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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Some changes only make sense in a larger context, so cannot be made little by little.
  2. Yes, agreed. It's the "strong core, weak countryside" concept I'm talked about for a long time. The main argument against it is that it neuters the Mauryan worker elephant. It's not a good argument, since the Worker Elephant can help build, etc., but it's the argument nonetheless.
  3. Well, currently many folks already seem to believe there is already a little too much metal on the map. Also, "Spreading out" the mines too much adds diffusion of points of interest. Why fight over this tiny metal mine when there are 20 other tiny metal mines elsewhere?
  4. Yes, possibly the bug I mentioned. Will be fixed in next release if it's what I think it is.
  5. I don't like 3 resource costs. I try to stick to only 2 if possible.
  6. If it wasn't for C-S concept, I'd suggest: Melee Soldiers Food Metal Ranged Soldiers Wood Metal Exceptions: Scout Cavalry & Slingers (aka "Trash units") Food only Right. The stone and metal mines right up against the CC are weird. Numerous Skirmish maps fix this, but it remains in random maps.
  7. To make the links show up. Enjoy 0 A.D. pre-alpha!
  8. Right. Because of the citizen-soldier concept, any cost adjustments or any stats changes, such as speed, have an economic impact. Without the c-s concept, these aren't such an issue. It's one of the reasons I got rid of it in DE (plus soldiers randomly chopping trees in the middle of a battle due to mis-click, lol).
  9. We used to have the option in the GUI code to designate a "default" map. I believe it was deprecated. Maybe we can bring it back, due to issues like this:
  10. Should Iberians be at the end of the civs list in that language just because of the accent?
  11. I think moving (most) heroes to the CC would integrate them a little bit more into the game. I know it's a simple change, moving them from the fortress to the CC, but I'm thinking about the psychology of the player, seeing the Hero there in the training panel from the outset, instead of 15 mins later when they build a fortress. Honestly, I'd really push for something along the lines of DE's hero choices, but I know that's too radical (!!!) for the current crop of stakeholders. You almost need a whole new set of players and developers in order to propose significant improvements, because all of the current stakeholders are so wed to the status quo. Don't say I'm wrong, when even simple changes are controversial.
  12. I might have to make a Gimp version for the file, since the PSD doesn't seem to be working for you.
  13. That property in and of itself is useful. I just wish there was a way to set some resources lower or higher than others, not just zero.
  14. It's the resolution of the heightmap. The size of the map generated is based on those dimensions.
  15. Found it! https://trac.wildfiregames.com/timeline?from=Apr+20%2C+2022&daysback=90&authors=wowgetoffyourcellphone&milestone=on&ticket=on&ticket_details=on&changeset=on&wiki=on&sfp_email=&sfph_mail=&update=Update#
  16. Is there a way to browse commits by author? Would make is much easier.
  17. To add gameplay changes you have to be able to take scathing criticism. Hell, to change a cursor brings the hounds of Hades. So, you have to be "that guy" who will be willing to ignore a lot of the criticism because you can't please everyone.
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