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Everything posted by wowgetoffyourcellphone
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Disabling cartography in revealed map
wowgetoffyourcellphone replied to Darkcity's topic in Gameplay Discussion
An edge case I never considered. I agree. Revealed Map should also apply Cartography's effects and remove it from the Researcher panel. -
Minor suggestion for user interface
wowgetoffyourcellphone replied to Grautvornix's topic in Help & Feedback
The backend is fine, but we can present it anyway we want to right? -
Minor suggestion for user interface
wowgetoffyourcellphone replied to Grautvornix's topic in Help & Feedback
C'mon. I'm talking about how it's presented to the end user, who likely knows nothing (and does not care) about how the files are organized on the backend. -
Minor suggestion for user interface
wowgetoffyourcellphone replied to Grautvornix's topic in Help & Feedback
It should be: Name Version Description Dependencies Website <mod icon> Delenda Est 0.0.26 An overhaul mod...blah blah 0ad>=0.0.26 http:// -
Minor suggestion for user interface
wowgetoffyourcellphone replied to Grautvornix's topic in Help & Feedback
Yeah, the path could maybe show up in a tooltip or something. -
Minor suggestion for user interface
wowgetoffyourcellphone replied to Grautvornix's topic in Help & Feedback
The term is misused then. You still need the real "Name" of the mod, not just its description and folder name. lol -
Minor suggestion for user interface
wowgetoffyourcellphone replied to Grautvornix's topic in Help & Feedback
Right, the "Name" has to be identical to the folder name, else it won't work in multiplayer. @Freagarach and I ran into that trying to test Delenda Est one time. It's just unintuitive. To any normie, the "Name" of the mod should be Delenda Est, not delenda_est_a26 (which is identical to the folder name, also listed). Some attention needs to be given to such things, but of course I know manpower is always short. Just noting the odd incongruencies for end-users. -
Minor suggestion for user interface
wowgetoffyourcellphone replied to Grautvornix's topic in Help & Feedback
There are several improvements I'd like to see with the general UI, akin to your suggestion. I find the mod.io download screen and the mod list screen in general to be kind of confusing. There are a lot of not-obvious things like the difference between a mod "Name" and a mod "Label" and why mod names can't have spaces. -
Balancing the Han
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in Gameplay Discussion
Now we have gone back in time to daddy Wow's original conception. -
It does. Example: <Upgrade> <Tower> <Entity>structures/{civ}/defense_tower_stone</Entity> <Tooltip>Stone Towers have +100% health, +20% territory influence, +20% vision, +20% attack range, and additional technologies.</Tooltip> <RequiredTechnology>phase_town</RequiredTechnology> <Cost> <stone>100</stone> <wood>0</wood> </Cost> <Time>20</Time> <Variant>upgrading</Variant> </Tower> </Upgrade> Does that what you mean?
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Balancing the Han
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in Gameplay Discussion
Sure, but it's irrelevant FUD when decisions need to be made quickly. -
Balancing the Han
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in Gameplay Discussion
Part of the problem in this conversation is that you keep mentioning other dynasties and eras. It has induced a lot of confusion. Please stick to the Han period to prevent confusion. -
Making siege more interesting
wowgetoffyourcellphone replied to Darkcity's topic in Gameplay Discussion
20k total unique players in a week. How many on the lobby in that week? Can we determine how many multiplayer people "stick around" and aren't just trying out the game? Play 1 or 2 matches, get smurfed or otherwise massacred, then rage quit? -
Making siege more interesting
wowgetoffyourcellphone replied to Darkcity's topic in Gameplay Discussion
vs. maybe 1K in multiplayer lobby?
