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Everything posted by wowgetoffyourcellphone
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Feedbacks from A26 SVN tests
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
I think the root problem should be looked into, but in the meantime (this alpha) a different team bonus should be decided. Basically 2 choices I see: 1. Some kind of metal trickle, keeping the same name, "Standardized Currency." 2. Some kind of Siege bonus. "Mechanical Innovation" or something. It would be very good to nail this down quickly. -
Teamwork Team Bonus Concept
wowgetoffyourcellphone replied to Philip the Swaggerless's topic in Gameplay Discussion
Got my wires crossed. -
Teamwork Team Bonus Concept
wowgetoffyourcellphone replied to Philip the Swaggerless's topic in Gameplay Discussion
I believe you can currently build defense towers in allied territory. It steals territory from your ally though, which is a bit sus. It would be nice if we had more diplomacy options where players can turn different things off and on. So, you could be allies, but you don't have the "Allow Allies to Construct in Your Territory" feature flipped to 'on' because you don't trust them or for a number of reasons. If you want to cooperatively choke off a position you could flip that option 'on' in the Diplo screen and then your ally can help tower up an area with you. -
Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads
wowgetoffyourcellphone replied to Mega Mania's topic in 1,000 A.D.
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Minimap Icons
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
Yes, it is already in the repo and ready for A26. -
Battle for Middle Earth had a great thing going before EA lost its license. I still have BfME2 installed after 15 years. Lots of unique features in it that make it stand out from AOE and SC. I like the hero customizer (wish it was expanded though). The upgradeable battalions are boss and inspire me to this day. Company of Heroes had the interesting squad mechanics, cover, building infiltration, destructible environment, etc. Rise&Fall: Civilizations at War was a half-finished game, but it had a very cool hero-RPG dynamic which made it stand out. Unfortunately, Stainless Steel Studios folded just before the game could be completed, which forced their publisher Midway to "finish" it for release.
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Teamwork Team Bonus Concept
wowgetoffyourcellphone replied to Philip the Swaggerless's topic in Gameplay Discussion
Not sure. Perhaps play around with TerritoryDecay. You can make a cart, then send it over to your ally's territory. You can then unpack it to whatever you want, but it has a fast territory decay, so it'll switch to that player? No idea if this would work. But yes, the Scythians in Delenda Est use the 'Upgrade' feature rather than the 'Packing' feature. Seemed easier for me to conceptualize, plus tooltips, etc. Was thinking of making the Spy a standard unit, while the Emissary could be a civ-specific one. Not sure. Perhaps trained from the Athenian Council Chamber. -
80:20 rule 80% of your players are single player 20% of your players are multiplayers It's insinuated that this apparently even holds for Starcraft 2. Fundamentals are super important, such as smooth pathfinding, logical group movement, and unit responsiveness. Players will give up on your game if they are frustrated by the controls. Spectacle is important. It's super fun to do cool things. Age of Mythology had monsters and god powers. Warcraft 3 had spells, heroes, elves, orcs. Starcraft 1&2 have flying units, LASERs, aliens, and mechas. Even the "mundane" Age of Empires series allows you to build cool cities and large armies that clash on the battlefield. A lot of "Spectacle" gets cut because it "imbalances" multiplayer. "When you design for multiplayer first, you inevitably cut the things that should be selling your game." A Great Map/Scenario Editor makes a Great RTS. Dev Tools important. A Great Editor helps Users/Players and Devs create great experiences. User Created content needs to be fostered and supported.
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Teamwork Team Bonus Concept
wowgetoffyourcellphone replied to Philip the Swaggerless's topic in Gameplay Discussion
I've entertained the idea of an "Emissary" or "Ambassador" unit that boosts production of allies-only and also gives his vision to allies (if Cartography is not researched). Basically the role of the Han Minister, but you use it to boost your allies instead of yourself. Then also a "Spy" [aka "Sikarios"] unit where to you it looks like a spy wearing a sketchy hood and cape, while to the enemy it looks like a random one of their soldiers. The only way for the enemy to know it's not one of theirs is for them to select your spy and try to order it around. -
Still need <Entity parent="template_player"> in yayo.xml Forge needs an ao map? Embassy needs an icon. All ao maps need normalized. This looks like a great mod so far. Loving the architecture! Tip: Everything needs an icon now, no exceptions.
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I've recently fixed the Scythian civ on DE's git repo: Fixed Actors. Scythian Cavalry can now build structures, just like infantry can. Scythians start matches with Cavalry replacing Infantry, so: 4 peasants 2 Cavalry Archers 2 Cavalry Axemen 1 Cavalry Scout 1 Captured Horse (Capturing Horses gives a bonus to cavalry training) Scythian peasants now use bows and arrows to hunt and defend themselves.
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Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Thank you. These are much better than using modern German as I've had to do until now. -
Pre-Colonial Mod General Ideas and Gameplay
wowgetoffyourcellphone replied to Trinketos's topic in Projects
Right. The walls would be red, but the floor and steps would not be red. -
faction Xiongnu 2.0 (reconsiderations) gameplay
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Rise of the East
"The White City of Tongwancheng" sounds like a great Wonder. Perhaps once you build it, it unlocks walls and defense towers. Prior to that, it's all nomad all of the time. -
They need greater vision range.
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[R26693] Warehouse technologies finish within 1 second
wowgetoffyourcellphone replied to Purgator_'s topic in Bug reports
Nope, it is storehouse. I wondered why that was chosen though and not the arsenal. -
About the Glory resource gathering - sacrifice proposal
wowgetoffyourcellphone replied to Alar1k's topic in Delenda Est
Indeed! In Delenda Est there are 3 ways to acquire glory: build statues, pray to them, or kill enemy units. All 3 are inspired by Age of Mythology. -
Not sure witches ever actually flew on brooms. I'll consult my Wiccan girlfriend.