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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. It would be nice if Atlas had a built-in portrait-making feature, but that's low priority for now.
  2. Mm. Wacky is usually pretty good with textures, but that method is not even close to how I make them. Maybe I'll post a tutorial thread.
  3. 8 seconds seems a lot. (the game has a lot of this, where time cost are weird IMHO).
  4. After playtesting, yes, this is a bad bug. Units tied to a formation can only seem to attack 1 enemy soldier at a time.
  5. No, the references you posted were definitely used when creating the building set. 100% Cute. Strategic Map?
  6. Then our current one is 3.0 and the Harmya is from the 2.0 civic center.
  7. Original model. The current CC model is the 2nd one.
  8. I agree that borders are rather... spongey. I agree too that walls, palisades, and defensive structures should essentially block enemy border expansion. The parameter in TerritoryInfluence/Weight can be adjusted for this, but also there needs some territory code changes to help prevent the weird territory bubbles that form beyond those blocking structures.
  9. I don't understand the question. The A26 release candidate is showing me that the Nile boat actors are being used for the Kushites already.
  10. All of my work... destroyed. Kind of looks like Empires Apart, honestly.
  11. Just a large tower or do you have extra architecture you wish to add?
  12. Sure, but for gameplay purposes, it's best that your catapult isn't stuck firing at an already-destroyed building, just because it's out of vision range.
  13. Could reduce the spread significantly for ranged units so the target is hit more often, requiring less range queries for missed projectiles.
  14. As a player, I don't think it would affect my strategy at all to know that the enemy spearmen have 8 attack instead of 7.
  15. If anything, we have plenty of evidence of bribery and treachery among the class of people from which we pull the game's "heroes."
  16. I think pairs can remain, just their costs and research time reduced to 0.
  17. Doesn't track, since in the real world even in ancient times you could see much further than your catapult can shoot.
  18. Not really. It's only really a big problem for ranged units, especially ranged units whose vision range doesn't adequately exceed its attack range. A melee unit attacking the building will be right next to it, meaning the center should be within vision range, even if the range is smaller, and the building's health should update just fine.
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