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Everything posted by wowgetoffyourcellphone
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===[COMMITTED]=== Hellenic Helmets
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
You do you bruh. -
===[COMMITTED]=== Animations
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
I think the new mining animation is mirrored (it's as if all units are now left handed). -
A look at what I've been able to do with @LordGood's new "Badlands" cliffs
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It would be awesome of the new temperate cliffs used the same method of positioning as LordGood's. They are much much easier to place in Atlas. Also, @LordGood's cliffs being double sided allows for some more variation (via rotation). Possible @Bigtiger?
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Spartan Champion Swordsman?
wowgetoffyourcellphone replied to sphyrth's topic in Gameplay Discussion
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===[COMMITTED]=== Hellenic Helmets
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
Not in my mod. Lol Thing is with those, you're making them colored for "accuracy" right? Well, on the stelae and mosaics they are blue and red, not orange, cyan, or any other player color. -
===[COMMITTED]=== Hellenic Helmets
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
I would think those would be rare variants. -
===[COMMITTED]=== Hellenic Helmets
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
Naw. Player color-White instead of player color-black. -
===[COMMITTED]=== Hellenic Helmets
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
It would be nice to have some white stripe variants of the crests as well. Probably for heroes so they stand out. -
Creating The Bronze Age mod
wowgetoffyourcellphone replied to Sebastián Gómez's topic in Game Modification
Ehhh, maybe not. Remember the Skirmish maps are supposed to allow certain "scenario" type elements too. So, a designer can make a Skirmish map where each player starts with 20 soldiers or something like that.- 118 replies
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===[COMMITTED]=== Animations
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
I'll defer to your first hand experience. Suggestion: Maybe make the end target of the pickax a little off the ground (visualizing a rock model being there)? -
Creating The Bronze Age mod
wowgetoffyourcellphone replied to Sebastián Gómez's topic in Game Modification
Can't players already do this with random maps? Skirmish maps were a nice compromise between the hand crafted nature of scenario maps, with the customization of random maps. Similar to the maps in Starcraft.- 118 replies
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Can we find some Hun references/iconography for their civ emblem?
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===[COMMITTED]=== Animations
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
Looks better, but I think the hands would come together as the axe reached the zenith of the swing. So as the axe reaches the vertical axis, the hands would slide together for maximum fulcrum force on the down swing. (The right hand would slide down the shaft to meet the left hand, which is stationary on the shaft). Mime out the motion and see if what I'm saying makes sense. -
Creating The Bronze Age mod
wowgetoffyourcellphone replied to Sebastián Gómez's topic in Game Modification
Yes, exactly. In short: SkirmishReplacements for skirmish maps StartEntities for random maps These are separated because random maps and skirmish maps use different methods of placing the starting units. Skirmish maps can have as many of these skirmishreplacement units as you want to place in them. But yes, it seems the standard is 4 women, 2 ranged dudes, 2 melee dudes, 1 cav, and 1 special unit if applicable, because that is the random map standard. You don't have to make it that way in your mod though. You could have players start with 10 women (or Citizens as in Delenda Est) and no military units if you wanted. You'd have to go through each skirmish map and do this by hand in Atlas though, but would be worth it to differentiate your mod if that's what you wanted to do. To make this happen in Random maps, you'd adjust the StartEntities section in the civ jsons.- 118 replies
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===[COMMITTED]=== Animations
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
I took the liberty of uploading this some time ago for Enrique when he first started the animation redux. -
Creating The Bronze Age mod
wowgetoffyourcellphone replied to Sebastián Gómez's topic in Game Modification
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Some kind of alien lifeform masquerading as a bush, but not quite convincing enough. lol
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===[COMMITTED]=== Hellenic Helmets
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
Nice man! I can't wait for plume! Will look nice on thureophoroi type Hellenistic units.