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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Brown background = units and buildings Blue background = techs
  2. At the top of the forum would be one good place (where the blue download ribbon currently is).
  3. We can create a generic "General" unit for each civ that can be used in Herocide mode. Basically, it'd mix and match textures and props to make a new unique unit specifically for Herocide. About Caesar and Mark Antony, I'd love to add them, honestly. Atlas-only units are low priority or projects of opportunity for now. Honestly, creating/modding additional historical heroes would be a great project for someone just starting out in modding. The modding communities of a lot of games are chock full of these kinds of little projects. The good thing about 0 A.D. is that if your mod is good quality then it' very likely to be included in the base game for wider exposure to your work. You generally don't find that kind of thing in a commercial game. I'm currently updating Terra Magna, Millennium A.D., Two-Gendered Citizens, Aristeia, and Ponies Ascendant to Alpha 26 status so we can have all of them available to players again. After that, encouraging people to get into modding can be my next thing (interspersed with bug fixing, which is a constant @#$%).
  4. This. Work has to be done to balance the heroes.
  5. From what I've seen, the Sacred Sites look super generic. Would be better if they were biome-based. A ruined Monastery in European maps, etc.
  6. A26 = merc sword cav deluxe alpha again?
  7. Hmm. You wouldn't see that as an exploit? It would surely incentivize using formations.
  8. In DE the Locked Shields formation gives an armor bonus for Hoplites, but also reduces movement by 20%.
  9. That wolf head could definitely either be a Lusitanian or Iberian civ emblem. Where were the representations found?
  10. I agree that the formation bonus heroes should be changed to radius bonus.
  11. Personally, I opted for option #2, but the caveat is that formation movement needs more work. If no formation work done for A27, then take the auto-forced march out.
  12. Depends on who wants to work on what and if the community would want it. Personally, I think a charging feature needs to be automatic if the game doesn't have hard battalions. Otherwise it's just too much to handle. With hard battalions though, you have fewer entities to worry about, making a manual charge feature more manageable.
  13. Blue part, but the sides of the platform like the yellow. With some prop points for some tree actors, etc. It would all sit on a platform with not very high walls, but rough, geometric blocks. Its footprint would be somewhat "teardrop" shaped, not perfectly rectangle, as shown in the old archaeological maps: Walls and rocky base: (nevermind the high bit in the back) Not nearly as tall as the Acropolis in Athens. More like a low rocky hill or plateau that the ancient Thebans cleared off and hewed and flattened over time. There they placed temples and civic buildings.
  14. I've fixed this locally and will commit once commit freeze is lifted.
  15. The main problem that makes column (aka "Forced March") formation awkward is that it doesn't "snake" correctly along its path like it should. It awkwardly wheels around and resets every time it hits a way point along its journey. Also, the idea is that the Forced March formation should have a speed benefit to it as well, which is not yet committed (but is in DE).
  16. Just way too many special buildings. Can't stray too far from the 0 A.D. standard. Having the Range replace the Stable is just one basic building replacing another, so that almost doesn't count. But to also include a Colony, Square, Observatory, Major Temple, Library, Palace, Ball Court, and a Pyramid, all as buildable special structures is way too much. I advocate that you make some hard decisions to make the civ feel better with the game's other civs. Can keep all the unused buildings in Atlas for scenarios.
  17. Well, the long term idea is to have unique battalion standard/banner models for each civ. If you want a unique banner model for the Mayas that would be awesome, the texture needs to be player color though. I'd import the current standard/banner model and make sure to scale your new one to it.
  18. Theban Greeks updated for A26: Awaiting Verification https://0ad.mod.io/theban-greeks
  19. Alpha 26 on mod.io coming soon: https://0ad.old.mod.io/delenda-est File is uploaded, waiting for acceptance.
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