution problem Make civ more stone dependant but care to don't slow people for phase 3. But HOW? Castel cost : +100 STONE Center-Civc : Convert half metal cost to stone. All tower +50 stone cost (iberians 250 to 300- orther civ 100 to 150) Maurya wall : make stone cost to maurya wall ? or it not realistic history? in any cast up the cost of wood because too op only defend with wood. Don't forget temple cost for a lot of civ 300 stone, and it good. I don't know if just increasing the cost of buildings would be a good thing though. Going back to the stone cost of technology would be okay, but the stone dependent civ would be a nerf. For end a funny idea: Make Road in all ally / neutral territory with only stone, unit and trade speed move + 25% on road lol Buff Metal New tech in warehouse : "Efficient Mining" This tech cost 200 stone and 200 wood 1 min research . She give +100% lootable ressourcesd + To buff the metal: New tech in the warehouse: "Efficient mining". This tech costs 200 stone 200 wood 1min research + 100% lousy resources (metal and stone). This means with 100 of metal you can harvest 200. This way less deadlock at the end of the game due to lack of metal. .
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Kill nomad
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Why not test for fun ? when we can play multiplayer together?
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Hello, I'm totaly agree with Edwarf. We need give more interest to all useless building. WONDER :First delete the tech for bonus population and replace with a bonus linked to civilization once the wonder is built. A bonus military. Tech proposed by Edwarf sound good too. For a medium cost like 400 FOOD 200 METAL for the tech "Reduce all unit cost", look absoluty neccessary for spam champ and 400 FOOD 200STONE for tech "Reduce all building cost". We can by this way give a strength to civilisation by this way. Below the bonus by civ: TO ADAPT Athens : Spear Infantery +25% HP / +1 Range Attack Brits : Slingers +2 armor pierce + 8% speed attack Carthage : Mercenaries damage +20% et 10 HP / Spear +1 pierce armor Gauls : Looting unit +100% and Cav +15% attack speed Iberians : Skimish +2 armor pierce +1 orther armor and Infantery +5 HP Kushite : Monk +30 HP +2 Heal, Infantery +5% move speed Macedonians : Cav Melee +20 HP / Siege Weapons +20% HP +1 Hack Armor / Crossbow +10 Range attack +5 move speed. Mauryas : Elefant training time -50% / Elefant +3 % HP Persians : Immortal +20 HP + 20% Damage +10% move speed / Les unités infantery melee rang 3 deviennent des Immortal Ptol : Piques +1 hack damage +1 range attack +1 move speed Rome : Sword infantery +50% damage / Heroes +500HP Spartans : Melee Units +10% Move Speed + 10% Speed attack +15% move speed / Ram +20% HP Seleucids : Cav +10% Move speed +10 HP +2 Attack range it also good if ennemy can know you have WONDER. They take fear. If you agree how to implement this? The list of players in a card dashboard that has a wonder? in the diplomacy menu a wonder icon?
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Give unit to ally sould be good !
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yes
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get fat the icons of the building construction menu, as before Aggrandir les icônes du menu de construction du bâtiment, comme auparavant
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France
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nop wtf just avoid people leaver or lager but no rule plz
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What are your thoughts on Cavalry Gather Rates?
Dakara replied to Thorfinn the Shallow Minded's topic in General Discussion
The current system is good. Do not change.